Please no flaming, these are my honest opinions and that is all they are OPINIONS. We are all entitled to them. Please keep all feedback constructive and on topic. Thanks in advance.
/Begin.
I have seen several posts regarding the Runes of Perplexity and people complaining about how “overpowered” they are. However, I would like to say Thank You for this rune set… And here is why.
When it comes to content that is hard / challenging like Liadri, people asked for nerfs, including myself. However, some players explained how if you could learn the mechanics and still damage her enough to win, then it was a tough challenge. I hated this challenge, and failed so many times that I finally gave up. I decided that due to my laptops limitations on FPS and skill lag, that I was not going to be able to beat her and obtain a mini. But Liadri did make us players actually think and pay attention, promoting SKILLFUL gameplay.
Now we get to the Runes of Perplexity. I see players complaining that these runes are to Overpowered and should be nerfed. While other players claim they are not overpowered.
I would have to say these runes are not as Overpowered as players are letting off, and here is why I believe this.
1) The on hit effect stacks 3 condition with an ICD of 15 seconds = Balanced
However, the problem players seem to have is the #6 ability of Interrupt causes 5 stacks for 10 seconds. This is actually not overpowered at all, because the only way this works is by Skillfully using an interrupt ability. This makes players think and as we know it can aggravate some people. By introducing these Runes you have made the gameplay change to a whole new level. Players can no longer mindlessly spam abilities to be as effective. If someone is spamming their skills just to put them on cooldown and gets interrupted it has an effect. If the player using the runes uses an interrupt skill but the player cannot be interrupted at that moment, his skill now goes on cooldown and the enemy has 0 stacks confusion.
This Rune set also promotes Teamwork. If you are a solo roamer in WvW, you need to be prepared to have some cleanses for conditions. Say a Warrior uses Shield bash (interrupt 1), Stomp (interrupt 2), Bulls Rush (interrupt 3). They will all be on cooldown = no more interrupts for at the least 20 – 30 seconds.
By playing with at the least 1 other player, you can easily provide Condition Removal for each other, classes depending.
Now for the side where everyone says these are Overpowered.
In 1 vs 1 gameplay, fighting an Unskilled opponent, this rune set can absolutely /facemelt an enemy. However, vs a well played opponent, these runes are useless.
For instance, take a 3400+ Armor warrior with 1700 condition damage with Runes of Perplexity, 3 interrupts versus a Guardian. The Guardian can out damage you because you stack 2 – 3 types of conditions, while constantly removing the conditions before you can stack enough to do any damage. Versus a D/D Ele who runs the 0 10 0 30 30 build, they will be able to cleanse faster than you can apply conditions as well.
On another note, I have seen videos of engineers stacking 22+ stacks in a few attacks, however, I also observed the Engineer using his BRAIN… He times his interrupts, he waits for the enemy to use a skill and would then interrupt, this is wonderful to see as it is the player using tactics and not just spamming his skills.
So I would like everyone to think about these Runes, lets not NERF tactical gameplay, but to encourage it. Let ANet bring more Runes like this into the game. It will promote more strategic gameplay as well increase the skill level of the players. Learn and adapt to these changes, bring more of this stuff to the game to increase build diversity. If these Runes were called Runes of Feedback, #3 bonus 15% chance Grant 10 seconds of Retaliation on hit. 15 second ICD and #6 bonus Grant 10 seconds Retaliation on Interrupt, this would be interesting to me as well. What other neat ideas can ANet create.
TL;DR:
My thoughts on the new runes, they promote strategic gameplay less skill spamming. Players must time their interrupts to benefit from the Runes of Perplexity otherwise waste a chance of landing confusion. Some other useful stuff, if want to know it all, please read.