My vision on how dungeons should have been

My vision on how dungeons should have been

in Guild Wars 2 Discussion

Posted by: CoRtex.2157

CoRtex.2157

Ok, so this is just an example on how it should have been in dungeons etc, because to be honest, compared to gw1, you actually dont do anything in a team in gw2

So, you have a pack of mobs that you have to pass, your team exists of a guardian, 2 elemetalists, an engineer and a mesmer

the ele speeds up the guardian, the guardian sprints to the mob pack, jumps in with a hammer skill, pulls them together with a skill, uses a spell that creates a circle so they can not leave, swaps to sword, and teleports out of it.

While all that was happening the engineer placed a turret that buffs the serrounding allies in attack power, using his elixir gun, he can shoot out an elixir to the elementalists that boost their casting speed, next he takes his grenade kit and throws grenades to the mobs that explode when they are hit by an element like fire, ice, lightning, .. and explode causing the dmg from the element type it got hit by, lets take lightning for example,

Next we have the mesmer in the team, his job is to silence the monsters, to prevent them from casting skills that can interrupt the elementalists or make them escape the circle, although the guardian had traits that made the duration of the circle longer, it is now running out of time and the mesmer using his magic to create a new circle, next he casts a storm around the monsters, giving them damage and weakening them towards lightning damage

The elemetalists are using all lightning damage, together with the grenades of the engineer and the weakening spell of the mesmer, they fire their lightning spells on the mobs, meanwhile the guardian jumps back in with his ultimate hammer skill, knocking all enemies down in aoe for 3 seconds and make them get double dmg while knockdown.

BAMM! 6-8 seconds have gone by and the mobs are dead,, everyone cheers for the great teamwork and they continue their journey towards the end of the dungeon.

Now that, in my eyes, is how it should be, working as a team. instead of face rolling over your keyboard untill mosters die. But, this is just a quick idea, im sure you can expand this idea way more, with other skills, tactics, etc..

A team based mmo should be like working as a team, it should be hard to execute,, it should be a challange, that’s what makes a game fun,, if you dont like a good challange,, well, maybe you are just not a gamer…

My vision on how dungeons should have been

in Guild Wars 2 Discussion

Posted by: Pip.2094

Pip.2094

It would be cool and it should be how things are supposed to be. But it appears that ANet found it way more revolutionary to make dungeons for 4 zerker warriors with random guardian/mesmer to stack on a corner and overkill everything without even having the chance to see what’s going on there, just spam 1.

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