Necromancer bug/balance awareness.

Necromancer bug/balance awareness.

in Guild Wars 2 Discussion

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

EDITED: Hopefully now I’m no longer addressing Arenanet directly and simply asking for communication, this post will be permitted. If not, please let me know exactly which part needs amending so I can trim it down and avoid the banhammer. I’m really hoping it’s not the bit at the end where I ask for communication; that’s what forums are for, surely?

Hi there everyone!

Some of you may know that the necromancer is the buggiest class going, in both terms of bug quantity, bug severity and bug variety. For those who aren’t aware, here’s a post where a game user has catalogued them for ANet.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-bugs-compilation-NB62-NT15-NP7/first

We’ve suffered these bugs since the BWE, and despite the efforts of They Are Hashes, only a few of them have been fixed. A mod/dev has popped in once to say they’re looking at some fixes, but frankly it’s getting to be a bit of a dissapointment.

Looking past the godawful quality control, and the fact that a single user has a better grasp of their quality control process than the (presumed) professional QA testers they have, what the hell is going on here?

A new bug was discovered today. It is, at least for me, the final straw in waiting patiently for something to be done. We’ve heard bugger all, we had sod all fixes and we’ve had new bugs added to the lists with each patch.

Today’s bug? A minor trait heals the enemy. For every attack we make.

https://forum-en.gw2archive.eu/forum/professions/necromancer/My-Wells-and-Life-Stealing-are-HEALING-the-enemies/first#post486479

This is the single most ridiculous bug I’ve seen in any game, ever.

We’ve been patient (well, most of us have). We’ve been polite (well, again, most of us have). We’ve ignored the insane situation where players are telling devs what’s broken; I know that 2 million players will notice more than 3 QA testers, but anyone who’s played necro to 80 will know where the bulk of the bugs are. One of our number has given over a not-insignificant amount of his time to catalogue everything that ANet got wrong with our class; both daft balance stuff and actual glitches.

I’m quite happy to accept that bugs happen. I’m quite happy to accept that balance issues emerge during the evolution of the metagame and they can be tricky to fix. There is, however, no excuse for the current state of this class.

Please communicate with us. We’re your player base, and we’re rapidly losing faith.

Mad Skullz | 80 Necro | Piken Square

Necromancer bug/balance awareness.

in Guild Wars 2 Discussion

Posted by: brickforlife.1364

brickforlife.1364

(keeping to the rhythm of the thread and discussing) Yeah it is a real problem, especially when the actives on a fair share of my utilities don’t do the right thing. Or warhorn #4 has the wrong descriptor or does the wrong thing.

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