Need better mob HP scaling for events.
This is why I haven’t been in cursed shore for very long in over 2 weeks, I’m tired of swinging at invisible mobs that die in the blink of an eye, it’s not fun or challenging, just frustrating. I know someone will say ‘just go somewhere else’, but the problem with that is that in Orr events are either extremely crowded or completely empty, there’s no middle ground.
I’ve been either leveling alts, doing SPvP or dungeons because cursed shore and Orr by extension are just too frustrating for me to put up with.
I mostly farm for mats at this stage, but nodes have a fixed time they respawn and I need to make gold somehow and people who aren’t warriors want to make gold too from these events =( My elemenentalist needs to carefully plan out the lava field and if I predict wrong then it’s overcommitting whereas a warrior has the luxury of fast high instant damage whereas my thief’s shortbow 2 ability has a charge and is a weak AoE that depends upon initiative, which has to be managed carefully in these events. Salvaging crafted rares seems to be a viable option (unfortunately, I tried actually selling the rares, not as cost effective).
(edited by Agemnon.4608)
Been suggesting this for a month, hope it’s on their radar.
Events just become faceroll beyond 4-5 players, it’s a needed fix but perhaps the current priorities are others.
I’d really like to hear if Anet is aware of this and they are planning a fix.
Been suggesting this for a month, hope it’s on their radar.
Events just become faceroll beyond 4-5 players, it’s a needed fix but perhaps the current priorities are others.
I’d really like to hear if Anet is aware of this and they are planning a fix.
I remember reading that they’re planning on adding new content so maybe we can have more 80 zones to spread out the crowd more since there’ll (hopefully) be more than one Plinx like karma and gear farms, especially those that drop T6 mats that you can’t get in Orr.