My thoughts about the game.
There’s vertical progression in this game, I love it! That’s all the appeal I need.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
This weekend has been the kick in the kitten it took to start learning Dota2.
I don’t need any more grind in my game.
Compare this game to League of Legends. The game has over 100 champions, each with distinct model, lore, role and gameplay. The game consists of active decision making where outplaying opponent gives tangible rewards. Gaining levels makes your champion more powerful, but there’s no power creep because at the start of match every champion is at level 1. Items don’t just drop from creeps either. You must select what you want in the shop. You must want it, you must buy it. There are no achievements. The game doesn’t say “kill 1000 creeps and you’re creep slayer”, because the game doesn’t insunuate that slaying creeps is what the player is after. There’s clear objective that requires teamwork to accomplish.
lol GW2 & lol are not comparable at all, they aren’t the same type of games.
What does League of Legends have to do with Guild Wars 2? I don’t get it. Besides, in the brief time that I played, I think you DO have to actually level up your account. Therefore, skill aside, you do not start out on equal footing from a “stats” perspective as other players. I don’t know how long it actually takes to get to maximum stat power, so maybe it isn’t a grind.
And I really dislike MOBAs. You want to talk about elitism in a game. Play this way or else!
(edited by Merthax.5172)
lol GW2 & lol are not comparable at all, they aren’t the same type of games.
- No, one game has player involvement, meaningful decisions and rewarding gameplay, and the other one is called Guild Wars 2.
This game is all themepark friend.