Mystery Waypoints
Caudecus’s Manor
Story: Added a waypoint toward the end of the dungeon.
Twilight Arbor
Explorable: Added and modified existing waypoints.
from the patch notes…?
I see what you did there, but have dungeon waypoints always counted toward World Completion?
Quote from Wiki:
“World completion consists of completing all the following types of maps:
All cities
All explorable zones
All WvW maps
Chantry of Secrets (includes a single point of interest; rewards 10% of experience needed for next experience level)"
Not that Wiki is the font of all knowledge, but I’m sure it would have stated dungeons in that list.
So I pose my question again.
Never knew if they counted or not, never really payed attention to it. But scowering over the notes again there isn’t really any notice.
One is in Brisban Wildlands, the other is in Plains of Ashford.
I have a hunch that they’re near the locations of Guild Events.
Found one of them, Western wall of Brisban Wildlands.
One is in Brisban Wildlands, the other is in Plains of Ashford.
I have a hunch that they’re near the locations of Guild Events.
Ahha, thanks
There’s two new ones in the Cursed Shores (or 1 there and another in the area before).
Logging in to find I’m 509/511 waypoints, and no longer 100% world completion.
Seeing as how I can’t see anything about waypoints in the update notes, other than some changes to Dungeon waypoints, has anyone managed to find these new ones?
NW Brisban Wildlands – Proxemic Labs, entrance to guild mission puzzle
SW Plains of Ashford – Langmar Estate, another guild mission puzzle entrance
There’s “Langmar Estate” in the Plains of Ashford to the sough near Decimus Stones.