I believe the way weapon skill leveling works in NPE is not working as intended and should be reverted to the previous system. To make sure I wasn’t just following the community reaction, I tried leveling up a character myself.
Each weapon skill is now level gated, regardless of the weapons acquired. This creates a few problems, especially in one specific case:
- Start a new Asuran Engineer.
- Character spawns with single pistol.
- Reward for completing tutorial is Pistol or Shield
– You already have a pistol, and can’t use off-hand weapons until 7 making the Pistol useless for several levels.
– You can’t use the Shield for several levels, because it’s off-hand.
– You can’t use either reward for several levels, and that’s not fun.
- As luck (or lack of) would have it, I never got any other weapon type before level 10 by just leveling up in the open world.
- At level 11 I pickup a rifle.
- All 5 skills are automatically available to me, so you no longer learn one at a time for any new weapon.
- Every weapon I get now, is fully unlocked, which I believe defeats the intended purpose of the weapon skill changes in the first place.
I really like the initial system of introducing 1 skill at a time, but doing it such that all skills are added relatively quickly. The current system is unlock based on level, but regardless of which weapons you’ve had they all unlock at once, which I think would be even more confusing / overwhelming for new players.
Please consider reverting this change.
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