Native vs Supersample
The differences are only very miniscule.
A feelable difference do you see imo only with very high end PCs.
Most of the time however I used Native from begin on, until the point where I started playing around with the graphic settings to see what does what…
When I activate Supersampling, the Screen becomes for me akittentle bit more smoother to look at, due to a slightly better resolution rate that seems to fit better for my monitor.
But I’m no expert at this. I still think, that is somethign that everybody must test out for his/herself
The point of render samples is to smoothen edges.
The higher the rendering sample is, the more you’ll be able to see the lines of each individual leaf on a tree as you run by.
But the difference between native and supersample is not worth it, unless you have a beast of a computer. The higher the render sample is the harder it is for your computer to run.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Super sampling is really hard to notice on high resolution computers, especially ones above 2550×1440. I don’t use it for this reason, all it does it reduce frame rate
Look in the background. It’s much blurrier on native render sampling when compared to supersampled, at least on 1080P.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Native sampling just anti-aliases each frame at it’s exact dimensions 1080p for example. Super sampling doubles the dimensions and anti-aliases it then scales it down to your current resolution providing superior smoothing of edges.
The frame rate drop is negligible, but combined with other negligible effects, it can be noticeable.
Supersampling has 2 functions. The most notable is Anti-Aliasing, it’ll smooth edges making them less jagged (pixelated). A minor effect is that objects of sub-pixel size can influence the color. It is very expensive though, as you’re basically rendering 4 times as much as native.
Its because of the nyquist rate. To get a clear representation you need a higher resolution sample(double) than your display resolution.
http://www.cs.clemson.edu/~tadavis/cs809/aa/checkerboard.jpg
If you’ve got a nicer graphics card or even two weaker cards in sli crossfire its a decent visual improvement that won’t cause much of a hit at all. (1frame in my instance) since its more likely you are cpu bound anyway. If you find a significant frame drop after everything finishes reloading though with it may not be worth it. I keep everything as high as i can and make up for lost frames with model quality / quantity settings.
If you’ve got a nicer graphics card or even two weaker cards in sli crossfire its a decent visual improvement that won’t cause much of a hit at all. (1frame in my instance) since its more likely you are cpu bound anyway. If you find a significant frame drop after everything finishes reloading though with it may not be worth it. I keep everything as high as i can and make up for lost frames with model quality / quantity settings.
This is the same thing I do, I usually keep the quality/quantity at High. Then all my other settings are maxed. In heavy WvW or open world bosses like Teq I get about 25-35 fps. Normal game play I am running at 75-100fps.