Writing this post right after completion of personal story. Actually, same reaction as mine felt all my party members after slaying Zaithan, so I will try to write on behalf of them also.
What I’d like to say, is that GW2 is good, but, far from making me want to continue play it. Why?
Because there is no challenging content for me.
Whole game story is spinning around great and terrible elder dragon Zaithan, and what we were expecting IN THE WORST CASE – is that Zaithan will be very tough world event with alot of wipes, exciting mechanics and challenging at least somehow.
What it really appeared to be? Boring 5 man event with very good art designers work and completely no challenge, it was like 5% harder, than to kill a rabbit.
You probably will say, that there are explorable modes for PVE challenges.
Well, first of all – everything should have a target. I am not interested in any of these dungeons after I’ve completed FINAL game boss. It’s done, PVE is completed. They could be exciting, if they would be on my way for completing the game.
Second is that 5 man dungeons are not exciting just because they are too small.
You will probably say, that then I should go to free world pve bosses, but they are just simple zerg span’n’tank, no really serious challenge, neither serious reason “why” to kill them.
Speaking of PVP -
WvW is awesome idea which is total fail in reality.
First of all – there are no real target in wvw. Keeps aren’t real “guild halls”, they don’t give any bonuses to the guilds owning them, WvW dominating itself doesn’t gives any real bonuses.
Second is that it should be MASS PVP, instead of which it is online massive SIEGE THE GATE game. nothing more. I don’t know.. I’m not feeling excited to siege the keep if I know that:
a) it won’t give me any real bonuses
b) I know it will be recaptured after my guild prime time is out.
c) All this will repeat tomorrow
I have a feeling, that game designers should be people, who at least have played and understand mechanics of “WHY” oldschool wow Alterac Valley and oldcshool lineage2 sieges were AMAZING AND COOL. Then they will understand, why current GW2 wvw – sucks.
I’ve wrote a lot of critics for now. Not like i’d like to say GW2 is bad, but entire endgame disappointed me completely.
How I think it should look?
I’d say you had to make PVE harder, challenging, WVW should have motivation, it could be connected with PVE, for example, it could be that Zaithan pve event could be opened only if your server had collected enough WVW points which would reset every month, so you would really have to collect points and fight for domination. Sieging any keep should be a grand event, very hard and time requesting, it should be big victory to capture keep, may be couple days long, so during 2weeks period, keeps could be recaptured only some few times, not like over9000 owners over the week. I’d even say, this game would be amazing, if you would had to build these keeps first, same as you build arrow cart, you’d had to bring the supplies and build the keep, then defend it etc. This would be fun, this would be challenging. It would make keeps more valuable, it would make game more exciting..
Anyway, I hope Anet will read this, I hope other players will also reply here with their ideas and feedback..
Best Regards
Fulcrum Ex
Lvl80 asura engineer
Savior of Tyria
Vabbi EU
(edited by Fulcrum.2897)