(edited by TSLlol.4879)
My routine& problem w GW2 nowadays
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
I have to agree that the only way to make enough money in any reasonable fashion is to play the auction house game (which I’m terrible at). It’s unfair that those who monopolize the market get all the cool stuff and there’s no way for those less economically minded to make money.
I’ve played nearly 1000 hours yet I still make maybe 2/3 gold a day which ends up being spend on bits and pieces needed for the legendary and attempting to gamble with the mystic forge. It’s too much of a money pit for those who don’t spend 24/7 at the trading post playing the market or who were early enough to find a niche or able to calculate effectively the possible ways of earning money via the trading post. Otherwise I’d have to safe up for months to get enough while taking in account various every day costs. Is that what you want us to do?
I’m glad they added karma to dungeons but I feel dungeons like Arah that take so much effort and time yet you get maybe 2 gold from it after taking 2 hours or more to complete some paths is unfair when some people are making hundreds of gold daily from playing the trading post within the same amount of time for no effort other than stand around Lion’s Arch calculating.
I tried but I just loose money and it’s disheartening ending every day with less silver than my lvl 15 characters. I’d like an alternative way of making a precursor without having to gamble. Gamble isn’t fair, How is it a legendary weapon if you haven’t worked for it in a fair way. A legendary now doesn’t say ‘He worked so hard for it’ no it says ’He’s super lucky and really wealthy’.
Perhaps make the legendary precursors available from a vendor for a large cost but at least reasonable like 100 gold, 500 Arah tokens, 100k Karma. That way those who don’t want to do the dungeon and karma can still buy them from the trading post but for more money so sure the precursors might be worth less on the trading post but they’re easier to get than farming the items needed to buy the vendor one (perhaps even make that account bound). I don’t know just some way to safe up for precursors without it being a gamble or extortionate amounts of money.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)
How is it a legendary weapon if you haven’t worked for it in a fair way. A legendary now doesn’t say ‘He worked so hard for it’ no it says ’He’s super lucky and really wealthy’.
Lol, you obviously don’t know how much a legendary costs. The precursor isn’t even half the cost, and there are so many things you have to do to earn your legendary that cannot be bought. WvW, Dungeons, etc.
If you have a legendary, YOU WORKED HARD FOR IT.
Similar problem as the OP. Log in, check TP and log out.
It’s become a quick “LFG” check while I check the TP. If no hits on the LFG in a few minutes; I log to play something else. – I need certain dungeons for a mix-match set of armor I want and I’m tired of Karma Farming.
Omg, I was thinking the exact same thing last night. I too, have been a long time Gw1 player and have enjoyed it a lot! I completely agree with how there were so many different ways of making money that felt rewarding. In Gw2 however, everything seems a bit shallow. It goes like ’I’m going to farm in Orr and make some money. If I get a rare I’ll sell it on TP or salvage it’, whereas in Gw1 I would be like ‘I need to go and farm all these gemstones, exchange them for an armbrace, and sell them for 23 ectos’. There was a unique process to farming in Gw1, and it felt rewarding accomplishing such tasks. It was a grind, but the process of going from objective 1 to 2, and ending on 3 made it fun. This is a little reminiscent of the dungeons in Gw2 where you farm some tokens and got something nice out of it. The difference is that most/all items are account bound. Players end up doing the dungeon as many times as they need until they finish getting the stuff for their character. I think there should be something of value from the dungeon vendors that lots of players want and will be attracted to, and is also something that can be traded. That way, people can think to themselves, “I need to farm 300 tokens to get this awesome item that I can sell for 10 silver.” That is just an example but my point is that ANet should think about what made farming in Gw1 so fun, and try to implement them into Gw2.
(edited by Zeus.9840)
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
I usually agree with this argument when players ‘complain’ but I believe the issue here is that Gw2 seems to have fallen short from its predecessor in this certain aspect of the game.
How is it a legendary weapon if you haven’t worked for it in a fair way. A legendary now doesn’t say ‘He worked so hard for it’ no it says ’He’s super lucky and really wealthy’.
Lol, you obviously don’t know how much a legendary costs. The precursor isn’t even half the cost, and there are so many things you have to do to earn your legendary that cannot be bought. WvW, Dungeons, etc.
If you have a legendary, YOU WORKED HARD FOR IT.
Yeah there’s a certain time investment that you have to put in for Obsidian Shards, badges of honor and tokens from a dungeon to get the gift, but those are hardly difficult… I have almost 500 badges of honor (mostly all from the jumping puzzle before kittens started camping it with siege weapons), the karma necessary for all the shards, and the dungeon token gift without ever actively trying to get those things. I could easily get all these things a few times over and still not have the wealth necessary for all the lodestones, clovers, T6 mats, that are needed.
Hard and time investment are two totally different things.
How is it a legendary weapon if you haven’t worked for it in a fair way. A legendary now doesn’t say ‘He worked so hard for it’ no it says ’He’s super lucky and really wealthy’.
Lol, you obviously don’t know how much a legendary costs. The precursor isn’t even half the cost, and there are so many things you have to do to earn your legendary that cannot be bought. WvW, Dungeons, etc.
If you have a legendary, YOU WORKED HARD FOR IT.
I’m well aware what is needed for a legendary and how much work goes into it seeing as I’m working on one myself. You completely missed the point of my post.
One person can spend 80 silver on 4 lvl 80 rares and get a precursor yet another person might never get one.
Then the only alternative is to safe up for the 300 to 400 gold to buy one which if playing the game normally takes months.
That’s what my post is about the fact that someone who has a niche in the TP or has real life wealth to gamble with or who is economically minded are the only people who can make enough money reasonably to buy a precursor.
The only alternative is pure luck, a gamble.
Thus why I’m saying you have to be lucky or rich to get a legendary. Sure it’s still a lot of work but the rest is pure luck which is what is the problem here. You should be able to get a legendary without it being a game of chance.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
I usually agree with this argument when players ‘complain’ but I believe the issue here is that Gw2 seems to have fallen short from its predecessor in this certain aspect of the game.
He’s comparing Vanilla GW2 to a GW1 years after release so its a worthless point.
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
I usually agree with this argument when players ‘complain’ but I believe the issue here is that Gw2 seems to have fallen short from its predecessor in this certain aspect of the game.
He’s comparing Vanilla GW2 to a GW1 years after release so its a worthless point.
Yeah, I actually just thought of that after my post, but you would think that since ANet already had those ideas before, they would have thought of putting them in this game. I certainly hope its somewhere on their agenda.
So, lets say i give you 500g today .. your gonna make your legendary and what ? run around showing it off for a few hours and log out and put the game on self till expansion or events ?
So, lets say i give you 500g today .. your gonna make your legendary and what ? run around showing it off for a few hours and log out and put the game on self till expansion or events ?
I think that the main point the OP is trying to get at is that there is a lack of interesting ways of making money in this game. The ‘obtaining a legendary’ part of the post was just there as something to discuss around; like the difference between a thesis statement and a single body paragraph which helps support your point.
So, lets say i give you 500g today .. your gonna make your legendary and what ? run around showing it off for a few hours and log out and put the game on self till expansion or events ?
I think that the main point the OP is trying to get at is that there is a lack of interesting ways of making money in this game. The ‘obtaining a legendary’ part of the post was just there as something to discuss around; like the difference between a thesis statement and a single body paragraph which helps support your point.
thank you… I saw the commenters were taking the post into a “QQ post about legendaries” It’s good to see there still are people who are possible to reason with.
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
I usually agree with this argument when players ‘complain’ but I believe the issue here is that Gw2 seems to have fallen short from its predecessor in this certain aspect of the game.
He’s comparing Vanilla GW2 to a GW1 years after release so its a worthless point.
Not exactly. If you thoughtfully read my post, you must have noticed the part where I said “or in the earlier days, farm minotaurs in Elona’s reach, or Trolls outside Droknar’s Forge, and so on” <- These methods were available in Prophecies, so basically Vanilla GW1. I know GW1 had years to develop, and I took that into consideration as you can see, but my point still stands because of vanilla GW1. Also for example running was ALWAYS a viable option to earn money, from vanilla GW1 ’till this very day. (My minotaur farming example was nerfed over the course of years. )
OP – 2 more level 80s to be done.
Go.
Cheers.
Updated every Monday
But in GW1, money was extremely hard to come by at start too and most of the good sources where added later. There’s no monthly fee so just take a break and come back to see the next content update.
Which is somewhere between this WE and next WE :o
How is it a legendary weapon if you haven’t worked for it in a fair way. A legendary now doesn’t say ‘He worked so hard for it’ no it says ’He’s super lucky and really wealthy’.
Lol, you obviously don’t know how much a legendary costs. The precursor isn’t even half the cost, and there are so many things you have to do to earn your legendary that cannot be bought. WvW, Dungeons, etc.
If you have a legendary, YOU WORKED HARD FOR IT.
lol are you delusional? I bet a mere fraction of those with legendaries “worked hard for it.” It’s called doing some in game activities for 50-60 hours and then forking over $500 to convert gems —>gold… “but no one spends that much money on a game.” Um, yeah if you think that you need a reality check. People spend that much and more – which is why this whole gems-→gold business makes this game pretty valueless in regards to anything that can be “earned” for gold, including legendary weapons.
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
800 hours, how many was it actually enjoyable? considering if this is indeed the end of the road, I think he would have second-thoughts about why he logged that many hours in GW2 so quickly…. make a game where players have to leave ‘2 months after the game had just launched’ then come back in a few months when the developers come up with new contents. Lammmmmmme.
(edited by FluffyDoe.7539)
you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.
800 hours, how many was it actually enjoyable? considering if this is indeed the end of the road, I think he would have second-thoughts about why he logged that many hours in GW2 so quickly…. make a game where players have to leave ‘2 months after the game had just launched’ then come back in a few months when the developers come up with new contents. Lammmmmmme.
lol if it wasn’t enjoyable, why the heck would he have dumped 800 hours into it…?
I’m still having a lot of fun in the game personally, but I have to agree and think you bring up a lot of good points. Most of what you’ve brought up is why I’ll probably never bother myself with trying to craft a legendary. I’m okay with it taking a long time and being challenging, but in the current state, it just sounds nothing more than frustrating.
Its true, I know a trader who makes upto (or even over) 50g a day on the TP, even farming the most lucrative locations in the game will hardly yield 50g a day if you farm 14h. But the trader makes it in spending like 60minutes top of the day.
Otherwise I’d have to safe up for months to get enough while taking in account various every day costs. Is that what you want us to do?
Actually, I suspect the devs expected most people to take somewhere between multiple months and years to get Legendaries. Because if they added new “best stuff in the game” at a rate fast enough to keep up with people who can play 800 hours in a couple of months (over 13 hours/day?), what fraction of it would the majority of people who get an hour or two a day at most ever see?
Whether or not the highly random component of making legendaries is a good idea is a separate question, but I’m willing to bet that the devs akittengeting an “average” time to Legendary of at least 6 months. Right now that average has a very high standard deviation, because of the small chance for some components.
This is not meant as a flame, but I am seriously concerned if you have 800-1000 hours of playtime at this point.
1000 hours roughly translates to 13 hours / day every day. That is absolutely insane. If you sleep healthily, you’ll get 8 hours of sleep per day and add in a few other necessities (cooking, cleaning eating etc), then the only thing you are doing every day is playing GW2? I hate when people say this, but seriously, go outside. Get some exercise, study/go to work etc. It’s not healthy to play this much.
I have 300ish (~4 hours a day average) hours and I am considering myself to be borderline addict (to the point that I am concerned for myself too)
More on topic: The legendaries were designed to be a long-term goal, save up money over time and some time way down the road you can get one. I am shocked that some people already have it. Personally, it’s not a priority for me.
That said, I would like it if there was a better way to make some moneys. I always feel broke
800 hours already, of course your bored.
They don’t make MMOs for people who log this type of play time anymore because the average player can’t play that much
That’s like saying the quickest and easiest way of making money is selling drugs, so you’re not going to get an honest job because it will take too long to be able to afford your own mansion.
Just play! In time you’ll get your shinnies and in fact you’ll have so much money you’ll give it away to random newbies. It’s been 3 months, you don’t need to have the shinnies just now? Surely you can wait a little longer?
That’s like saying the quickest and easiest way of making money is selling drugs, so you’re not going to get an honest job because it will take too long to be able to afford your own mansion.
No, actually. That’s not what the OP is saying. He’s not saying that we need to have a job that produces more income than our current one. He’s saying that we need a greater variety of jobs. Notice that the OP never said he had trouble making money. He only says that there are very limited ways of making it.
hmm, it depends on what he is saying. No, you can not make ludicrous amounts of gold doing other things. An Engineer doesnt make the money a Doctor does either. You have limits, you either work within them or you dont. You have found a way to make money that is easy and requires little to no investment other than time and basic math, there are plenty of other ways to make money..they just dont make as much. That isnt the game’s design, its not designed to be an economic simulator in the first place. You can still make 10g doing all kinds of different things..jumping puzzles, dungeon runs, hitting up DE’s all over the world, hunting for lodestones etc..its just not as much as the TP. You choose to sacrifice utility for money, its not bad design, its your choice.
I’m still having a lot of fun in the game personally, but I have to agree and think you bring up a lot of good points. Most of what you’ve brought up is why I’ll probably never bother myself with trying to craft a legendary. I’m okay with it taking a long time and being challenging, but in the current state, it just sounds nothing more than frustrating.
I couldn’t care less about having a Legendary and not sure I’ll ever bother throwing anything into the forge ever again, either. Unless of course some odds eventually get posted somewhere.
~ArenaNet
I agree with the OP completely. I’d assume more players feel the same way. There is a serious lack of longterm depth, purpose, or entertainment to this game once 80 is hit (IMHO).
Some players may enjoy the lemming zerg packs in WvW or PvE and for these players I say “great, have fun”. I require more depth than that to jiggle my “fun meter”.
I agree with the OP completely. I’d assume more players feel the same way. There is a serious lack of longterm depth, purpose, or entertainment to this game once 80 is hit (IMHO).
Some players may enjoy the lemming zerg packs in WvW or PvE and for these players I say “great, have fun”. I require more depth than that to jiggle my “fun meter”.
Wow, look at you Mr. Fancy. It’s clear to me that you’re far too sophisticated and superior to play this game, I wish I could be just like you!
But seriously, get off your high Horse.
I agree with the OP completely. I’d assume more players feel the same way. There is a serious lack of longterm depth, purpose, or entertainment to this game once 80 is hit (IMHO).
Some players may enjoy the lemming zerg packs in WvW or PvE and for these players I say “great, have fun”. I require more depth than that to jiggle my “fun meter”.
Wow, look at you Mr. Fancy. It’s clear to me that you’re far too sophisticated and superior to play this game, I wish I could be just like you!
But seriously, get off your high Horse.
Relax. Many of us love this game but we don’t have to defend it through mockery and hostility.
….No, you can not make ludicrous amounts of gold doing other things. An Engineer doesnt make the money a Doctor does either….there are plenty of other ways to make money..they just dont make as much. That isnt the game’s design, its not designed to be an economic simulator in the first place. You can still make 10g doing all kinds of different things..jumping puzzles, dungeon runs, hitting up DE’s all over the world, hunting for lodestones etc..its just not as much as the TP.
I see what you’re saying and agree with you to a certain point. Certainly not every method produces the same amount of profit, and the amount earned can vary widely. The problem is that the methods are limited, and what we are limited to lacks purpose. What I mean by this is exactly what the OP is talking about. In the original Guild Wars, You could go to the underworld and farm ectos, which sold for about 7-8k each (around the time when Gw2 betas came out). Or you could go farm gemstones and exchange them for armbraces and sell them for 23 ectos. You could also collect Balthazar Faction (via PvP and Zaishen Quests) and exchange those for Zaishen Keys which sold for about 5-6k. You could farm dungeons for rare weapons. The Froggy Scepter (or as we know it in Gw2: Anura) sold for over 100 ectos. You could also farm Medals of Honor and trade them for Oppressor weapons which sold for 50k-80k. If you were a more casual farmer, you could farm Vaettirs with your Dervish, or use the Signet of Spirit build and farm various other areas solo. I never did the Vaettir farm, but I farmed skales and mergoyles on some map using the Signet of Spirits build and made 10k an hour from it – it wasn’t gonna make me beyond rich, but I enjoyed it. So yeah, this is an example of what (I assume) you’re saying: different methods of making money, but they don’t all produce the same results.
Where I disagree with you is that in Gw2, there isn’t a lot of interesting ways to earn money, and this is what (I believe) the OP is trying to argue. Yeah, I can run dungeons and earn some money there – it won’t produce the same results as messing with the TP or farming in Orr (at least I don’t think it does. I have personally made more money in an hour farming in Orr, than running a dungeon). Or I can go do a whole bunch of DE and make a bit of money there. And it is true that I can choose one of many different dungeons or maps to farm in, but the process is all the same: complete this task and you will be rewarded with some money, and some drops that you can vendor for some more money. If you’re lucky, you will get a couple rares that you can then choose to sell on TP or salvage for ectos. What we want to get at here is that there should be different types of farms. My Signet of Spirit build only worked in certain areas and I would farm those areas using only that build. If I wanted to farm somewhere else, I would need another build or even the help of some other players to accomplish. Different farms required different builds and ways of playing to accomplish. Some of the higher-end methods required not only certain builds, but a certain amount of dexterity to hit the right skills at the right time while being fast enough. They also dropped special items; items that you did not just vendor away. You got gemstones, Z-Keys, Medals of Honor, Z-Coins (from the Zaishen Quests) and people collected these and sold the in bulk, or bartered them away for other goods. Receiving these special items made farming unique and fun. I am personally aware that not all methods are going to produce the same results, and I don’t mind at all – I never cared that I was only making 10k an hour farming skales and mergoyles, because it was fun using the build. That however is not the argument. The argument is that the there should be various unique methods available to players. One example I suggested in my first post on this thread is implementing certain items from the dungeon vendors that many players would want, and can be traded. We just need something to spice things up, whether it is making certain farms require certain tasks to be accomplished, or just rewarding players trophies/tokens that can be traded.
Now I am aware that the game has only been out for two months, and I never said that Gw2 failed hard because it lacks the system that gave its predecessor such a fun and interesting farming experience. All I’m saying is that I hope ANet remembers how great these unique farms were in Gw1, and that implementing this system is somewhere on their agenda.
TL;DR There’s no problem with how much money each farm produces. It just needs to be a little bit more interesting. ANet already have a pool of these ideas to pull from: the original Guild Wars. I am not saying they failed on this aspect of the game. I simply hope that they take a look at what made Gw1 farms so fun, and implement it into Gw2.
I’m trying to figure out where I stand on this. I can understand the OP’s view, since I also played a lot of GW1. I also enjoyed the flow of doing dungeons/elite missions, solo farming, and getting gemstones/desired weapon skins to trader for ectos or armbraces to gain wealth. However, that to me felt like another trading game which is also prevalent in GW2 in a different manner via the trading post. With this in place, now everyone can compete against each other in trading for better or worse in terms of easy profit and duping desperate players.
The reason why profit gain from loot drop was high in GW1 was due to the player base’s high demand of a rare or hard to obtain item that was desirable or used to make something desirable. These items didn’t sell much to vendors and salvaged for next to nothing, but players over time stabilized a certain price range they tagged onto them.
Now that I look at GW2, there aren’t too many rare drops that are in high demand. Dropped gear is usually turned into MF fodder or salvaged into ectos. Lodestones and cores currently have too few sources to be obtained efficiently. I’m sure as more content is added there will eventually be more rare drops that are desired and items like lodestones will have more areas/mobs to obtain them.
….No, you can not make ludicrous amounts of gold doing other things. An Engineer doesnt make the money a Doctor does either….there are plenty of other ways to make money..they just dont make as much. That isnt the game’s design, its not designed to be an economic simulator in the first place. You can still make 10g doing all kinds of different things..jumping puzzles, dungeon runs, hitting up DE’s all over the world, hunting for lodestones etc..its just not as much as the TP.
I see what you’re saying and agree with you to a certain point. Certainly not every method produces the same amount of profit, and the amount earned can vary widely. The problem is that the methods are limited, and what we are limited to lacks purpose. What I mean by this is exactly what the OP is talking about. In the original Guild Wars, You could go to the underworld and farm ectos, which sold for about 7-8k each (around the time when Gw2 betas came out). Or you could go farm gemstones and exchange them for armbraces and sell them for 23 ectos. You could also collect Balthazar Faction (via PvP and Zaishen Quests) and exchange those for Zaishen Keys which sold for about 5-6k. You could farm dungeons for rare weapons. The Froggy Scepter (or as we know it in Gw2: Anura) sold for over 100 ectos. You could also farm Medals of Honor and trade them for Oppressor weapons which sold for 50k-80k. If you were a more casual farmer, you could farm Vaettirs with your Dervish, or use the Signet of Spirit build and farm various other areas solo. I never did the Vaettir farm, but I farmed skales and mergoyles on some map using the Signet of Spirits build and made 10k an hour from it – it wasn’t gonna make me beyond rich, but I enjoyed it. So yeah, this is an example of what (I assume) you’re saying: different methods of making money, but they don’t all produce the same results.
Gw1 has been out for 7 years..it has what..5 expansions or something? Gw2 is still in its infancy, the ways to make the money are there and they are quite varied. If money is ALL you need, then you could gather materials to craft, you could do DE’s anywhere and get rares of the equivalent level to sell ectos, you can acquire lodestones through dungeons or farming, you can farm orichalcum and sell it…the problem is that you want something that requires all those assets so gold isnt enough unless its in copious amounts. Well..if you want to save for a mansion and you make minimum wage..its going to take a while.
@Ditton “Now I am aware that the game has only been out for two months, and I never said that Gw2 failed hard because it lacks the system that gave its predecessor such a fun and interesting farming experience. All I’m saying is that I hope ANet remembers how great these unique farms were in Gw1, and that implementing this system is somewhere on their agenda.”
And from the TL;DR “ANet already have a pool of these ideas to pull from: the original Guild Wars”
Well..if you want to save for a mansion and you make minimum wage..its going to take a while.
Once again, I don’t mind making less money. It was never part of my own argument.
I hope they keep adding content and it adds new things to do. I just think diversity of build for farming grounds and having more content are two separate issues.
seems what you really want is diversity of currency and trade, sort of like a macro version of the Wayfarer Hills Jotun traders. That is not new ways to farm in my perception, that is taking content and introducing new forms of equitable trade within it.
Alright. Seems like we’re finally coming to an understanding here. First off, I never asked for “new ways to farm”. I don’t believe that is anywhere is my essay reply (though I might have given you that impression when I talked about using certain builds in certain farms, and I apologize for that confusion). I’m asking for a more specific goal or process when farming. Have certain drops that players want and can be farmed and traded. For example, lets say there’s a really special weapon from a dungeon vendor that cost 2000 tokens, and this weapon (or perhaps even the tokens) can be traded. Not all players will farm for that 2000 tokens; some will just buy it. It’s all going back to the Oppressors weapons example. You complete tasks and accumulate Medals of Honor. You can then exchange the Medals of Honor for a very special weapon and sell it. In this example, the farming process could be the same or it could be a little different. And then you have the goal of obtaining the Oppressors Weapon through the process of farming the Medals of Honor.
Now before anyone says anything, I will say this again: I am not blaming ANet for anything. I am just hoping that this farming system that made Gw1 farming fun, is somewhere on their agenda for implementation into Gw2.
(edited by Zeus.9840)
You have been playing 10 hours a day since launch?
Oh my – well that will take me about 1.5 years to reach so at least I am set.
GW1 had been out for a long time before DoA was added. Feather farming became lucrative because of hard mode and consumables, which were added post Nightfall and in EotN. I’ve no idea if anything will be added to GW2 that would be comparable, but at least you own the game and can come back if anything is added.
There’s also the question of how the TP would (negatively) affect the system I want implemented. Back in Gw1, we didn’t have TP and people only traded with others on their own server. Demand for goods tended to be higher than supply in that environment, and these included these special items I keep talking about. So yeah, I’m skeptical about whether or not Gw2 can have this system and live up to Gw1. I still think It’d cool if we could have a specific goal when farming though, instead of doing a whole bunch of different events for generally the same items everywhere.