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Posted by: tovadaun.6304

tovadaun.6304

I don’t know if this has been brought up, there’s way too many pages to sift through…
I do not care for the new Personal Story Notification overriding all other Map Notifications.
I was lead to believe that completing the Personal Story was a choice, not a demand. However, if you do not complete the current chapter in your Personal story- at any level- the icon for the Personal story will override any and all compass guidance on your navigation. You no longer see if there’s a WP “over there” or undiscovered locations… Nothing. Just that blasted green warp star telling you to go do your PS.
Please, give a way to turn it off. Even if it’s on by default, I’m ok w that.
I have done all the Asura PS’s already, I don’t feel the need to do them again. Until I want to. Constantly pulling up my map every 2 seconds to look for the next WP while clearing- feels like it’s defeating the purpose of the compass in the first place (why even have the clutter if I just pull up my map every 2 seconds?).
Just my opinion.
Happy Day.

Kitta the Conjurer, Guardian- At Your Service- Yak’s Bend
Stuff! Stuffy stuff stuff stuff!!

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Posted by: Vayne.8563

Vayne.8563

I don’t know if this has been brought up, there’s way too many pages to sift through…
I do not care for the new Personal Story Notification overriding all other Map Notifications.
I was lead to believe that completing the Personal Story was a choice, not a demand. However, if you do not complete the current chapter in your Personal story- at any level- the icon for the Personal story will override any and all compass guidance on your navigation. You no longer see if there’s a WP “over there” or undiscovered locations… Nothing. Just that blasted green warp star telling you to go do your PS.
Please, give a way to turn it off. Even if it’s on by default, I’m ok w that.
I have done all the Asura PS’s already, I don’t feel the need to do them again. Until I want to. Constantly pulling up my map every 2 seconds to look for the next WP while clearing- feels like it’s defeating the purpose of the compass in the first place (why even have the clutter if I just pull up my map every 2 seconds?).
Just my opinion.
Happy Day.

You can change this by going into options. On the first page of options you’ll see a box near the top called “content guide”. You can hide the personal story using that box and just use it for world completion.

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Posted by: shadow.6174

shadow.6174

Will we still need to “entertain the cows” at that Queensdale heart?

Sadly, the poor starving cows may soon be extinct (save for those who manage to escape and take up a feral lifestyle in regions where neither human, norn, charr, asura, or sylviar are able to go) before the only truly sentient species native to Tyria reclaims its lost heritage and comes to their rescue.

TL;DR — probably.

LOL at that pic. And well, I wouldn’t hold my breath regarding any changes to that, but well, one can hope…

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Posted by: shadow.6174

shadow.6174

Did anyone think these things would go unseen: https://forum-en.gw2archive.eu/forum/support/bugs/NPCs-left-over-after-Ashford-nerf/ ? du.. NPE scores one more :P Was it so hard for newcomers to deal with merchants? I can’t see a reason for that…

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Posted by: HidingCat.4037

HidingCat.4037

Returning player here. I picked up a lowbie and was shocked at the changes; why was this allowed? The game should be renamed Gate Wars 2, because of all the gating at low levels. For a game that is meant to offer flexibility in builds and playstyles, locking so much of it away prevents people from learning about it. Eg. locking away Earth attunement for elementalists till 20+ is a good idea why?

Then the extra back-tracking and confusion from things like locking POI (does it make it any easier to understand) and Skill Challenges, especially since these will be there right from the get go. I recall doing the latter as early as level 5!

This is a set of awful awful game design decisions, wrought upon by people who don’t understand what GW2 is about, but were allowed to do so for whatever reasons – I’m going to either blame outside consultants, or a team that managed to gain enough political leverage within the company to force these AWFUL changes. We the players are the ones who suffer for it.

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Posted by: HandOfKane.5409

HandOfKane.5409

Where I see the most complaints about NPE: Veteran players rolling alts. Or Veteran players who get their friends to play.

In reality, new players have no idea what it was like before, so they have nothing to compare it to, unless while they play they have a “friend” constantly saying “OMG you can’t use PvP button?!!?! Laaame! OMG you can’t enter WvW with B?!! You used to! Wow Anet ruined this game I’m so sorry!!”

Possibly. The new players also may be like “OK, so I finished the intro… Bah, why am I just spamming my 1 skill over and over again just like every other MMO out there? I thought GW2 was supposed to be different, but OK, maybe it’ll get better later…”

“Well, I’m in the world now… Wait, where do I continue that story in the intro? It’s gone!” asks around “Oh, I have to wait 10 levels to do it? Lame!”

“OK, it’s telling me that I should do these hearts now… what? I just dance on this farm and the fires go out and cows get fed? That’s so stupid!” a few hearts later “Doing so many hearts like that is just boring! Where’s the large, interactive environment I heard about before? And the underwater combat? Everything I try to do, it says that I’m too low level. When I looked into this game before I got it, it was all about having this ‘big, open world to explore,’ ‘choosing my own adventure,’ ‘play how you want, whenever you want,’ ‘your actions have a lasting effect on the world around you,’ etc. Instead, GW2 is just this generic, grindy, level-gating, spam 1-2 attacks MMO just like everything else on the market. What utter BS. Guess I really won’t be playing this anymore.”

Just because new players don’t have people “poisoning” their experience doesn’t mean they’ll be like “OMFG GW2 IS THE BEST GAME EVAR!!!!”

Our guild recruits new players pretty regularly. I’ve never heard one of them complain about the NPE. To them, that’s the game, and they enjoy playing GW2.

Meh, you can use anecdotal evidence to “prove” anything. I could say “75% people in my guild left because they were disgusted by the NPE, and most new recruits who join barely play because of it” and it would be just as valid as your statement.

Sure if they knew what it was like before they might have an opinion on whether it is better or worse, but without that knowledge, new players find GW2 to be enjoyable despite the NPE. Which to me means it’s just fine the way it is.

See above. New players not screaming at the top of their lungs “OMFG THIS GAME SUCKS MONKEY BALLS!!! KITTEN YOU, ANET!!!!! I’M QUITTING NOW AND NEVER COMING BACK!!!!!” <> them thinking “Wow GW2 is the best thing in the world!!”

(edited by HandOfKane.5409)

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Posted by: Emtiarbi.3281

Emtiarbi.3281

All the friends i’ve invited to this game recently have found the leveling so boring and unchallenging, one of them even returned the game because he was so bored while leveling.

Imho they changed the leveling experience for the worst, I liked the way you had to use your weapon to unlock skills, instead of being level locked like is now. Same with the crafting, it should notify you later in game, but there are people who like crafting.

Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: shadow.6174

shadow.6174

So, Personal Story is going to be restored… Traits and stuff are being reworked… Is this mess of NPE going to be rethought too? :P One can hope…

And to summarize according with what HandOfKane has said: yeah, not complaining due not having info doesn’t mean things are great. People won’t complain that it is bad because they may not know how good it was before, and this doesn’t make anything look better.

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Posted by: Vayne.8563

Vayne.8563

So, Personal Story is going to be restored… Traits and stuff are being reworked… Is this mess of NPE going to be rethought too? :P One can hope…

And to summarize according with what HandOfKane has said: yeah, not complaining due not having info doesn’t mean things are great. People won’t complain that it is bad because they may not know how good it was before, and this doesn’t make anything look better.

Nope, cause it’s not a mess. There’s no intention to change the actual NPE itself.

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Posted by: HandOfKane.5409

HandOfKane.5409

Nope, cause it’s not a mess. There’s no intention to change the actual NPE itself.

Actually they haven’t said anything either way. The last thing that was said was the very first post of this thread… other than a half-hearted “Hey, we haven’t forgotten about you! Honest! We’ll get to it…. sometime, promise!” a couple months later.

And do we really need to go over the difference between facts and opinions again?

(edited by HandOfKane.5409)

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Posted by: shadow.6174

shadow.6174

Nope, cause it’s not a mess. There’s no intention to change the actual NPE itself.

Actually they haven’t said anything either way. The last thing that was said was the very first post of this thread… and then a half-hearted “Hey, we haven’t forgotten about you! Honest! We’ll get to it…. sometime.”

And do we really need to go over the difference between facts and opinions again?

I was just teasing to grab some attention to this. And yeah, please let’s not start all that thing over again. And if no intentions to make any change, why so asking for feedback? Feedback is meant to evaluate if things got the expected results and stuff. If things are set on rock then feedbacks are useless.

Thing is the last staff response on this thread was on page 19, 5 months ago.. so yeah.. I wonder if they are still following this..

(edited by shadow.6174)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

They could streamline the NPE to be more like the way it was before. There’s just no reason to stretch everything out so long. No new player is so unintelligent that they need to be given skills and such so slowly that it interferes with optimal play.

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Posted by: shadow.6174

shadow.6174

They could streamline the NPE to be more like the way it was before. There’s just no reason to stretch everything out so long. No new player is so unintelligent that they need to be given skills and such so slowly that it interferes with optimal play.

That, just… that.

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Posted by: shadow.6174

shadow.6174

And here is some update about that poll I put out months ago.

(Note: before anyone says, it cannot be said to be biased because links to it has been in my signature since the time I made them and they have appeared even in non-related threads around here)

Locking out features based on player level:
Of 162 total votes…

  • 126 (78%) thinks it’s terrible.
  • 18 (11%) thinks it’s poor or bad.
  • 12 (7%) is indifferent.
  • 5 (3%) thinks it’s excellent.
  • 1 (1%) thinks it’s good.

Changes to Personal Story: (luckily being fixed but even so…)
Of 161 total votes…

  • 102 (63%) thinks it’s terrible.
  • 32 (20%) thinks it’s poor or bad.
  • 12 (7%) thinks it’s good.
  • 11 (7%) is indifferent.
  • 4 (2%) thinks it’s excellent.

And at least some good news, Content Guide has been well received. Votes were reasonable and both extremes got few votes.

New Content Direction system (Objective Compass):
Of 128 total votes…

  • 47 (37%) thinks it’s good.
  • 29 (23%) is indifferent.
  • 24 (19%) thinks it’s poor or bad.
  • 21 (16%) thinks it’s terrible.
  • 7 (5%) thinks it’s excellent.

(edited by shadow.6174)

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Posted by: shadow.6174

shadow.6174

And once again… https://forum-en.gw2archive.eu/forum/support/bugs/World-area-progress-not-showing/

Based on that I don’t think that hiding those stuff is really being “helpful” to them… It should “teach” players and not make them more confused instead.

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Posted by: HandOfKane.5409

HandOfKane.5409

Nothing was broken before but it is now. Leveling is horrible since NPE.
So why not just use to old leveling system but keep the rewards?
This way everyone would be happy.

Because that would actually make sense, which is just too overwhelming and confusing *wink*wink*nudge*nudge* for ANet.

Why this seems to be a common plague amongst MMO developers (SOE and Bioware also come to mind) is beyond me.

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Posted by: shadow.6174

shadow.6174

Why this seems to be a common plague amongst MMO developers (SOE and Bioware also come to mind) is beyond me.

That’s sadly a new trend among developers nowadays. In attempt to “streamline” or attract “below-average” users they have been tending to dumb-down things or “think” for the users by taking decisions for them, or even preventing them to have choices. A bit off topic but related, I’m even mad at AVG with their latest version. The free version doesn’t even allow me to choose anymore when it should seek for new updates and only will do it when it thinks it should. >.<

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Posted by: cupcakesandcatnomz.3924

cupcakesandcatnomz.3924

Best npe would be bringing the old 2012 gw2 back, i miss it so bad, this new way of leveling is majestically boring and just not worth it, im glad i already have my maxed out lvl 80’s cause i just wouldn’t bother doing it now. Leveling has become a drag and even though wvw has been removed from world completion its become boring as sin, the heart quests have been nerfed to death and simplified so bad that even babies would get bored of them… All in all, go back to the old way that actually made this mmo different and fun because right now its just a daily login and out app.

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Posted by: shadow.6174

shadow.6174

Best npe would be bringing the old 2012 gw2 back, i miss it so bad, this new way of leveling is majestically boring and just not worth it, im glad i already have my maxed out lvl 80’s cause i just wouldn’t bother doing it now. Leveling has become a drag and even though wvw has been removed from world completion its become boring as sin, the heart quests have been nerfed to death and simplified so bad that even babies would get bored of them… All in all, go back to the old way that actually made this mmo different and fun because right now its just a daily login and out app.

I can’t agree more…

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Posted by: ikereid.4637

ikereid.4637

Best npe would be bringing the old 2012 gw2 back, i miss it so bad, this new way of leveling is majestically boring and just not worth it, im glad i already have my maxed out lvl 80’s cause i just wouldn’t bother doing it now. Leveling has become a drag and even though wvw has been removed from world completion its become boring as sin, the heart quests have been nerfed to death and simplified so bad that even babies would get bored of them… All in all, go back to the old way that actually made this mmo different and fun because right now its just a daily login and out app.

Agree 100%.

This is why I stock up on Leveling scrolls. The NPE in its current form is TRASH. And i see complaints about it all the time when I am in a starter zone crafting. ALL.THE.TIME.

The new trait unlock is OK to a point, but its not very linear. A new player might unlock 2 hits on each trait/skill line to find that their skills have no synergy with them. Its not intuitive at all. Only old players, or players that take the TIME to read each skill and the forums will really use this new system properly before they unlock everything.

GW2 is just not GW2 anymore.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: Nick Lentz.6982

Nick Lentz.6982

Anet should really read this thread :P. like near everyone else, the game should of never been changed. never ever ever ever repeat infinitely. There was no reason for it. no need for it. If new players can not figure out what the kitten a down state or skill is or why they are dying in a lvl 30 story when they are lvl 12, they do not need to be playing. They can go back to WoW. It was already self explanatory, it was easy. I see a lots of new players quitting because there is no challenge. a lot of old players quit because this isn’t gw2 anymore, I never took my my Mesmer or my Necro into Pve because I knew how much of a kitten fest it was(pvp tomes ftw) The game we all fell in love with is gone. It is a basic Korean( leading to be a cash grab) game. It is sickening, STOP DOING THE kitten YOU PROMISED YOU WOULD’NT DO. you went main stream, so very heart breaking to see the best MMO franchise end up this way.

Guardian of Maguuma
Grand Warden of I Crit Under Pressure.
message me for an invite ^_^

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Posted by: Majic.4801

Majic.4801

Now that the new trait system is in place, the NPE could definitely use some cleanup before HoT launches.

Hopefully that will happen, and hopefully in the process the NPE will become more coherent, less insipid, and better acquaint new players with how to actually play the game, rather than how not to play it.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: shadow.6174

shadow.6174

Anet should really read this thread :P. like near everyone else, the game should of never been changed. never ever ever ever repeat infinitely. There was no reason for it. no need for it. If new players can not figure out what the kitten a down state or skill is or why they are dying in a lvl 30 story when they are lvl 12, they do not need to be playing. They can go back to WoW. It was already self explanatory, it was easy. I see a lots of new players quitting because there is no challenge. a lot of old players quit because this isn’t gw2 anymore, I never took my my Mesmer or my Necro into Pve because I knew how much of a kitten fest it was(pvp tomes ftw) The game we all fell in love with is gone. It is a basic Korean( leading to be a cash grab) game. It is sickening, STOP DOING THE kitten YOU PROMISED YOU WOULD’NT DO. you went main stream, so very heart breaking to see the best MMO franchise end up this way.

While I agree they made bad decision about these changes I think you were a bit rude on your statement. I believe there are even several new players that doesn’t even know what WoW is about. Yes, there are players who could need help figuring out that things even though they were pretty obvious for the most. It’s just that the way which Anet has chosen to help them was a bad one, there could be better ways for how this NPE could have been implemented as all these pages has showed. There are people from all levels out there, since from basic or very unexperienced (“noob” as some would call it) to hardcore or experienced players who would learn stuff in a eye blink. Someone having difficult learning things doesn’t mean the game isn’t for them, but then it’s what a well-designed tutorial (current NPE is miles away from that) is for if they intend to attract these type of players. Let’s try to keep it not offensive to any group of players.

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Posted by: Gerrand.3085

Gerrand.3085

I read the title, considered NPCs (non-playable characters) and concluded this form must be about the non-playable experience. But it turned out to have nothing to do with the living world or expansion.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Vayne.8563

Vayne.8563

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

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Posted by: Majic.4801

Majic.4801

New Possibilities for Everyone

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

This is very good advice, and what I’m doing now with my new Norn Mesmer (my fifth Mesmer; I have four of each of the other professions), who I ginned up with one of my new HoT slots, since I already had four empty slots set aside for Revenants for quite a while.

Having already taken 27 characters to level 80 under the original system from launch (and loved leveling every single one of them), I found last year’s combination of trait revamp and NPE able to take all the fun completely out of the process for me.

Despite my distaste for last year’s changes, I still did my best to give that system a fair go, and still have three characters I started last year sitting in their 30s. That was where they tended to peter out under that interim system, and where I just couldn’t push myself to continue.

They are still on hiatus, this time because the recent transition assigned all of them utilities and traits I didn’t want, left me no unspent points to compensate, and fixing that is going to take a lot of extra effort.

I eventually will take all of them to 80, because I do like the characters, but wanted a fresh start to evaluate the current state of affairs, hence the new Mesmer.

NPE: The Good

My new Norn Mesmer is now level 27, and on the way up, I’ve gotten a good look at the NPE process for new players. While my previous criticism still stands, I do think it’s important to acknowledge what’s good about the NPE, which happens to be a lot.

The NPE gives level-appropriate advice and rewards every step of the way, and lets players know what to expect from future levels. By combining the rewards and tutorial messages, the NPE makes it less likely new players will skip important information, and mixes the sugar with the medicine, so to speak.

To the extent the NPE does that smoothly and without causing confusion, which it does most of the time, I think it’s excellent.

NPE: The Bad

My only remaining complaint about the NPE is that the order in which some key elements of the interface, such as map icons, and other game mechanics are unlocked, doesn’t always occur in a manner consistent with when players will need or encounter them. Information new players need is, in some cases, held back in such a way that it ends up causing more confusion than clarity.

I understand and agree with the idea of spreading things out so new players can encounter them gradually and without being overwhelmed. I also agree with the idea of pacing new abilities and skills to add to the sense of progression and accomplishment as new characters level up. I think the NPE does a good job of that.

I do think the NPE could use another pass, however, to ensure that the order in which things — especially interface elements — are unlocked better matches the order in which players will need or encounter them.

Do that, and the NPE will finally earn my official thumbs-up.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: HandOfKane.5409

HandOfKane.5409

While I agree they made bad decision about these changes I think you were a bit rude on your statement. I believe there are even several new players that doesn’t even know what WoW is about. Yes, there are players who could need help figuring out that things even though they were pretty obvious for the most. It’s just that the way which Anet has chosen to help them was a bad one, there could be better ways for how this NPE could have been implemented as all these pages has showed. There are people from all levels out there, since from basic or very unexperienced (“noob” as some would call it) to hardcore or experienced players who would learn stuff in a eye blink. Someone having difficult learning things doesn’t mean the game isn’t for them, but then it’s what a well-designed tutorial (current NPE is miles away from that) is for if they intend to attract these type of players. Let’s try to keep it not offensive to any group of players.

Though he is right about the NPE doing exactly what GW2 throughout its entire history has strived not to do. Examples being the whole “I swing a sword! I swing a sword again! And again!” thing, “You shouldn’t have to get to max level to have fun,” among others.

I understand and agree with the idea of spreading things out so new players can encounter them gradually and without being overwhelmed. I also agree with the idea of pacing new abilities and skills to add to the sense of progression and accomplishment as new characters level up. I think the NPE does a good job of that.

I do think the NPE could use another pass, however, to ensure that the order in which things — especially interface elements — are unlocked better matches the order in which players will need or encounter them.

Do that, and the NPE will finally earn my official thumbs-up.

The problem is that the NPE does this without any regard to whether the player actually is “overwhelmed and confused” or not. Not to mention the fact that several things are actually more confusing now than they were before (such as the "Why can’t I use skill poins/vistas questions, that somehow “I finally found a staff! OMG now I have 5 weapons skills I never used before! I don’t know what to do!” is somehow less confusing that people unlocking weapon skills as they go, and the other threads that shadow keeps mentioning in here) and that the NPE actually interferes with people trying to help out new players (such as people trying to teach friends about skill points/vistas without realizing that the new player can’t see or use them).

Pre-NPE the game did just that: while admittedly a few things could have been explained better coughcombofieldscough, it at the same time gave players credit for figuring out the game on their own.

Also giving me a “reward” consisting of something that I could have done 10 levels earlier pre-NPE, or even worse, at the beginning of the game is very… unrewarding. There’s a difference between “Congratulations! You are now level X! Have you checked out Y yet, it’s awesome!” and “Congratulations! You are now level X! We’ve arbitrarily decided that players aren’t experienced enough to learn about Y until level X, so you can now do Y!”

People also tend to be put off by ANet’s attitude of “pretending that this thread doesn’t exist, so that everyone will just give up and go away” that they’ve shown ever since this thread was created.

(edited by HandOfKane.5409)

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Posted by: FrizzFreston.5290

FrizzFreston.5290

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextend

Of course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.

For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.

But yeah, the system on it’s own is not as bad.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: shadow.6174

shadow.6174

Though he is right about the NPE doing exactly what GW2 throughout its entire history has strived not to do. Examples being the whole “I swing a sword! I swing a sword again! And again!” thing, “You shouldn’t have to get to max level to have fun,” among others.

Ah yes, as I said I have agreed with them and I’m aware that as time goes by what they have been doing is going away from what they kept saying they wouldn’t do (although I wasn’t here when it was launched but I heard about). I was just talking about the way their statement was done. Labeling people like “if you can’t deal with it then go back to WoW” isn’t nice and not true. Someone not being able to do stuff doesn’t mean the game isn’t meant for them. The game should help that players to play, that’s what any game should do. But even though the way they made that help wasn’t doing the job properly before, it was better than how it’s doing now. It’s not always player’s fault, the system has its part in the guilty.

People also tend to be put off by ANet’s attitude of “pretending that this thread doesn’t exist, so that everyone will just give up and go away” that they’ve shown ever since this thread was created.

They can “pretend it doesn’t exist” but at least I’m going to keep bugging and not let it die as long I still play. :P

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

Now I stop to think about it I see they are right. I hadn’t noticed that before as I only dealt with it in my lvl 80 and it had enough points to unlock everything. For traits it’s indeed not bad, it has somewhat linear progression as it was before and it makes sense for this type of thing. However, it makes things more limited regarding utilities and elite skils. Before you could spend points on any skill you liked as long you had enough points. Now, you are limited in a “linear progression” and can’t skip skills without getting others. Per example, let’s take Mesmer: if I wanted to unlock [Signet of Domination] I’m now forced to spend points to get [Signet of Inspiration] and [Signet of the Ether] first. Before I could get only [Signet of Domination] for now and get the others another time.

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Posted by: Vayne.8563

Vayne.8563

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextend

Of course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.

For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.

But yeah, the system on it’s own is not as bad.

But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.

Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.

It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.

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Posted by: shadow.6174

shadow.6174

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextend

Of course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.

For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.

But yeah, the system on it’s own is not as bad.

But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.

Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.

It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.

Not actually, I remember buying a 5 points skill when I still had one or two 3 points skill awaiting there. I believe I have even a few screenshots showing what was unlocked and what not.

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Posted by: Vayne.8563

Vayne.8563

So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.

I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)

While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.

Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)

Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.

Tyria is more and more a game and less and less a living world with a soul.

It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.

My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.

While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextend

Of course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.

For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.

But yeah, the system on it’s own is not as bad.

But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.

Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.

It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.

Not actually, I remember buying a 5 points skill when I still had one or two 3 points skill awaiting there. I believe I have even a few screenshots showing what was unlocked and what not.

Nope. You absolutely needed 5 1 point skills before you could purchase any 3 point skills at all. And you needed 5 3 point skills before you could purchase a six point skill. That’s fact.

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Posted by: Majic.4801

Majic.4801

Nope. You absolutely needed 5 1 point skills before you could purchase any 3 point skills at all. And you needed 5 3 point skills before you could purchase a six point skill. That’s fact.

Yup. I’ve got a ton of characters, 27 of which hit 80 before last year’s trait debacle, and none of them got a free ride to tier 3 utility skills.

The new system is more linear in the sense of having to train up through a series of skills in a given category to get to the higher-end skills, but higher-end skills were previously sequestered behind the need to buy five of the next-lower-tier skills first.

The new system allows progressing through several utility skill lines in parallel if the player so chooses, so it still retains some sense of choice, and overall, compared to the previous method for unlocking utility skills (and elites, which were gated by very high skill point costs), I think it works out pretty well — maybe even better.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: FrizzFreston.5290

FrizzFreston.5290

But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.

Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.

It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.

Actually there wasn’t as much order before. There IS a smaller degree of freedom currently.

First of all, healing skills, and elite skills had their own separate groups.
Second, there was no arbitrary order to unlocking the skills in each tier. You could pick one skill before the others, rather than going through a set of predetermined skills. So you would always progress your character in the general forward way, but with the new system you progress you only progress a part of your character because if you want that one elite at the end of a chain you have nothing invested in, you basically start all over again.

Yes, there was a certain degree of buying skills that you didn’t really need, but it was less of a problem, because you would always get more options no matter where you spend that point in. Now it does matter where you spend that point, and you need to plan ahead to some degree if you want a certain skill or elite skill later on. Which is worse if you need to unlock all signets before you get that one elite signet you like, while preferably not using any signets in your utilities at all. (Just an example)

Even with traits, you need to unlock one trait of the same tier before the other trait that you would’ve rather wanted in that specific slot. It would have been better with the trait system if you could already choose one of the tier 1 traits when unlocking rather than using an arbitrary order for them.

But like I said, it’s not really about having a gating system, but more about what the options are. Options ARE less during the progression of your character.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: shadow.6174

shadow.6174

Not actually, I remember buying a 5 points skill when I still had one or two 3 points skill awaiting there. I believe I have even a few screenshots showing what was unlocked and what not.

Nope. You absolutely needed 5 1 point skills before you could purchase any 3 point skills at all. And you needed 5 3 point skills before you could purchase a six point skill. That’s fact.

Ah yeah, my mistake. I had forgotten about the tiers indeed. I made a mistake with the rows/tiers (maybe I confounded it with healing skills per example, I could pick utilities before completing healing ones) but, however, I recall I could pick up any skill in a certain group no matter the order. From what I recall it’s like was said here:

First of all, healing skills, and elite skills had their own separate groups.
Second, there was no arbitrary order to unlocking the skills in each tier. You could pick one skill before the others, rather than going through a set of predetermined skills. So you would always progress your character in the general forward way, but with the new system you progress you only progress a part of your character because if you want that one elite at the end of a chain you have nothing invested in, you basically start all over again.

Yes, there was a certain degree of buying skills that you didn’t really need, but it was less of a problem, because you would always get more options no matter where you spend that point in. Now it does matter where you spend that point, and you need to plan ahead to some degree if you want a certain skill or elite skill later on. Which is worse if you need to unlock all signets before you get that one elite signet you like, while preferably not using any signets in your utilities at all. (Just an example)

…that was what I was thinking about on my last post.

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Posted by: Drakortha.6974

Drakortha.6974

please anet.. bring back the game i fell in love with.

this new game you’re trying to create just isn’t fun

maybe you’ve lost touch :/

Ranger, Warrior, Guardian

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Posted by: SnowHawk.3615

SnowHawk.3615

Make story more personal and about us, I could care less about commander trahearne or destiny’s edge when really we are just a stand in and not even a supporting actor in our own story line.
Make norn spirits more personal and somehow involved in their beginning story.
make sylvari birth times more significant.
Asura colleges – make it almost like a competition between them
Charr legions are the only ones that feel complete
Human origin – somewhat complete but as a noble we should have a title and a claim to things, even a large house not just be a rich aristocrat. as commoner – we should live in a mediocre house that’s cozy. a street rat- let us take shelter in the sewers or a shack.
When I picked Raven for my norn mesmer – I was excited to see what my story held – and it was a real underwhelming feeling that I experienced knowing that spirits did not matter to the core of your norn or their story.

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Posted by: Vayne.8563

Vayne.8563

Make story more personal and about us, I could care less about commander trahearne or destiny’s edge when really we are just a stand in and not even a supporting actor in our own story line.
Make norn spirits more personal and somehow involved in their beginning story.
make sylvari birth times more significant.
Asura colleges – make it almost like a competition between them
Charr legions are the only ones that feel complete
Human origin – somewhat complete but as a noble we should have a title and a claim to things, even a large house not just be a rich aristocrat. as commoner – we should live in a mediocre house that’s cozy. a street rat- let us take shelter in the sewers or a shack.
When I picked Raven for my norn mesmer – I was excited to see what my story held – and it was a real underwhelming feeling that I experienced knowing that spirits did not matter to the core of your norn or their story.

All valid comments, but nothing at all to do with this thread, which is about a very specific change to the game called the New Player Experience.

It’s not just generally how new players see the game, it’s about specific changes to the game that occurred on a specific date.

What you’re talking about has not changed at all, and been in the game since launch, which means it will get lost in this thread. I highly recommend you make a seperate thread for it, and label it something like Make the Personal story More Personal.

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Posted by: shadow.6174

shadow.6174

Make story more personal and about us, I could care less about commander trahearne or destiny’s edge when really we are just a stand in and not even a supporting actor in our own story line.
Make norn spirits more personal and somehow involved in their beginning story.
make sylvari birth times more significant.
Asura colleges – make it almost like a competition between them
Charr legions are the only ones that feel complete
Human origin – somewhat complete but as a noble we should have a title and a claim to things, even a large house not just be a rich aristocrat. as commoner – we should live in a mediocre house that’s cozy. a street rat- let us take shelter in the sewers or a shack.
When I picked Raven for my norn mesmer – I was excited to see what my story held – and it was a real underwhelming feeling that I experienced knowing that spirits did not matter to the core of your norn or their story.

All valid comments, but nothing at all to do with this thread, which is about a very specific change to the game called the New Player Experience.

It’s not just generally how new players see the game, it’s about specific changes to the game that occurred on a specific date.

What you’re talking about has not changed at all, and been in the game since launch, which means it will get lost in this thread. I highly recommend you make a seperate thread for it, and label it something like Make the Personal story More Personal.

Yup, while I agree that would be good to make a separated thread for that subject since it has no much to do with the topic here, I wanted to take advantage and point out a few things. I also feel that some aspects could play a better role in the story indeed. When I made my first char, a sylvari mesmer, I picked up Cycle of Night and I saw it being relevant nowhere in game but first page of Story Journal. It would make stuff interesting if these aspects would affect something, even if minor. The same applies to now defunct Personality (Charisma, Dignity and Ferocity?) that are still in-game but plays no role and never have done at all.

Anyway, making a suggestion thread about this subject would be good.

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Posted by: shadow.6174

shadow.6174

*shadow.6174 heals Moribund Thread for 22 using Illusion of Life* :P

So, where is the return of the requested "feedback"? Still waiting for some of the promised changes :/

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Posted by: HandOfKane.5409

HandOfKane.5409

I’m also curious if any of this mountain of concerns is going to be addressed when HoT launches, or are they going to continue pretending that the NPE is universally adored amongst the playerbase like they’ve been doing for the past year.

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Posted by: shadow.6174

shadow.6174

I’m also curious if any of this mountain of concerns is going to be addressed when HoT launches, or are they going to continue pretending that the NPE is universally adored amongst the playerbase like they’ve been doing for the past year.

Yeah, I’m wondering that too. In fact, I believe that with core game going F2P the NPE system is going to have a real evaluation now. If a paid account player would feel frustrated by this they hardly would give up, they must try to make their money worth. But free account players has zero to none reasons to stick with it if their are frustrated by their first experience.

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Posted by: Voraxas.2391

Voraxas.2391

Almost a year ago the NPE has been implemented – and I still don’t get, how it is supposed to be useful for new players.

To be more precise: If I would be a new potential player who just got informed about the f2p-model and decided to give it a try – I would delete it after the first few levels. It feels extremely generic and disposable. As soon as I start a new game, I want to be involved in a journey. In something remarkable. Instead you will be confronted with level grind until the story starts. A friend of mine has been repeled by this recently.

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Posted by: shadow.6174

shadow.6174

shadow — You are right, there haven’t been a lot of updates on this topic since the OP. I just wasn’t sure if you’d see the “We’re aware of these things” part. If so, my apologies. And yes, for the most part, changes to NPE are still on the “to do” list. But there’s no lack of understanding by the devs. For instance, our narrative director, Leah, posted about changes that need to be made in relation to the Personal Story.

Farm Flats and Havoc — Have you posted in the Traits thread? You’re welcome to add your thoughts there, as well, if you care to do so.

Zera — thank you and understood. The mods merged your post into the main thread to keep things tidy, concise, and easily reviewed. Thanks for sharing.

naisonod — If you did that on a phone, I’m impressed! And to your point, I can promise you that we do play our own game, so changes made are made with game experience, not on a whim or without a full view. I take on board you don’t care for the changes, but I did want to clarify that things aren’t switched by people who live in a vacuum.

And this was the last red post in this thread… 8 months ago! Gaile, talk to us pweeese? :P

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Posted by: shadow.6174

shadow.6174

Almost a year ago the NPE has been implemented - and I still don’t get, how it is supposed to be useful for new players.

To be more precise: If I would be a new potential player who just got informed about the f2p-model and decided to give it a try - I would delete it after the first few levels. It feels extremely generic and disposable. As soon as I start a new game, I want to be involved in a journey. In something remarkable. Instead you will be confronted with level grind until the story starts. A friend of mine has been repeled by this recently.

That was just my point in the post before yours. I wonder how many F2P players will stick if they feel frustrated by this. Btw, in 16 days this (*coughs* dumb *coughs*) system completes 1 year. Congratz! (nop)

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Posted by: Traced.3495

Traced.3495

Oh NPE, why must you even exist.

That pain of how I hate this game, and how much I adore my characters.

let the sky fall

(edited by Traced.3495)

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Posted by: HandOfKane.5409

HandOfKane.5409

Oh NPE, why must you even exist.

That pain of how I hate this game, and how much I adore my characters.

IKR? It completely boggles the mind.

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Posted by: shadow.6174

shadow.6174

Soooo? I just learn that stats increase are now given almost at each level, as it was before NPE... (no more stat burst it seems, yay) Then, are we going to get some other "features" of this **** NPE rethought too? :P

I’m still curious and looking forward to see what some F2P players would say about their first experience...

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Posted by: Fox.3469

Fox.3469

The grouping up of the personal story has resulted in it not being in tune with the dungeon story, Eir sais she has an idea to fix destiny’s edge at lvl 40 in the personal, while you help her fix that idea at lvl 30.

If you are looking for a cozy mature Dutch guild (EU) let me know.