There are Legendaries that are easier than champions. There are Champions that are easier than veterans. There is elite mobs that are more powerful than all three!!
Tags should gage damage and difficulty, yet there’s zero balance in game on this.
For example the Champion necessary for the Ascended warrior torch is significantly more difficult vs Drathor the Drill or Pirates all over Tyria which are needed for equal Ascended weapons.
There shouldn’t be such a drastic hamstringing of item quests for some professions vs others. The elemental needs to be normalized on damage. In the third stage it’s literally doing 50% or greater damage per hit and you don’t regain dodges fast enough. The group of charr that are there are pitiful at best or completely useless. A necro can singlehandly wipe the floor with Draithor with decent evasion skills. And seeing the massive damage and swing of the shaman explains why hardly anyone ever kills it.
Now the shaman may have been far more manageable early on in HoT but the PVE balance changes to minimize healing and damage mitigation has made the boss drastically more powerful.
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