NPE: Player who played Launch until 2014ish
HoT has been successful in dividing the gw2 community. Some people love it and some people hate it. Gating content has garnered its fair share of complaints. I agree with many of your observations.
There are a lot of things that could use improvements…
Off the top of my head a few issues I see that I think could be improved and how they could improve them.
Weapon skill level gates…
The current system has it’s advantages, but it severely hampers play in the first few levels of a new character… it’s also a terrible first impression for new players to jump in and only be able to spam 1 all the way through the introduction…
Solution: Return the old system of unlocking skills through weapon usage, BUT add in the benefit of having all weapon skills unlocked across every weapon, whether you used it or not, at level 5.
Utility skill progression
The system is quite frankly more of an annoyance than anything… If you want a specific utility skill from a certain skill type and only care for that skill in that skill type you have to progress all the way through that skill type up to the skill you wanted. If you were after an Elite then this would be understandable and fine… but if you’re just after an ordinary utility skill this is a problem. The old system let you unlock the skills in whatever order you wanted which was great.
Solution: Change the utility progression system to allow you to start from any utility skill you want, but still require all skills in the type to be unlocked to unlock the Elite.
Specialization progression
The new spec system is a major improvement over the old one when you look at it from the point investment perspective… since every point now has value. However… at each tier when you have to pick 1 of 3 traits, the new system has a major fault in it’s unlock progression. If you want the bottom row trait you have to first unlock the top and middle row… At max level this isn’t an issue, but when leveling this can be a serious issue. The top and middle for a given tier might not benefit your build in any way shape or form and yet you’re forced to go a couple levels with a trait that doesn’t do you any good.
Solution: Each time you reach one of these tiers on the spec progression, you may select to unlock the 3 in any order you wish. Progressing to the next tier should still require all 3 to be unlocked however.
I think the ‘jumping ahead’ to HoT to unlock Masteries is only an issue for those wishing to Raid, or at least dabble in Raiding. Many don’t care to. Otherwise, once all other Masteries are filled, XP doesn’t matter, anyway.