My wish for rune balance
I think you are confusing the strength of a rune with the usefulness of its effect in the context of the games current content.
Many of the Runes that this game have are completely utterly garbahe, out of one single reason only – way too long cooldown times, at least thats mostly the reason for most of them, other reason that comes next is, the effect is too weak compared to something that a similar rune can give me.
The game needs finally a rune system rework and rebalancing, a proper one just to say, which nerfs the way too overpowered ones down, like Rune of Perplexity and which makes most of the so far useless Runes more meaningful with better Cooldowns, so that their effects can play a better role in combat.
There shouldn’t also exist Runes with effects, which are basically only useful for 1 single class.
Each Rune should provide effects, that are universally useful for all Classes.
Runes, that are linked towards professions/specializations, should also be only useable by that profession/specialization
For simple example, a Mesmer shouldn’t be able to use the “Rune of the Elementalist”
If ANet ever wants to give this game a Build Template System for PvE/WvW, then its also necessary, that they need to add accountbound ascended Runes/Sigils/Gemstones with that you can unlock the exotic effects of these upgrades for your account, so that the effects become useable for the Template System so that you can freely swap these effects out for your build, just like people in PvP can do that in the Lobby. (they would be somethign Anet can give to Jeweler 500, so that theres a reason for Jeweler to get to 500 finally as crafting job, that can turn exotic upgrades to ascended ones for th Template System)
Runes should also provide no Stats, if you want Stats, then Gemstones should be the superior choice clearly, while Crests (reworked) should be what Runes are now, some kind of hybrid that gives effects and stats, but doesn’t need to be used in a full set just to get a special effect, thats for what you use Runes where when using 6 runes of the same type (and same quality) should give you a 7th rune specific special effect for the complete
Exotic Crests need to get added also with that rework of the system so that (rename the iinferior upgrades all to Crests (no talismans, no medaillons ect. anymore, just crests of different quality just like runes)..but back to the Runes
Theres currently also way too much runes in this game, I think certain Runes should get merged or removed simply (people which may use removed ones will get items that allow them to choice free “replacement runes” of choice which aren’t sellableand instantly replace the removed runes in your gear, once chosen out.
With every Rune set they added balancing of this game becomes only more and more complicated, especially when you just add new runes and make no attempts to keep the runes also balanced, instead of permanently ignoring them most of the time in balance patches like Anet did, cause they were all the time always only focused on skills and traits and touched mostly never anythign else, which is a reason why we have such a balancing mess right now with the result beign that this game has turned into a complete Condition and CC Spamfest pest, because nothign else isn#t viable to be played anymore if you want to survive in PvP/WvW due to some total overpowered meta runes, like Rune of Perplexity being guilty for this…
I would say runes whcih see regular use are a bit wider spread.
For PvE
DPS: Scholar,
PS: Strength
Conditions: Berserker, Nightmare, Krait, Thorns
Heal: Monk, (Dwayna)
(Budget: ranger, fury, ogre, pack,eagle…. Condition and healing are so cheap no alternative is needed)
There are few runes whcih are so powerfull they can push the ultraend runes from it’s place, recent exaamples were chronomancer, berserker and in less circumstances druid…
For WvW
DPS… Scholar, Ogre, Pack
PS: Hoelbrak
Condition control: Trooper
Conditions: Krait, Berserker, Nightmare, Trapper, Perplexity
I’d also say perplexity is one of the few runes able to trigger at times where it is usefull, adding to the build, as is Krait with elites with a 30 second recharge… Improved runes would mean more pressure, compared to perplexity…
there are also runes still in use for specific purpose, ressers (mercy), speed (centaur/swiftness/traveler)
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)