with quotes like:
“if you hate traditional MMORPGs, then you should really check out Guild Wars 2”
and
“The rarest items in the game are not more powerful than
other items, so you don’t need them to be the best. The rarest items
have unique looks to help your character feel that sense of
accomplishment, but it’s not required to play the game. We don’t need to
make mandatory gear treadmills, we make all of it optional, so those
who find it fun to chase this prestigious gear can do so, but those who
don’t are just as powerful and get to have fun too.”
and even
“we want to completely eliminate the grind”
all of which you can find by looking at the manifesto, and various other articles from before the games release, all of which I feel are (for the sake of fairness I won’t call them lies) decidedly relative to the genre, and were not at all intended for fans of the original in the series, which for me (and possibly other fans of the original) is a huge let down. Perhaps I’m being harsh, but change was never caused by people reacting calmly about something they whole-heartedly disagreed with.
I’m at the point now, where I won’t play for anything more than pvp tournaments, but because of rapidly declining numbers and very noticeable imbalances it’s nigh impossible to get even a free tournament going within anything resembling a reasonable period of time.
I suppose my standards are high, but when you advertise giving so much more, coming off of possibly the best (in my opinion) game in the genre standards should be high.
The things I’m specifically annoyed about are as follows:
-Gear, is tiered which coming from gw1 and as a person who couldn’t play any other mmo’s given the ridiculous amounts of grind required similar to gw2, granted gw2 is about 1/4 what the others are, it’s still 10x worse than gw1, which was actually reasonable, enjoyable and all-inclusive never in gw1 did you hear players ever say “you can’t come for this mission, because you don’t have max armor” and THAT inspires people to play together. Given this is better than other games of the genre, people will still play it and they’ll suck it up thinking “oh this is soo great” but as a player of gw1 I’m not fooled.
-Currency… why is there karma and why are dungeon tokens not consolidated or at least given as a larger percentile of item cost (eg. takes 7-13[variable based on runs per day{which given the unreasonable token decrease for running something twice or more in 1 day is a problem of it’s own}] runs for great-sword, that being said that is where this starts to blur with the topic from above.
-Experience, when it was announced that the level cap would be increased to 80 I had a feeling that this would be screwed up, low and behold I was right, for non-gw1 players you’ll obviously not understand this, but rest assured that this level cap takes too long and with high level caps comes this stupid notion of gear-progression and tiers and essentially what you see with ascended gear where it nullifies instantly all the reward that people have worked for up to that point and just serves to make large parts of the game irrelevant which makes players complain about the “lack of content”… there’s tons of content if you but reduce the amount of time and space to reach the level cap you open up a HUGE HUGE portion of the map and make players feel like they actually have that area to play in, this also caters to so-called alt-aholics who like playing multiple classes, as for story-line to level progression I once more cite you back to gw1, the play reached the level cap within the first 3-6 missions (campaign dependent) and then had upwards of 20 more to go, so 80+ % of the story and game was open all the time. What does this tell us? That, that very system works.
So why am I bringing up the roots so much? because THAT was the actual revolutionary game, that was the game that made me believe this was a reasonable purchase, and after that I know you can do better, so why don’t you? there’s still time to change, hell keep the combat I like it, a few number tweaks might be necessary along the way the the basic premise is fine. So I’m out, I’ll see ya when the game “feels rewarding” as I was promised.
Also I’ve included a picture of my warrior carrying a crystalline sword (the gw1 equivalent of eternity) as a little show of why I like the idea of legendary item’s it’s the time required in getting max stat armor that bugs me, limits me and subsequently causes me anger when I see you talk about this stupid idea of “ascended item progression” that ultimately causes me to feel like I’ve wasted all of that time and effort getting even 1 set.
TL:DR
as a player of gw1 huge let down, fix game