Mystic Forging Lodestones hurts...
That’s a wonderful idea! It would be nice to have that option.
autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until break
Each click/double click performs 1 action
autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until breakEach click/double click performs 1 action
I’m sorry, I read this like 5 times and I still have no clue what you’re talking about
I hear you, brother. It’s a literal pain in the hands.
I wish they added a ‘repeat last’ or a spiner to indicate how many you want or a recipe list for the mystic forge.
GW2 could be a little more mindful with your hands:
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features
autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until breakEach click/double click performs 1 action
I’m sorry, I read this like 5 times and I still have no clue what you’re talking about
He’s saying that making 6 macro’s for those will solve your clicking problems.
Just clicking them in the right order would solve it.
Though I’m unsure about double clicks, as Gaile states 1 action = button – would doubleclicking be defined as 1 or 2 actions? As my mouse requires 2 clicks (actions) for a double click
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autohotkey is your friend. Automate the process. You wouldn’t be breaking the “no macro” policy as all you’re doing is automating what you’d be doing yourself.
1. Double click position 1
2. Double click position 2
3. Double click position 3
4. Double click position 4
5. Click position 5
6. Repeat until breakEach click/double click performs 1 action
I’m sorry, I read this like 5 times and I still have no clue what you’re talking about
He’s saying that making 6 macro’s for those will solve your clicking problems.
Just clicking them in the right order would solve it.Though I’m unsure about double clicks, as Gaile states 1 action = button – would doubleclicking be defined as 1 or 2 actions? As my mouse requires 2 clicks (actions) for a double click
Basically what i meant was to loop a macro that would cycle through your materials and load them into the MF, after some thinking I’m not entirely sure that this would not be a bannable offence. Each time the mouse moves and double clicks it performs one action, but you’re triggering this sequence of actions using one command. So technically, this would fall under the forbidden use of macros.
(edited by Azrael.4960)
I don’t see a problem with double click but “double click position X” is actually two actions. Action 1 is move cursor. Action 2 is the double click.
No to the above “solution.” It can, and if caught, will be subject to action against your account. The problem with it is that it’s [i]fully automating the process[i], aka “automated gameplay,” a bannable offense.
You could map each action (double click, move mouse, double click, move mouse, etc.) to a separate key and then just keep pressing those keys in sequence. It’d be faster and less painful than doing it with a mouse, and it wouldn’t violate the rule.
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While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.
A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I can’t help but feel the need to act the old man. Back in my day playing EQ we had to drag each item out of our bag, none of this double clicking stuff. Want to make a stack of food, well you gotta take the bread, the lettuce, the tomato, and the meat and put them in the slots and click combine! Heaven forbid you put a stack in and it simply doesn’t recognize the recipe! Ahh kids these days!
:D that said, yes, the gains in tradeskilling over the years as games develop are nice, I see no reason this archaic option should be required. Though, I wonder if it would affect the prices of any goods?
When you’re crafting, you have the option of selecting the amount of items you wish to create, based on the amount of available resources you have. Surely this could be put in effect for the forge, perhaps? Unless tech restrictions prevent it…
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While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.
Probably not, unless their loot RNG algorithms are incredibly more complex than their damage/effect RNG algorithms. The reason why the 3-way zergs in WvW lag is that the number of calculations and data transfer increase exponentially as more players are involved.
On the other hand opening bags, forging, etc. does not need to take account of other players’ effects around the person doing it, nor does the data need to be sent to anyone else but the one player opening it.
So no, I’m pretty sure lag is not the reason they’ve not allowed mass forging.
It would be enough if they did not automatically clear selecion boxes in forge. Then you could continue to click “forge” until your whole selected stack is spent.
Remember, remember, 15th of November
While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.
Probably not, unless their loot RNG algorithms are incredibly more complex than their damage/effect RNG algorithms. The reason why the 3-way zergs in WvW lag is that the number of calculations and data transfer increase exponentially as more players are involved.
On the other hand opening bags, forging, etc. does not need to take account of other players’ effects around the person doing it, nor does the data need to be sent to anyone else but the one player opening it.
So no, I’m pretty sure lag is not the reason they’ve not allowed mass forging.
I am not a programmer but i dont see much rng involved in combat, just crit chance and glancing blows.
I usually use my mouse wheel to open containers and sometimes i open several thousand at once. And if I open them too fast, i get severe lag.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Mystic Forge, the creator of RSI and broken mouse! Join in today.
Sarcasm aside hell yeah this thing is a pain to use when you go to craft more then 1 piece. I can just make up to 50 sup siege in once before i start to screaaaaaaaam. Cant they just put in same system as on profession stations? Or like Astralporing suggest there, leave the items in the selection box so we can repeat pushing craft button?
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Don’t argue with idiots, they pull you down their level and own you with experience.
Mystic forge should have a similar interface to the improved crafting one.
It would be enough if they did not automatically clear selecion boxes in forge. Then you could continue to click “forge” until your whole selected stack is spent.
This^
I can’t help but feel the need to act the old man. Back in my day playing EQ we had to drag each item out of our bag, none of this double clicking stuff. Want to make a stack of food, well you gotta take the bread, the lettuce, the tomato, and the meat and put them in the slots and click combine! Heaven forbid you put a stack in and it simply doesn’t recognize the recipe!
You left off the most important fact that your entire stack would be consumed by the crafting container, leaving you empty-handed.
Crafting is so much nicer now a days.
The Mystic Forge could do well with a discovered recipe tab similar to the way other crafting works.
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Not sure how to fix it or what the answer is, but some QoL improvements to using the Mystic Forge would be very well received by me.
You should really turn those Master’s Salvage Kit into Mystic Salvage Kits.. 250 charges for the Mystic Salvage kit, and you only need to buy 1 fine, 1 journeyman’s, and 1 masters.. combine with 3 mystic forge stones. Better than buying a ton of master’s salvage kits
When you’re crafting, you have the option of selecting the amount of items you wish to create, based on the amount of available resources you have. Surely this could be put in effect for the forge, perhaps? Unless tech restrictions prevent it…
This is worth a look.
Sorrows Furnace
I certainly agree that lodestone forging (and pretty much any other item promotion type stuff) is extremely tedious and monotonous, given the numbers you have to put in. And I wouldn’t mind something to alleviate that issue on a personal level.
However, I have a feeling the tediousness is intended as a sort of “limiter” to the lucrative nature of those promotions. An opportunity cost, of sorts.
And if it was automated, there might be enough people doing it that it would cease to be profitable, so there’s also that. I mean, I know I’d be doing it a lot more often if it wasn’t so tedious (as it is, I only do it if I have something specific I need to buy and need gold for it ASAP), and I’m sure I’m not the only one.
Not to mention that doing so would require a complete rework of the Forge, which they may not want to do.
The most I can really see happening is perhaps “batch” recipes. Say, a recipe that requires 20 Cores and other corresponding materials and outputs 10 Lodestones at once. Would probably require a new item to be added to Miyani which would be used specifically for that recipe, since I don’t think the Forge can differentiate between numbers to make different recipes.
While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.
Probably not, unless their loot RNG algorithms are incredibly more complex than their damage/effect RNG algorithms. The reason why the 3-way zergs in WvW lag is that the number of calculations and data transfer increase exponentially as more players are involved.
On the other hand opening bags, forging, etc. does not need to take account of other players’ effects around the person doing it, nor does the data need to be sent to anyone else but the one player opening it.
So no, I’m pretty sure lag is not the reason they’ve not allowed mass forging.
I am not a programmer but i dont see much rng involved in combat, just crit chance and glancing blows.
I usually use my mouse wheel to open containers and sometimes i open several thousand at once. And if I open them too fast, i get severe lag.
Well every damage effect is randomized, for example. That’s quite a lot of calculations already.
The lag from opening so many bags causes lag for you, but it doesn’t lag the server for others. It just won’t process your client’s requests as fast as you send them. This “culling” is there so that players cannot rig their clients to lag the whole server by sending absurd amounts of commands via macros etc.
And yeah, I am a programmer, although I don’t do that for living (any more).
While adding a feature to automate forging, just like crafting, would be nice, i think its not implemented for technical reasons. Most outcomes from the forge are rng based, with promoting cores to lodestones actually being an exception to that rule.
An automated process of rng based outcomes (just like an option to open a full stack of any container like loot or champ bags)will most probably lead to personal and map lag.A bunch of people clustered around a hub opening loot bags in bulk plus another cluster of people mass forging automated rng based outcomes at the forge next to them, propably involves way more calculations per second than a 3-way zerg fight in wvw.
Even something that was a small step towards the crafting interface would be a vast improvement.
For example when forging lodestones after forging one it could leave all the ingredients selected if you still have enough remaining then you just need to click the forge button again. That will still require plenty of clicking but now it is 1/5 as much as before.
It’s painstaking also trying to forge hundreds of superior blueprints 1 by 1 :-/ wish Anet would at least give us an option to do 10 or even 50 at a time or something.
Okay, this post of mine two months old now, but I feel the need to breathe life into it.
Please, Anet, tell me, with HoT, would will possibly rectify this problem? lol. Cause my hands are still hurting here… lmao