My thoughts on potential changes

My thoughts on potential changes

in Guild Wars 2 Discussion

Posted by: Smoothy.1085

Smoothy.1085

First of all, This is my first time writing my opinion so public. i hope i do not get flamed much because i only want the best for this game. and i know i make many english mistakes sorry about that.

I absolutely love the game dont think im complaining like lots of people are, im just looking at it from multiple points of view, this post is mostly about PvE. so…

I’ve seen many people who are complaining about the things to do in this game, its a fact that the amount of content is huge, but its also a fact that you can get high lvl very fast. thats not a real problem but the deal with ALOT of people is, there’s not much to aim for.

High level zones (Orr, Frostgorge) are nice, they look good and theres alot of aciont ( look past the bugs and some problems in these zones plz ). i like the design and i think they did great, but after a while even those zones get boring, why? because theres not a real challenge and what are you aiming for when you reached max level?

The other view, other people say (more of the casuals) that they just enoy the game as it is, everything is good and nice and it’s all about fun and having a good time with your friends, those people are right. ……in their way. but not everyone is like that and no, im not only talking about the equip/skill grind maniacs who want to grind to get something goods, but im talking about the higher tier casuals and the lower tier hardcore players.

The problem that those people describe is that theres not much they can aim for at max level, some enjoy pvp as it is and others say its not good because you dont increase in power when you level and get better gear, (im against this btw, the Spvp is good atm and the WvWvW too) but i can see their point. then we get to a point some of you might have thought i forgot about it, Dungeons.

The problem with those high tier casuals and low tier hardcores is that there are no raids and no ultimate equipment. this is probably the big thing in this thread, Alot of people (more then you might think) want raids. thats it i said it. raids are often recognized as big groups clearing hard and long dungeons without tactics and that it does not fit in GW2. but this does not have to be true, this is all up to arenanet, in my opionion raids could work very well in GW2. the mechanics can go very deep in GW2, so deep that some interesting raids could come out, for an example. a raid thats full of traps and doors and it consists out of 2 ways, one for each party. each party has to help the other party to cross the hall and some other mechanics, (i leave the design up to arenanet, but i hope you guys now see it could work?).

Other than raids, theres ultimate equipment, im not really sure about this but should arenanet put in some very hard to get but very strong dungeon equipment in or not? what do you guys think? should arenanet do it so more people will feel attracted to the game wich is good for both or not?

Conclusion, what should arenanet do? Change or adapt? Change the total way they will handle the further updates of the game or just slightly adapt?. keep doing what they are doing now, making the game good for casuals BUT put something new in, like good designed raids for the more hardcore-like fans? it would be good for both, or would it be a disaster?

In my opinion this could work out good, new content updates in forms of dungeons now and then and add some raids here and there just for a different group of people. it would give some more endgame, and also other ideas i have not mentioned?

Whats your opinion? should arenanet keep the game as it is, with further content updates? Zones with hearts/dynamic events and some 5 man dungeons here and there? or should they do that + add some raid dungeons? or maybe a raid MODE to each dungeon? give me your opinion on this subject.

Regards from a big fan of GW2 and Arenanet