I’m gonna say this now so you know where I’m coming from, the Questing in GW2 is flat out the worst questing I have personally ever seen in an MMO, it’s not something that can’t be fixed, and its not a problem with questing on a fundamental level, it’s a problem with the implementation of a lot of features and I think it can be “fixed” without changing the fundamental ways in which the game plays. Please read my entire post before taking it at face value and misunderstanding my point.
I am a “questing enthusiast” (take that for what you will) and I mostly play MMOs for the questing and dungeons, the rest doesn’t interest me more than as a casual endeavour and as such I will only be talking about questing (dungeons seem mostly fine, although I do disagree with the removal of the trinity) and why it is such a poor experience for avid questers, keep in mind that while everything I say is very much my opinion I have tried to be as absolutely objective as I can.
before anybody brings up the “go play a different game then” argument I will state that I already do this (I play TSW mainly, best questing as far as I’m concerned) and the reason I post this is because I see a lot of potential in the questing of GW2 and would very much like to see it fulfil that potential. another argument I have no doubt will crop up is the “it’s not bad it’s different” to which I say poppykitten, I understand the difference between bad and different and this isn’t bad because it’s different, it’s bad because of the way many features have been implemented.
before I get to the meat of my post I want to clarify a few things that I’ll be talking about. when I use the term “immersion” I’m not JUST talking about my character in the game world, I am also talking in the sense that I as a player am suspending the idea that I am just grinding things for levels/whatever, keep in mind that this is the primary goal of questing, the difference between questing and grinding is a slim one and revolves mostly around the concept of presentation, dressing up the grind so that it doesn’t seem like a grind, it’s the same as how every quest at a base level is just a fetch quest or some variant, there is nothing wrong with that because that’s just what questing is, the problem arises from how GW2 fails to accomplish this (I’ll get to that later though).
when I talk about rewards I’m not talking exclusively about gear, gold or shines in general, I’m talking about what I get for doing something, think of it like a spectrum, on one end you have positive rewards, the kind we are used to getting in most MMOs, but on the other end we have negative rewards, where we are punished to some degree for doing something, usually not intentionally punished but still suffer some negative consequence for our actions, in the middle we have null rewards, something that I think GW2 needs to aim for due to the experience centric gameplay.
which brings me to my final clarification, when I talk about exp I mean the points you get for levels, when I talk about experience I am talking about the actual experience of doing something, this is what GW2 has been marketed as, a game where you do things because you enjoy doing them. on a side note I’m going to attempt to stay away from the term “fun” because it is so horribly vague and varies so much from person to person, I will instead be using the term “enjoyment/enjoyable/ect.” to mean a positive experience.
(edited by Zoridium JackL.7463)