Nav Mesh, Run Speed & Antitoxin

Nav Mesh, Run Speed & Antitoxin

in Guild Wars 2 Discussion

Posted by: Agwavere.2714

Agwavere.2714

Before I say anything else let me say this. I love GW2. I log in each day and spend hours wandering Tyria. If I didn’t love the game I’d have stopped playing months ago.

However there are two things affecting my enjoyment of GW2.

Nav Mesh – I’m calling it this because I’m not certain what it’s actually called. What
drives me insane on occasion is getting stuck on some miniscule piece of
terrain that really shouldn’t hamper movement. Can this be addressed or
is it something that will force me to travel Tyria imitating a grawl for the
remainder of my days?
Run speed – I agree that if my character has been wounded in combat she won’t be
running about like an Olympic athlete in top form. However, if she hasn’t
suffered any damage and her health is full, why is her speed penalised?
While on the subject, why are mobs not penalised in the same way as
characters? Why are they allowed to continue to move at full speed even
though they may be near death?

Finally I have a question. Why has the Antitoxin healing skill been set to slot 6? Am I being “forced” to sacrifice my skill of choice for one that is now prescribed because of the new content? My concern is that if toxic creatures become more prevalent the antitoxin skill is going to become a necessity and cease to be a choice.