Mystic Forging Lodestones hurts...

Mystic Forging Lodestones hurts...

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Posted by: Jaymee.1560

Jaymee.1560

I added a picture to better describe what I am about to suggest.

If you intend to make 1 stack of lodestones at one time, it would be great if… we had an option to make them basically all at once.

Based on my picture below, I am pretty much telling many that we are actually clicking 1,000 times to produce a stack of Lodestones from cores… and… well… my hand aches me something horrible by the time I’m not even half-way through the process

Could we have, like, the Mystic Forge pick up the fact that you have enough materials on-hand to forge XXX-amount of the result?

Do that instead of clicking 1,000 times… do 1 click, 2 click 3 click 4… and perhaps a 5th option of the Forge asking you, would you like to craft 250 of them?

And you would say, (well, click, anyway) “Why, yes I would!”

That way I can shave a few layers off my future diagnosis of Carpal Tunnel…

What do you think?

Attachments:

I use to be a Ritualist and a Paragon in my former life…

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Posted by: Katrina.1039

Katrina.1039

That’s a wonderful idea! It would be nice to have that option.

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Posted by: Azrael.4960

Azrael.4960

autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until break

Each click/double click performs 1 action

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Posted by: Jaymee.1560

Jaymee.1560

autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until break

Each click/double click performs 1 action

I’m sorry, I read this like 5 times and I still have no clue what you’re talking about

I use to be a Ritualist and a Paragon in my former life…

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I hear you, brother. It’s a literal pain in the hands.

I wish they added a ‘repeat last’ or a spiner to indicate how many you want or a recipe list for the mystic forge.

GW2 could be a little more mindful with your hands:

https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Guardian of Angels.9867

Guardian of Angels.9867

autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until break

Each click/double click performs 1 action

I’m sorry, I read this like 5 times and I still have no clue what you’re talking about

He’s saying that making 6 macro’s for those will solve your clicking problems.
Just clicking them in the right order would solve it.

Though I’m unsure about double clicks, as Gaile states 1 action = button – would doubleclicking be defined as 1 or 2 actions? As my mouse requires 2 clicks (actions) for a double click

aka Holy Blood Guardian
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Posted by: Azrael.4960

Azrael.4960

autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until break

Each click/double click performs 1 action

I’m sorry, I read this like 5 times and I still have no clue what you’re talking about

He’s saying that making 6 macro’s for those will solve your clicking problems.
Just clicking them in the right order would solve it.

Though I’m unsure about double clicks, as Gaile states 1 action = button – would doubleclicking be defined as 1 or 2 actions? As my mouse requires 2 clicks (actions) for a double click

Basically what i meant was to loop a macro that would cycle through your materials and load them into the MF, after some thinking I’m not entirely sure that this would not be a bannable offence. Each time the mouse moves and double clicks it performs one action, but you’re triggering this sequence of actions using one command. So technically, this would fall under the forbidden use of macros.

(edited by Azrael.4960)

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Posted by: Khisanth.2948

Khisanth.2948

I don’t see a problem with double click but “double click position X” is actually two actions. Action 1 is move cursor. Action 2 is the double click.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

No to the above “solution.” It can, and if caught, will be subject to action against your account. The problem with it is that it’s [i]fully automating the process[i], aka “automated gameplay,” a bannable offense.

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Posted by: One Note Chord.5031

One Note Chord.5031

You could map each action (double click, move mouse, double click, move mouse, etc.) to a separate key and then just keep pressing those keys in sequence. It’d be faster and less painful than doing it with a mouse, and it wouldn’t violate the rule.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

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Posted by: Wanze.8410

Wanze.8410

While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.

A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Jerus.4350

Jerus.4350

I can’t help but feel the need to act the old man. Back in my day playing EQ we had to drag each item out of our bag, none of this double clicking stuff. Want to make a stack of food, well you gotta take the bread, the lettuce, the tomato, and the meat and put them in the slots and click combine! Heaven forbid you put a stack in and it simply doesn’t recognize the recipe! Ahh kids these days!

:D that said, yes, the gains in tradeskilling over the years as games develop are nice, I see no reason this archaic option should be required. Though, I wonder if it would affect the prices of any goods?

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Posted by: Scoundrel.2139

Scoundrel.2139

When you’re crafting, you have the option of selecting the amount of items you wish to create, based on the amount of available resources you have. Surely this could be put in effect for the forge, perhaps? Unless tech restrictions prevent it…

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Tom Gore.4035

Tom Gore.4035

While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.

A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.

Probably not, unless their loot RNG algorithms are incredibly more complex than their damage/effect RNG algorithms. The reason why the 3-way zergs in WvW lag is that the number of calculations and data transfer increase exponentially as more players are involved.

On the other hand opening bags, forging, etc. does not need to take account of other players’ effects around the person doing it, nor does the data need to be sent to anyone else but the one player opening it.

So no, I’m pretty sure lag is not the reason they’ve not allowed mass forging.

One – Piken Square

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Posted by: Astralporing.1957

Astralporing.1957

It would be enough if they did not automatically clear selecion boxes in forge. Then you could continue to click “forge” until your whole selected stack is spent.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Wanze.8410

Wanze.8410

While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.

A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.

Probably not, unless their loot RNG algorithms are incredibly more complex than their damage/effect RNG algorithms. The reason why the 3-way zergs in WvW lag is that the number of calculations and data transfer increase exponentially as more players are involved.

On the other hand opening bags, forging, etc. does not need to take account of other players’ effects around the person doing it, nor does the data need to be sent to anyone else but the one player opening it.

So no, I’m pretty sure lag is not the reason they’ve not allowed mass forging.

I am not a programmer but i dont see much rng involved in combat, just crit chance and glancing blows.

I usually use my mouse wheel to open containers and sometimes i open several thousand at once. And if I open them too fast, i get severe lag.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Offair.2563

Offair.2563

Mystic Forge, the creator of RSI and broken mouse! Join in today.

Sarcasm aside hell yeah this thing is a pain to use when you go to craft more then 1 piece. I can just make up to 50 sup siege in once before i start to screaaaaaaaam. Cant they just put in same system as on profession stations? Or like Astralporing suggest there, leave the items in the selection box so we can repeat pushing craft button?

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: emikochan.8504

emikochan.8504

Mystic forge should have a similar interface to the improved crafting one.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Taygus.4571

Taygus.4571

It would be enough if they did not automatically clear selecion boxes in forge. Then you could continue to click “forge” until your whole selected stack is spent.

This^

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Posted by: Sigpaos.2615

Sigpaos.2615

I can’t help but feel the need to act the old man. Back in my day playing EQ we had to drag each item out of our bag, none of this double clicking stuff. Want to make a stack of food, well you gotta take the bread, the lettuce, the tomato, and the meat and put them in the slots and click combine! Heaven forbid you put a stack in and it simply doesn’t recognize the recipe!

You left off the most important fact that your entire stack would be consumed by the crafting container, leaving you empty-handed.

Crafting is so much nicer now a days.

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Posted by: Rauderi.8706

Rauderi.8706

The Mystic Forge could do well with a discovered recipe tab similar to the way other crafting works.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: CMM.6712

CMM.6712

Not sure how to fix it or what the answer is, but some QoL improvements to using the Mystic Forge would be very well received by me.

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Posted by: Vegeta.2563

Vegeta.2563

You should really turn those Master’s Salvage Kit into Mystic Salvage Kits.. 250 charges for the Mystic Salvage kit, and you only need to buy 1 fine, 1 journeyman’s, and 1 masters.. combine with 3 mystic forge stones. Better than buying a ton of master’s salvage kits

This Guild Is Fire [PRUF]

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Posted by: Aye.8392

Aye.8392

When you’re crafting, you have the option of selecting the amount of items you wish to create, based on the amount of available resources you have. Surely this could be put in effect for the forge, perhaps? Unless tech restrictions prevent it…

This is worth a look.

www.AlchemyIncorporated.net
Sorrows Furnace

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Posted by: Electro.4173

Electro.4173

I certainly agree that lodestone forging (and pretty much any other item promotion type stuff) is extremely tedious and monotonous, given the numbers you have to put in. And I wouldn’t mind something to alleviate that issue on a personal level.

However, I have a feeling the tediousness is intended as a sort of “limiter” to the lucrative nature of those promotions. An opportunity cost, of sorts.

And if it was automated, there might be enough people doing it that it would cease to be profitable, so there’s also that. I mean, I know I’d be doing it a lot more often if it wasn’t so tedious (as it is, I only do it if I have something specific I need to buy and need gold for it ASAP), and I’m sure I’m not the only one.

Not to mention that doing so would require a complete rework of the Forge, which they may not want to do.

The most I can really see happening is perhaps “batch” recipes. Say, a recipe that requires 20 Cores and other corresponding materials and outputs 10 Lodestones at once. Would probably require a new item to be added to Miyani which would be used specifically for that recipe, since I don’t think the Forge can differentiate between numbers to make different recipes.

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Posted by: Tom Gore.4035

Tom Gore.4035

While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.

A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.

Probably not, unless their loot RNG algorithms are incredibly more complex than their damage/effect RNG algorithms. The reason why the 3-way zergs in WvW lag is that the number of calculations and data transfer increase exponentially as more players are involved.

On the other hand opening bags, forging, etc. does not need to take account of other players’ effects around the person doing it, nor does the data need to be sent to anyone else but the one player opening it.

So no, I’m pretty sure lag is not the reason they’ve not allowed mass forging.

I am not a programmer but i dont see much rng involved in combat, just crit chance and glancing blows.

I usually use my mouse wheel to open containers and sometimes i open several thousand at once. And if I open them too fast, i get severe lag.

Well every damage effect is randomized, for example. That’s quite a lot of calculations already.

The lag from opening so many bags causes lag for you, but it doesn’t lag the server for others. It just won’t process your client’s requests as fast as you send them. This “culling” is there so that players cannot rig their clients to lag the whole server by sending absurd amounts of commands via macros etc.

And yeah, I am a programmer, although I don’t do that for living (any more).

One – Piken Square

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Posted by: Khisanth.2948

Khisanth.2948

While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.

A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.

Even something that was a small step towards the crafting interface would be a vast improvement.

For example when forging lodestones after forging one it could leave all the ingredients selected if you still have enough remaining then you just need to click the forge button again. That will still require plenty of clicking but now it is 1/5 as much as before.

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Posted by: Zaoda.1653

Zaoda.1653

It’s painstaking also trying to forge hundreds of superior blueprints 1 by 1 :-/ wish Anet would at least give us an option to do 10 or even 50 at a time or something.

Forever a supporter of more male skimpy armor

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Posted by: Jaymee.1560

Jaymee.1560

Okay, this post of mine two months old now, but I feel the need to breathe life into it.

Please, Anet, tell me, with HoT, would will possibly rectify this problem? lol. Cause my hands are still hurting here… lmao

I use to be a Ritualist and a Paragon in my former life…