NPE missed something important
+1
They mention them in a tiny dialogue at around lvl 40-50ish. Zero details about the effects or benefits of combos though. It says something generic along the lines of, “Did you know you can combine combo fields and finishers for unique effects.”, and that’s pretty much it. I run a lot of dungeons and have explained combos to dozens of new players since the NPE, and before, about how combos work, what professions have access to certain combos, what the effects are, priorities, and how/why we use combos in dungeons. Some of these people had played for a year or more and just never took initiative. Others were in medium-large guilds (some well known) and had never been explained. It’s kinda sad b/c ‘Comboing’ is kind of a big deal. Especially in dungeons.
We should all be taking a few minutes to explain these things when it’s obvious new players don’t know the basics but that’s just my opinion. It saves a good dungeon Ele a ton of stress for that Necro to know he’s doing the party a disservice by starting out every fight by spamming wells or for that Mesmer to know it’s no good to spam Feedback on every melee enemy within range. Anet should step it up on the tutorial. Level-gating everything w/o explaining fundemental aspects of GW2’s active combat is not good for anyone really.