Mystic Forge is a lazy, boring, overused concept

Mystic Forge is a lazy, boring, overused concept

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Posted by: Shindar the Reaver.2518

Shindar the Reaver.2518

The title really covers it all, but I guess I’ll expand it a little here.

I dislike the mystic forge as a concept. It does not have any significant story surrounding it, and was clearly just created on a whim as a bandage fix some perceived problem. It also brings the worst parts of RNG to this game (reliance on a very low drop rate for an item while still relying on specific materials, hunted for this specific gamble), without any of the benefits of such a system (reward variety is so low it may as well be non-existant, and the reward rate is terrible so you feel like you wasted stuff most of the time).

That would’ve been fine if it kept playing a minor role, like throwing dyes in or tossing in old soulbound items for a chance at something random/new.

But instead we now have much of our high end content involving this stupid thing, and with the upcoming patch we’ll be using it even more for our “infusions”.

For example, why the heck do we get legendary weapons from the mystic forge? What’s legendary about that? Where’s the story behind each weapon? Where’s the battle, the quest line, the creation and previous use of this weapon?

I don’t think I should have to explain what a legendary weapon should be like to game developers, but for the audience I will point this out. Even ancient games, like the original Everquest, had epic weapons with plenty of storyline and relevant quest lines and challenges. RNG was part of it too, which could be harsh, but at least there was fun along the way; unlike with GW2, which demands you just grind a certain amount of gold or specific materials to throw into a nonsensical RNG forge.

Bottom line: Stop being so lazy with game design. ANET is using the mystic forge as a crutch to get out of designing proper routes to rewards, and it’s starting to hurt the game for people who care at all about that kind of thing.

(edited by Shindar the Reaver.2518)

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Posted by: Ditton.3149

Ditton.3149

I think it was created as the focal point of all crafting..it uses pieces from all crafting and other ingredients to create something entirely new. Not saying its a good idea, I can just see where they are coming from.

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Posted by: Jorderon.6592

Jorderon.6592

Just imagine that the Mystic Forge is a giant toilet down which you may flush money. Occasionally it backs up and you manage to get something good, but usually not.

If legendary weapons weren’t the product of the Mystic Forge it would have literally no useful purpose to the player.

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Posted by: DUAxWolff.2759

DUAxWolff.2759

Mystic Forge is a lazy, boring, overused concept

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Posted by: jwburks.9735

jwburks.9735

The oldest game I ever played that had legendary weapons with stories attached to them… was Dungeons & Dragons. And I don’t mean this newfangled crap today, I’m talking about the early 1980s stuff. So it is not a new concept that needs to be explained to anyone at Anet, considering their lore writers used to write D&D material. I think you are right. The mystic forge is a rushed idea, and it is lazy. Currently it is like a giant, infected pimple on an otherwise great butt (the game).

We heard . . . we listened . . . we ignored.

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Posted by: TheUndefined.1720

TheUndefined.1720

I could not agree more with the OP.

I absolutely detest the mystic forge. Everytime I read something that involves the mystic forge I just glaze over, because I hate gambling. I abhor the idea that I cannot in some way control or better my odds and am instead faced with some cold calculated… calculator!

Gather these items, throw them in, cross your fingers and hope for the best; this should be the new tagline for GW2 from what I’m reading with this lost shores dlc and acquiring equipment / progression.

I really hope I’m wrong, and this game breaks its addiction to the Mystic Forge… but I have a very bad feeling that I’m pretty right. If I am right, no thanks to what you’re selling ANet

(Sucks so much considering how long I’ve waited for this game… been there since the beginning. >.<!!!)

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Posted by: Ditton.3149

Ditton.3149

I could not agree more with the OP.

I absolutely detest the mystic forge. Everytime I read something that involves the mystic forge I just glaze over, because I hate gambling. I abhor the idea that I cannot in some way control or better my odds and am instead faced with some cold calculated… calculator!

Gather these items, throw them in, cross your fingers and hope for the best; this should be the new tagline for GW2 from what I’m reading with this lost shores dlc and acquiring equipment / progression.

I really hope I’m wrong, and this game breaks its addiction to the Mystic Forge… but I have a very bad feeling that I’m pretty right. If I am right, no thanks to what you’re selling ANet

(Sucks so much considering how long I’ve waited for this game… been there since the beginning. >.<!!!)

..this post makes little sense. The mystic force has many absolute recipes..you throw in a determined recipe and you get a specific item out of it. Check feasts, mystic weapons, armor boxes, volcanus..etc

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Posted by: TheUndefined.1720

TheUndefined.1720

I could not agree more with the OP.

I absolutely detest the mystic forge. Everytime I read something that involves the mystic forge I just glaze over, because I hate gambling. I abhor the idea that I cannot in some way control or better my odds and am instead faced with some cold calculated… calculator!

Gather these items, throw them in, cross your fingers and hope for the best; this should be the new tagline for GW2 from what I’m reading with this lost shores dlc and acquiring equipment / progression.

I really hope I’m wrong, and this game breaks its addiction to the Mystic Forge… but I have a very bad feeling that I’m pretty right. If I am right, no thanks to what you’re selling ANet

(Sucks so much considering how long I’ve waited for this game… been there since the beginning. >.<!!!)

..this post makes little sense. The mystic force has many absolute recipes..you throw in a determined recipe and you get a specific item out of it. Check feasts, mystic weapons, armor boxes, volcanus..etc

My apologies, I’m really fussing about the fact that I’ve seen far too many people gambling on items such as precursors and what not. My rant is totally biased as I really dislike gambling systems in any game, but you’re right the Mystic Forge does offer set recipes.

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Posted by: elderan.2638

elderan.2638

You make some good points, therefore watch out, your thread is likely to get infracted. I got a thread of mine where I talked about how karma armor was a total waste of karma now that they have ascended armor and it got infracted with this:
“Threads posted for the sake of complaining are not allowed as they do not invite constructive discussion. Please refrain from creating such post in the future.”

Your complaining about the mystic forge and how it’s a poor mechanic and lazy design is completely valid. And for that they will remove your post because they simply don’t like people pointing out their shortcomings. To the moderators who will remove this, look up this word please: tyrannical.

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Posted by: drifter.8453

drifter.8453

I too think the Mystic Toilet is crutch. Why would any developer use so a crutch that is all about a Random Number Generator. What is also bad about it, is players now HAVE to rely on the Mystic Toilet and the very poor RNG sytem to get something good out of it at level cap.

I probly would have better luck in RL going to a slot machine, and getting something in return. IE. Breaking even or a litle more back then, getting anything good back in game using the Mystic Toilet.

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Posted by: Cyrus.8261

Cyrus.8261

I agree completely with the OP.

It would have been good as a way to dump unwanted items and occasionally get something nice back. Dyes, mats, etc are fine, but making it the only way to acquire legendary items? That’s just ridiculous, might as well call them Jackpot rarity items then.

I’m inclined to think that this gambling process wasn’t what ANet intended, but they didn’t have enough time to implement questlines etc per Legendary item, so they opted for the quickest way to still get them in the game, which was the Mystic Toilet.

If any developers are reading this: It would have been better to launch without Legendaries and add them later on with a story and specific difficult journey to get it.

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Posted by: marnick.4305

marnick.4305

It is the horadric cube. For the majority of players the crafting recipes will suffice. In the cube you’ll just throw left overs and gamble. Only the extremely rich can make the extremely expensive items as intended.

The cube worked the same way. Everyone knew how to upgrade runes and gems, just like everyone knows how to gamble gear. Everyone also knew the extremely good craftable sets but those were out of reach for most.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto