NVIDIA rep. about GW2: the biggest performance improvement will come from a game update that improves the CPU side of things
Posted by: TheBob.9863
Posted by: TheBob.9863
Screenshot of his forum post attached.
http://i.imgur.com/M4YgV.png
Posted by: ciannait.1945
The first GW was CPU-bound as I recall, as well. I’m still uncertain as to why in most of the world I get 60fps but I can’t make my way around the Black Citadel without slideshowing.
Posted by: Gibbel.5734
Black Citadel is pretty heavy on the GPU as well.. try turning your shaders down and see what happends.
Posted by: ASB.4295
Although the GPU get’s used a lot more than the beta, the CPU really is the bottleneck with GW2. I have a 480 and the fps difference between the lowest possible and highest possible settings is – I kid you not – 5fps. I’ve tested this in various areas, and so far this circumstance holds true. There are a hand full of places where my FPS tank abysmally(Queensdale bandit cave for instance), so I’m not sure whether the level design is just bloody inefficient or my q9650 is just to slow.
Another area where you can clearly see that a big part of the graphics is still processed by the CPU is with vistas. When I watch them, I get about an fps increase of 50%, which is strange considering the part of the world you’re shown in these camera flybys is pretty large. This again suggests that all of the game mechanics from normal play are inactive during vistas, leaving the CPU with more power to process the world.
I guess this topic is better suited to the tech sub forum.
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