NPC AI

NPC AI

in Guild Wars 2 Discussion

Posted by: Richo.3081

Richo.3081

Hey all,

I’m not sure if this has been brought up before however its something that has been really getting on my nerves recently, its the AI of NPC’s, specifically in dungeons however this is also applicable to certain open world events.

For what ever reason, NPC’s in dungeons regularly pull agro or are prioritized for agro over players, which is mind-blowingly stupid.

As for specific examples, I am sure most people are aware that Detha in Ascalonian Catacombs path 2 will attack the ghost eater while you are trying to set up the trap, and hence, a legitimate strategy is to get her killed.

How exactly is this an appropriate method? With the current AI I think that the gun attacks not doing 0 damage ticks would stop that, however, that’s not the point at hand. The point is much simpler, the stupid NPC should not have to be killed in order to do things successfully (well, more easily).

Another example? NPC’s in Arah catching Lupicus agro while fighting and causing him to shadow step to the NPC while you are fighting him. How is it ‘intelligent’ at all for the NPC to prioritize agro over players?

Anyway, I’m not entirely sure what needs to be done but its a little bit irritating so I thought I would rant a little.

NPC AI

in Guild Wars 2 Discussion

Posted by: Richo.3081

Richo.3081

While I’m at it… I think that conjured weapons and banners should prioritize over NPC chat…