Q:
Necromancer axe question
You can’t directly discuss this with Anet, but you can log feedback in the appropriate profession forum.
Range and damage are often inversely proportional in GW2.
I have an axe weilding level 80 necro and don’t really understand the problems.
Each weapon has its own range, axe is a fairly close combat option, if you want more range i would suggest trying a different weapon, either scepter or staff.
Rending claws, as far as I can tell takes less than one second to cast, and in that time applies vulnerability then hits twice. I would assume that applying the vulnerability takes a bit of the time then you have the too attacks which is why they appear to come at the end of the sequence.
I doubt Anet will make changes to the weapons as each weapon is designed to have its own unique properties and flavour.
Axe isn’t meant to be strictly ranged or strictly melee; it’s a blend of both. If you want a ranged option, you’ll have to opt for scepter or staff.