Mystic Forge: Many Changes?

Mystic Forge: Many Changes?

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Posted by: Guhracie.3419

Guhracie.3419

Last year, around this time, we received this blog post from John Smith. The section about the mystic forge reads:

The Mystic Forge is going to get a lot of changes this year. To kick things off, we’re adjusting the way Zommoros distributes rare and exotic rewards a bit, allowing for more variation in output. This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future. Please note: the rate of precursors will not be affected.

Mr. Smith further commented on this topic in the now-defunct BLTC subforum when pressed for more information about the changes.

The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now.

So, clearly the changes aren’t done, but the blog post did say that the forge would change a lot last year, and we really haven’t seen that- unless they meant the literal destruction and rebuilding of the forge, of course. So I’m wondering if I’ve missed some of the beneficial changes, or if we’re still just stuck with getting lower level items?

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Stuck? I don’t feel “stuck” at all.

However, I agree with you that I feel that the incremental changes to the forge, over the past year or so, have resulted in … incremental changes overall. There are a handful of new items, new transmutations (e.g. promotions or demotions), and some things generate a few more skins than they used to. But it basically feels like the same forge as before.

Mind you, I like the forge as it exists. It’s quite useful to me personally and a lot of fun at times.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Guhracie.3419

Guhracie.3419

Stuck? I don’t feel “stuck” at all.

However, I agree with you that I feel that the incremental changes to the forge, over the past year or so, have resulted in … incremental changes overall. There are a handful of new items, new transmutations (e.g. promotions or demotions), and some things generate a few more skins than they used to. But it basically feels like the same forge as before.

Mind you, I like the forge as it exists. It’s quite useful to me personally and a lot of fun at times.

Huh. Could you explain why you like the change that made it so the forge would start returning items of lower levels than it did previously? I’m not being sarcastic, here.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Mystic Forge: Many Changes?

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Posted by: mtpelion.4562

mtpelion.4562

Stuck? I don’t feel “stuck” at all.

However, I agree with you that I feel that the incremental changes to the forge, over the past year or so, have resulted in … incremental changes overall. There are a handful of new items, new transmutations (e.g. promotions or demotions), and some things generate a few more skins than they used to. But it basically feels like the same forge as before.

Mind you, I like the forge as it exists. It’s quite useful to me personally and a lot of fun at times.

Huh. Could you explain why you like the change that made it so the forge would start returning items of lower levels than it did previously? I’m not being sarcastic, here.

Because the lower level does not in any way negatively impact your ability to reforge them, but it does open up a whole new list of potential new skins you could get.

Server: Devona’s Rest

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Posted by: Khisanth.2948

Khisanth.2948

Stuck? I don’t feel “stuck” at all.

However, I agree with you that I feel that the incremental changes to the forge, over the past year or so, have resulted in … incremental changes overall. There are a handful of new items, new transmutations (e.g. promotions or demotions), and some things generate a few more skins than they used to. But it basically feels like the same forge as before.

Mind you, I like the forge as it exists. It’s quite useful to me personally and a lot of fun at times.

Huh. Could you explain why you like the change that made it so the forge would start returning items of lower levels than it did previously? I’m not being sarcastic, here.

Because the lower level does not in any way negatively impact your ability to reforge them, but it does open up a whole new list of potential new skins you could get.

Runes and sigils too.

Mystic Forge: Many Changes?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

However, I agree with you that I feel that the incremental changes to the forge, over the past year or so, have resulted in … incremental changes overall. There are a handful of new items, new transmutations (e.g. promotions or demotions), and some things generate a few more skins than they used to. But it basically feels like the same forge as before.

Mind you, I like the forge as it exists. It’s quite useful to me personally and a lot of fun at times.

Huh. Could you explain why you like the change that made it so the forge would start returning items of lower levels than it did previously? I’m not being sarcastic, here.

Besides what others posted above, there’s a misinterpretation of my statement.

I don’t necessarily like each individual change made to the forge. I do, however, find its current incarnation is both useful and profitable to me. That is: I am perfectly satisfied with the forge as it exists today; I was only slightly happier with the old forge being more predictable.

I also think the old forge was much easier to explain to non-professionals.

Again, regardless of whether I like the old or new forge better, it doesn’t feel all that different since its introduction. So I still wonder what John Smith was getting at when he said we’d be happy when all the changes were rolled out.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: thefantasticg.3984

thefantasticg.3984

I get a whole lot more sub-lvl 80s from throwing in four lvl 80s than I did before the mystic forge change. It sucks. I forge for precursors and after the many thousands I have thrown in I have definitely noticed how throwing in a sub lvl 80 has a much higher return rate of a sub lvl 80 than four lvl 80s… Good luck trying to get a precursor throwing in sub lvl 80s LOLOL I’m also willing to bet anyone who plays the forge as much or more than I do will agree.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: mtpelion.4562

mtpelion.4562

I get a whole lot more sub-lvl 80s from throwing in four lvl 80s than I did before the mystic forge change. It sucks. I forge for precursors and after the many thousands I have thrown in I have definitely noticed how throwing in a sub lvl 80 has a much higher return rate of a sub lvl 80 than four lvl 80s… Good luck trying to get a precursor throwing in sub lvl 80s LOLOL I’m also willing to bet anyone who plays the forge as much or more than I do will agree.

The sub 80 items have no negative impact on your ability to forge a precursor. As long as the average of the 4 items is at least 75, you are forging for a precursor. Since the sub 80 items range between 75-79, they will always average at least 75.

Server: Devona’s Rest

Mystic Forge: Many Changes?

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Posted by: thefantasticg.3984

thefantasticg.3984

See, you say that… but I beg to differ because last I checked precursors were lvl 80 exotics and not lvl 75-79… So if they forge is spitting out a lot more lvl 75-79s for the lvl 80s than it was before the change, I’m throwing in that means I have less chance of actually getting said precursor because the pool of potential items to come out has increased drastically. I’ll have to ask my guildmate that forges way more than I do to start recording what he throws in and what he gets out… because he sees the same trend I do.

RNG is a bell curve. Better hope you’re on the right side.

Mystic Forge: Many Changes?

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Posted by: mtpelion.4562

mtpelion.4562

See, you say that… but I beg to differ because last I checked precursors were lvl 80 exotics and not lvl 75-79… So if they forge is spitting out a lot more lvl 75-79s for the lvl 80s than it was before the change, I’m throwing in that means I have less chance of actually getting said precursor because the pool of potential items to come out has increased drastically. I’ll have to ask my guildmate that forges way more than I do to start recording what he throws in and what he gets out… because he sees the same trend I do.

Basically, your chance of getting Pearl weapons is now lower and instead your chance of a lower level weapon (with a different skin) is higher. The rate of named level 80 exotics has remained the same. They didn’t touch the non-Pearl item forge rates.

Server: Devona’s Rest

Mystic Forge: Many Changes?

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Posted by: Guhracie.3419

Guhracie.3419

However, I agree with you that I feel that the incremental changes to the forge, over the past year or so, have resulted in … incremental changes overall. There are a handful of new items, new transmutations (e.g. promotions or demotions), and some things generate a few more skins than they used to. But it basically feels like the same forge as before.

Mind you, I like the forge as it exists. It’s quite useful to me personally and a lot of fun at times.

Huh. Could you explain why you like the change that made it so the forge would start returning items of lower levels than it did previously? I’m not being sarcastic, here.

Besides what others posted above, there’s a misinterpretation of my statement.

I don’t necessarily like each individual change made to the forge. I do, however, find its current incarnation is both useful and profitable to me. That is: I am perfectly satisfied with the forge as it exists today; I was only slightly happier with the old forge being more predictable.

I also think the old forge was much easier to explain to non-professionals.

Again, regardless of whether I like the old or new forge better, it doesn’t feel all that different since its introduction. So I still wonder what John Smith was getting at when he said we’d be happy when all the changes were rolled out.

Thank you (and others, of course) for the clarification. That does make sense. I’m just not personally a fan of putting in 4 l80 items and getting a 78 back, but I see what you’re saying about drop rates, and I do like the additional skins.

Also, I didn’t mean to misconstrue what you said, my apologies. I did take your point that the changes don’t seem to be fully implemented yet, I just didn’t focus on it in my question.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?