Need a fix to karma. Tedious farming.
The karma nerf was pretty absurd.
Apparently I somehow earned 1,000,000 karma before the patch. Don’t know how. I don’t play often now – log on to take a screenshot or check out the new update – and I think I barely earned 1,000 points since, without resorting to any form of farming, obviously.
That’s too big of a difference, really. A wrong fix to the wrong problem. Karma needed exclusive rewards offered for it – as was promised. That’s it.
In my opinion, the karma nerf was horrendous and totally unwarranted.
I take it cruising across a zone, taking in the sights and doing every Dynamic Event you come across is tedious?
Doing the same thing over and over again to try an eek out a 4% gain over the intended rate of acquisition IS tedious, but it’s also self-inflicted.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
This ^
You choose to grind the same few events over and over again to get karma. While I can agree that the nerf was too heavy handed, I don’t see how anyone needs to grind in order to to get karma.
Imo the problem was that there was not enough karma sinks in the game, it wasn’t that there was too much karma and it was too easy to acquire. I feel that the original intentions of this game has gone completely out the window and replaced by how much can they milk out of the gem store. Maybe people weren’t buying enough karma boosters, I don’t know. What I do know is that Karma was and should still be the primary currency in the game because it cannot be bought and must be earned.
Play Keg brawl (when available), 5mins = 600-1000 karma
I’ve mapped the world on 3 chars now. Yes, yes its extremely boring logging in and doing DE i’ve already done that have no variation on their pattern. I’m using wvw to get karma for shards/armour and its going well since we’ve had 3 blowout weeks so our stuff always needs to be flipped back during my oceanic timezone. Champ farmings good if you just need a few k fast but I have 8 chars and 3 of them i’m trying to gear up in wvw gear and frankly the karma shortage is hurting. It was a shocker of a decision to nerf something so useful.
It isn’t that the Karma nerf was unneeded, it was, because the fact that you get karma from everything made DEs utterly useless.
Its more so that the DE system is broken and they stopped building on it. If they went and more interesting DEs, gave them more rewards and added other ways to spend karma, people would enjoy doing them.
But however, to the above poster, you can’t ever get DEs which will never be the same, because they run on algos.
The bigger issue I see is that there is nothing else the OP would like to do that will accumulate karma.
If there were something fun for the OP to do that also gained the OP karma then this thread likely wouldn’t exist.
The OP doesn’t get enough value out of what gains him/her karma to find it worth doing those things.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
“Didn’t get enough value” is pretty hard to disentangle from “I want the end goal sooner for whatever I feel like doing.” I get it people cling to the whole play the way you want concept, but its never been realized I kind of expect it never will be.
There are quite a few different things that give karma. But there is a definite intent on the design-side how much and how fast you should be able to get it, and I doubt that basic rate is going to change dramatically in player’s favor. If anything, continuing to disproportionately seek out a few high earning pathways is an absolute recipe for getting those rewards reduced until the Primary method – Dynamic Events – stands unopposed as the optimal route.
In my world view there wasn’t much of a “karma nerf” to begin with. There were a bunch of non-DE routes introduced that directed people way from the core PvE gameplay, and when they realized they’d screwed that up, they reversed it. The essential mechanic: “go out in the world and stab things in an big orange circle” didn’t get nerfed at all.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I take it cruising across a zone, taking in the sights and doing every Dynamic Event you come across is tedious?
Doing the same thing over and over again to try an eek out a 4% gain over the intended rate of acquisition IS tedious, but it’s also self-inflicted.
You, and the person below you, seem to both have the narrow mindset of: Your way is the only way to play the game.
I don’t care how you get your karma, I don’t because I’ve already done everything you’ve done. I have already done work exploration, I’ve already taken screenshots and enjoyed the views. I own a GW2 blog for God’s sake, I am pretty sure I take in the view more than anyone else here as it’s part of what I do.
But that’s NOT the point, is it? It’s just your opinion, you wanting to let me know that you think I play the game wrong. It doesn’t matter to you, because you’re not part of the group that plays the game in other ways you just like to point out how wrong they are.
On a serious note, I’d love to get this fixed. I love dungeons, I like doing fractals once a while just not every day, and I’d love to get karma for doing things I enjoy doing as I believe everyone should.
If there’s not enough karma sinks I have many ideas on how to fix that, one very great idea(imo) would to introduce new karma armour sets once a month/every second month.
How about making some weapon or armor sets that are more high-end? Sort of like how the cultural armour was supposed to be. Each piece being around 50g, needing materials and karma to get? I think that would be great, I perhaps wouldn’t get it but it would be an idea for a sink.
Shockwave.1230: You’re right, because there ISN’T anything else I’d like to do. I chose to just not do the things I didn’t enjoy, I stuck to doing dungeons and I do fractals once a while. And lets just say it’s an epic slow process lol. I don’t disagree with value, but that’s for another topic.
I don’t get why I should do things I don’t enjoy, I may as well quit then. I don’t play games to bore myself to death, I play them to have fun after all.
I don’t have any prob with the new way of gettin karma. I get mine by killing tequatl 2-3 x day and that’s good enuf for me , i don’t know the amount of karma you precisely get but i can say is 10 k+ each kill.Since im on of the organizer in TXS it takes 30 min to do evrything pretty much, get ppl in ts prepare the zerg-defense and kill the boss in 5-6 min.
The problem is not how we get karma. The problem is that your intended goal is to get a new legendary fast. If you want something that requires lots of a specific resource, you need to farm and it gets grindy.
I am sorry there are no high-yield methods of karma acquisition you enjoy. There are certainly a lot of methods to get it fast: low level fractals, renown hearts, dynamic event chains, assorted activities, world bosses and probably others.
For the old method of daily 4500 karma jugs, karma had become a joke. I thought nothing of spending 100k karma. Now karma means something. You need to think about spending it.
If you play the game you will get loads and loads of karma. The only activity that doesn’t award karma in the game is dungeons. I don’t know why they removed karma from dungeons, but everything else gives karma.
Even after the nerf I still have lots and lots of karma coming in. Karma is a currency like anything else, it shouldn’t just be raining down from the heavens like it was, it is at a much more reasonable amount now.
Guest on a server that beats Tequatl regularly.
= approx. 12,000 Karma for about 30 minutes of work.
Imo the problem was that there was not enough karma sinks in the game, it wasn’t that there was too much karma and it was too easy to acquire. I feel that the original intentions of this game has gone completely out the window and replaced by how much can they milk out of the gem store. Maybe people weren’t buying enough karma boosters, I don’t know. What I do know is that Karma was and should still be the primary currency in the game because it cannot be bought and must be earned.
One of the main sources of karma were in the jugs that you could get from completing your Daily and Monthly. What’s more is that you could use karma boosters to increase the amount the jugs would yield, incentivizing people to buy boosters.
Not only did they switch out jugs with consumables that give less karma, but they also made it so karma consumables aren’t affected by karma boosters. If they really wanted people to buy boosters, they would have only switched out the consumable, but they still removed the ability to up the karma yield with boosters.
I take it cruising across a zone, taking in the sights and doing every Dynamic Event you come across is tedious?
Doing the same thing over and over again to try an eek out a 4% gain over the intended rate of acquisition IS tedious, but it’s also self-inflicted.
You, and the person below you, seem to both have the narrow mindset of: Your way is the only way to play the game.
I don’t care how you get your karma, I don’t because I’ve already done everything you’ve done. I have already done work exploration, I’ve already taken screenshots and enjoyed the views. I own a GW2 blog for God’s sake, I am pretty sure I take in the view more than anyone else here as it’s part of what I do.
But that’s NOT the point, is it? It’s just your opinion, you wanting to let me know that you think I play the game wrong. It doesn’t matter to you, because you’re not part of the group that plays the game in other ways you just like to point out how wrong they are.
On a serious note, I’d love to get this fixed. I love dungeons, I like doing fractals once a while just not every day, and I’d love to get karma for doing things I enjoy doing as I believe everyone should.
I never once said that your way of getting karma is wrong. Thanks for shoving words in my mouth.
What I am saying is don’t complain that the way you gain karma is not to your liking since there are plenty of other ways of going about accumulating it.
DE’s are the best content in the game — it’s the closest thing GW2 has to a unique strength. If you enjoy playing them, you’ll end up with plenty of karma.
It’s not lightning fast, but it’s fun in its own right. I hope they increase the rewards a bit, so more people will engage in them. It’s not good for the future of a game when good gameplay and good rewards are too widely separated, as people end up pressured to do stuff that bores them. Then, they finish their goal and switch games.
Ratbag Dogsticker (Guardian)
…Yak’s Bend
Some of you may not realize it, but redoing the same maps and DEs over and over again is also tedious.
I have found WvW the only way to up my karma fast. I don’t do “trains” but I play every weekend and run with at least a small group, follow a commander, or whatever. My karma is going up fast now, and I’m having fun. I know it’s not everyone’s cup of tea though, so I feel for you if you just don’t like WvW. However, if you haven’t really tried it… do. You might like it more than you think. I also think it was unfair to nerf karma as hard as they did.
I happen to be lucky in that I had quite a bit built up before the nerf. Now, every week or so, I take anything over a million and get those karma Lost Orrian boxes from the vendors in Orr. I’ve gotten quite a few shards from those, plus other stuff and karma as well.
The nerf was overkill, that’s for sure. I understand they wanted to make it seem more valuable by reducing the incoming values, but too much is too much.
All I do is wvw, just play, not karma trains and I have well over a million karma. I don’t even know what to do with it. Just kinda there.
It was 2 vs 20 but its ok we got’em both!