NPE missed something important

NPE missed something important

in Guild Wars 2 Discussion

Posted by: Arikyali.5804

Arikyali.5804

With all the changes made with the NPE, how could one of the most essential game mechanics be overlooked? There’s no tutorial for one of the most unique aspects of combat in this game?

I’m talking about fields and finishers.

We veteran players know what those are (sure hope we do) but newbies don’t. I took the time to teach a new player, (level 50, first character, about 1,000 AP) how to use combos for his class. He never saw them before, and loved the concept.

Everyone uses combos just like everyone learns how to dodge. Why aren’t new players taught this? This would SURELY be ten times more confusing than diving goggles.

NPE missed something important

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

+1

They mention them in a tiny dialogue at around lvl 40-50ish. Zero details about the effects or benefits of combos though. It says something generic along the lines of, “Did you know you can combine combo fields and finishers for unique effects.”, and that’s pretty much it. I run a lot of dungeons and have explained combos to dozens of new players since the NPE, and before, about how combos work, what professions have access to certain combos, what the effects are, priorities, and how/why we use combos in dungeons. Some of these people had played for a year or more and just never took initiative. Others were in medium-large guilds (some well known) and had never been explained. It’s kinda sad b/c ‘Comboing’ is kind of a big deal. Especially in dungeons.

We should all be taking a few minutes to explain these things when it’s obvious new players don’t know the basics but that’s just my opinion. It saves a good dungeon Ele a ton of stress for that Necro to know he’s doing the party a disservice by starting out every fight by spamming wells or for that Mesmer to know it’s no good to spam Feedback on every melee enemy within range. Anet should step it up on the tutorial. Level-gating everything w/o explaining fundemental aspects of GW2’s active combat is not good for anyone really.