(edited by Wetpaw.3487)
Need legendaries to be legendary
I agree with the OP, but the game just isn’t about progression, so legendaries will remain lame. My suggestion would be to have another level of legendary above the current ones, and put the effort into making those feel legendary with lore, amazing fx, slightly higher stats etc. Crafting would require some kind of time-gated mechanics rather than farming so that you can’t just buy the mats, maybe tied some personal quest line.
Under this system, it would personally take me years to get an uber-legendary, but at least I have something actually awesome and useful to work towards that doesn’t require mindlessly grinding dungeons for gold (once the new method for precursor acquisition drops).
And please don’t tell me to “go play wow”. It’s a fallacious argument. I paid for this game, I enjoy playing it, and I’d like to see it improved, hence why people offer suggestions.
I agree with the OP, but the game just isn’t about progression, so legendaries will remain lame. My suggestion would be to have another level of legendary above the current ones, and put the effort into making those feel legendary with lore, amazing fx, slightly higher stats etc. Crafting would require some kind of time-gated mechanics rather than farming so that you can’t just buy the mats, maybe tied some personal quest line.
Under this system, it would personally take me years to get an uber-legendary, but at least I have something actually awesome and useful to work towards that doesn’t require mindlessly grinding dungeons for gold (once the new method for precursor acquisition drops).
And please don’t tell me to “go play wow”. It’s a fallacious argument. I paid for this game, I enjoy playing it, and I’d like to see it improved, hence why people offer suggestions.
I think you could even use the previous legendary as a precursor, same with previous sets of gear if you did want to do some type of mild gear progression. I also liked the idea of really cool graphics on ascended gear, like a path of growth that followed you through the city, or something along those lines.
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
First off, this isn’t World of Warcraft. If you want to “legendary” weapons that are worthwhile for that particular expansion, then go play that game. I don’t see how a legendary weapon should lose relevance either. Shadowmourne anyone? The very weapon that contains the souls of all of Arthas’ most powerful lieutenants, and fragments of the frozen throne itself….but 3 expansions later it’s just a piece of glowy crap that sells for a few gold. Yeah that’s so legendary….I feel the power 3 expansions later….wait no I don’t, because I would be kicked out of guilds for running around with a weapon from 3 expansions ago.
To me, what makes a weapon legendary is relevance. Changing stats on a whim is great for me. I use greatswords on several different toons and they all use different stats. It’s account bound, I can transmute it’s skin to other weapons. Seriously, Anet did everything right with legendary power curve. You still have to have skill to play your class. You can’t just coast through the game now because you got a legendary that can “summon 5 tornadoes that fight for you”. If you like WoW, then go play WoW. It’s super easy for a reason.
You mention Shadowmourne, and that was an amazing weapon. The reason that it sucked so much is because it came out right before an expansion. This is where gw2 is drastically better. Shodowmourne had awesome lore, Imagine if you could have used shadowmourne, and expanded upon it. Or being that it took SO MUCH WORK to get it, there shouldn’t have been a weapon that surpassed it… ever. GW2 said that the legendaries would always be the best weapons in the game, and that’s how it should be… but their is nothing wrong or game destroying if you include a proc on a legendary. You can even make it only affect pve targets, and doesn’t even need to affect pvp.
.but a combat proc (visual on wielder or opponent) would be pretty cool, and more legendary without a damage boost.
Hmm .. something like that ?
I don’t have that legend, but aren’t all legends effects animation based? I’m talking about a proc on hit based off a %.
For example, without much thought, Twilight would proc devil horns/wings/tail, or Kudzu would cause animation like branches coming from the wielders back like Rangers spirits or the human racial Avatar of Melandru. They would only last for X amount of seconds.
That would be awesome. Someone else suggested an old gw1 character of yours comes back to fight with you for 30 seconds aswell… which would be sweet.
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
That’s not how Guild Wars works.
If you make legendaries more powerful you take them from being optional grinds to necessary grinds if you want speedrun groups to take you in dungeons or want to be on the same level as other players using them in wvw.
Even if you only did procs on legendaries, you could make them pve only procs. It doesn’t have to influence PVP or WVW.
Still does not fit with the spirit of Guild Wars, where statistically people are on an even field, for both pve and pvp, it’s just style and cosmetics that separate the people who have spent more time and money from those who haven’t.
If you don’t think the skins and projectile effects and particle effects are enough to warrant the grind, don’t do it. it’s optional.
Doesn’t sound very legendary to me…
Then this might not be the game for you. Legendarys wont get any stronger unless they add a new stat tier, which they’ve said they wont do. So yes, you make one for the looks and the fact it can change stats on the fly.
Oh Legendaries can do that? Wow if so, it would be cool to have Legendary armors/trinkets…
PvX
I cant even keep track of all the times I killed someone because they were too busy being distracted by the rainbows shooting everywhere from my bifrost. Like seriously, what more of an advantage do you want?
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
I cant even keep track of all the times I killed someone because they were too busy being distracted by the rainbows shooting everywhere from my bifrost. Like seriously, what more of an advantage do you want?
I have to agree I may be one of those guy that the moment I see rainbows/sparkly stuff coming out of the opponents weapon, I just stop in amazement…
feed me more rainbows
PvX
having kitten skin and the ability to change stats on the fly is legendary enough to me…
Archeage = Farmville with PK
having kitten skin and the ability to change stats on the fly is legendary enough to me…
I know kitten is the filter… but I was thinking… if we could have a legendary that shot kittens, and a charr used it that would be super legendary enough!
having kitten skin and the ability to change stats on the fly is legendary enough to me…
I know kitten is the filter… but I was thinking… if we could have a legendary that shot kittens, and a charr used it that would be super legendary enough!
lol
Archeage = Farmville with PK
The new Parent and child game for chars, get the portalble cubapult fun for you and your offspring.
It seems op as many have stated you are playing the wrong game. I do agree of the lore aspect, Legendary should have some kind of lore/quest like my mawdrey back-piece. I taught it was fun making mawdrey. But everything else in terms of stats is dangerous we already have the zerk gear problem were you get kicked in dungeons.
Also ascended gear is not that much a stat boost man. The only reason you need it is for high level fractals, 30+ fractals. I understand you played WOW everyone has played similar games but I am here because 8 years of WOW is enough for me. I want a different game with new ideas.
Enjoy your exotics like everyone else its enough for everything but fractals. You will not have an edge in WVW, why? Because a 20 man zerk is gonna destroy you no matter what gear you wear LOL.
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
I wish legendaries were legendary as well, but not just in their capability, but because it takes some sort of legendary deeds to actually get one.
Some examples include:
Solo Arah on hard mode
Lead 100 complete victories, not on empty maps, in WvW
Make it to top 100 in SPVP
etc.
Legendaries should be legendary, not just some stupid too common skins as they are now.
I think you could even use the previous legendary as a precursor, same with previous sets of gear if you did want to do some type of mild gear progression. I also liked the idea of really cool graphics on ascended gear, like a path of growth that followed you through the city, or something along those lines.
That’s actually what I meant. The old legendary becomes the precursor for the new. Since HoT will put precursors within reach of everyone, we’ll be seeing a lot more legendaries, and there are plenty around already. I’d like to see something done to make legendaries actually seem legendary again.
I think legendary should give you something better than just a pretty skin. I reckon a special legendary skill for each type would be a good addition. A special slot so you can slot only one if you carry more than one legendary. Equivalent to a elite skill, for what that’s worth.
When only 1% of people would have one we will be able to talk about legendariness.
Um, you do realize, that likely the number of people with legendaries is still way below 1%, right?
And to OP: Nope, don’t want that at all. I bought the game where every player can get the best statistical gear without too much effort, and while it is no longer true, i definitely don’t want to see it get even worse.
So, you can get your Thunderfury only if every player will be running with those.
Actually, not even them – there shouldn’t be gear that could carry you, your power should be based on your skill, not on uber toys you have.
You are way over estimating the effectiveness of Ascended gear. The stat bonus from ascended gear is so minimal as to be completely negligible; a person in full exotics is just as effective as someone in full ascended.
Bullkitten. It is you that are underestimating ascended advantage. It is big enough that it should never have been introduced (or at least should be way easier to get).
Remember, remember, 15th of November
(edited by Astralporing.1957)
DID SOMEONE JUST SAY THUNDERFURY, BLESSED BLADE OF THE WINDSEEKER!?
DID SOMEONE JUST SAY THUNDERFURY, BLESSED BLADE OF THE WINDSEEKER!?
Dear god..
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
When only 1% of people would have one we will be able to talk about legendariness.
Um, you do realize, that likely the number of people with legendaries is still way below 1%, right?
Does anyone have figures? I would like to know the sharp truth.
If it is considering the number of items per number of total accounts then this is bad because a non negligible amount of total accounts may not even have reached lvl 80 or are not playing anymore. And some people own several legendaries.
Sometime you go in HL areas and can see like a battalion of Twilight, it make me feel penniless. I’ve got Cobalt which is easy to spot cause of the blue fire and I’ve the impression I meet more people with Twilight than with Cobalt
If you are talking active accounts (login past 30 days also subtracting the increased RMT advertising accounts with the 75% off sales). I would argue much more than 1% have legendaries.
Of course there is no data on that and it would be too hard to determine with throwing in RMT accounts or accounts people bought to just get extra daily login rewards because of the sales.
When only 1% of people would have one we will be able to talk about legendariness.
Um, you do realize, that likely the number of people with legendaries is still way below 1%, right?
Does anyone have figures? I would like to know the sharp truth.
If it is considering the number of items per number of total accounts then this is bad because a non negligible amount of total accounts may not even have reached lvl 80 or are not playing anymore. And some people own several legendaries.Sometime you go in HL areas and can see like a battalion of Twilight, it make me feel penniless. I’ve got Cobalt which is easy to spot cause of the blue fire and I’ve the impression I meet more people with Twilight than with Cobalt
If you count abandoned, new and bank accounts then yes the ratio is probably 1% or lower. For people who play over a year the ratio feels more like 50%… Most people I know have 5+ legendaries.
When only 1% of people would have one we will be able to talk about legendariness.
Um, you do realize, that likely the number of people with legendaries is still way below 1%, right?
Does anyone have figures? I would like to know the sharp truth.
If it is considering the number of items per number of total accounts then this is bad because a non negligible amount of total accounts may not even have reached lvl 80 or are not playing anymore. And some people own several legendaries.Sometime you go in HL areas and can see like a battalion of Twilight, it make me feel penniless. I’ve got Cobalt which is easy to spot cause of the blue fire and I’ve the impression I meet more people with Twilight than with Cobalt
If you count abandoned, new and bank accounts then yes the ratio is probably 1% or lower. For people who play over a year the ratio feels more like 50%… Most people I know have 5+ legendaries.
Most of the people I know (all have been here since launch) have zero legendaries….and when I say, “most,” I really mean, “all.”
Most people I know have legendaries and I have 5 myself. That means nothing tho. Idk how many people you know or what it means to “know” someone that could mean a party member that’s a pug or someone that’s on your friend list or somobe that’s in your guild. Anyway there no point in argueing about this lol.
In this game, legendary is all about its look and shiny effects, not about its power. Anet basically designs this game to be a pretty flat playground for all players. If you want to more gear progression, you probably want something like WoW or Diablo.
But I am very thankful for this style of game Anet delivered. There are still plenty of powerful traits you can choose from to make your character feel strong. However, it still keeps balance pretty much in the check. This is what you don’t have from other online MMORPG.
When only 1% of people would have one we will be able to talk about legendariness.
Um, you do realize, that likely the number of people with legendaries is still way below 1%, right?
Does anyone have figures? I would like to know the sharp truth.
If it is considering the number of items per number of total accounts then this is bad because a non negligible amount of total accounts may not even have reached lvl 80 or are not playing anymore. And some people own several legendaries.Sometime you go in HL areas and can see like a battalion of Twilight, it make me feel penniless. I’ve got Cobalt which is easy to spot cause of the blue fire and I’ve the impression I meet more people with Twilight than with Cobalt
If you count abandoned, new and bank accounts then yes the ratio is probably 1% or lower. For people who play over a year the ratio feels more like 50%… Most people I know have 5+ legendaries.
I don’t know what to say…except that this is patently false unless most of the people you know are aberrant…
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
No, they shouldn’t.
Wrong game. This game isn’t really about chasing better gear, forcing people to grind for better gear to stay competitive.
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
No, they shouldn’t.
Wrong game. This game isn’t really about chasing better gear, forcing people to grind for better gear to stay competitive.
I don’t get this. How is having the option for better stats that you don’t need for any content in the game ‘forcing’ people? I don’t feel forced to get ascended or legendaries at all, they’re just something to work towards long term. I’d just like them to be worth the effort.
I don’t think legendary should be much more powerful than normal weapons. If so, then players are forced to craft legendaries.
However, I would love to Anet to improve Legendary in these ways:
- Customise inscription on weapon. You can write your own words on it
- Unique wielding/attacking animation.
- Can change color/glowing color with dyes
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
Hah that’s sad. No. One of the worst things in this game atm is “high level gear” with stat bonuses. At launch we were promised that the shinies would be shinies only, not some stupid WoW marginal progression system that doesn’t promote build diversity.
Ascended gear is bad as it is, if they gave legendaries bigger bonuses in combat it would go against the whole buttering they went on about masteries being the progression in this game. REMOVE ASCENDED GEAR WITH INCREASED STATS FROM THIS GAME.
LEGENDARIES AND ASCENDED GEAR SHOULD BE ABOUT COSMETICS AND CONVENIENCE ONLY.You are way over estimating the effectiveness of Ascended gear. The stat bonus from ascended gear is so minimal as to be completely negligible; a person in full exotics is just as effective as someone in full ascended. Ascended gear is really just for agony infusion slots for Fractals.
You seem a bit wound up. Ascended gear first started 2-3 months after the game was released. We’re 3 years in almost, it’s time to get over it…
If it makes you feel better, Ascended armor is mostly useless outside of FoTM. The difference in damage between a character in full Exotic armor with an ascended weapon and trinkets versus a character in full Ascended armor with ascended weapon and trinkets is 2.3%…
Basically, spend your time on the weapon and trinkets (trinkets should come naturally from playing) and ignore the armor unless you really want to do upper fractals.
That will save you a bunch of time and money.
It’s a medical condition, they say its terminal….
You seem a bit wound up. Ascended gear first started 2-3 months after the game was released. We’re 3 years in almost, it’s time to get over it…
Why? It’s still a problem.
Remember, remember, 15th of November
I don’t think legendary should be much more powerful than normal weapons. If so, then players are forced to craft legendaries.
How are they forced? I don’t get it. Is it some obsessive compulsive thing? If the mere existence of something better automatically means you must have it regardless of actual need, then there sure must be a lot of disappointed people in the world.
Current legendaries could be buffed even more than what they are now, and they still would be no where “needed” for anything.
Current legendaries could be buffed even more than what they are now, and they still would be no where “needed” for anything.
Of course. Because we don’t need to play this game.
Still, playing under stat disadvantage is no fun.
Remember, remember, 15th of November
Of course. Because we don’t need to play this game.
Still, playing under stat disadvantage is no fun.
Stats are usually normalized in anything where statistical advantages would even matter. It also wouldn’t become a requirement for Fractals/Dungeons/PVE, the increase isn’t enough to warrant that.
But if you don’t need it, how are you at a disadvantage? There are millionaires out there right now driving Ferraris, yet I don’t feel like I’m living my life at a ‘disadvantage’. I can complete all the content of my life quite happily without feeling ‘forced’ to buy a mansion, sports car, trophy wife etc simply because they are available. I do enjoy the fact that I could eventually buy those things if I wanted. Options are always good.
People still cry about ascended gear. Only ascended armor is “hard” to get and it gives you almost no stat advantage. Now imagine a weapon that is really “hard” to get and gives you big damage boost + maybe some special damage effects on hit. The qq would be real.
But if you don’t need it, how are you at a disadvantage? There are millionaires out there right now driving Ferraris, yet I don’t feel like I’m living my life at a ‘disadvantage’.
That’s because Ferrari is not a really good car for city driving. Now, if they were moving in cars, and you had to walk…
(remember, you don’t need a car or any other form of communication to get from point A to point B – you can do it on your legs)
Remember, remember, 15th of November
I also think legendaries should be more legendary, but I don’t care about making them powerful or anything.
Just give them a description and a lore. Technically it doesn’t require a huge amount of work to add more text.
This. +1.
Legendary stats and ability to change functionality = Perfect.
The fact that the skins are incredibly immature and unrelated = Almost laughable.
~It should have been a set of weapons for each of the “gods” with the same stats/ability.
Just to give it coherence to the game and a lore background. Pretend:
“Just as the gods gave the inhabitants of Tyria magic, they have also bestowed weapons of great power, but only for those that have excelled far and wide across the land. Wield your support for the represented god and smite your enemies in their name. (These weapons have a unique functionality.)”
Instead we got:
“pre3ty uni1cornsa and sheeny maceer3!!!1!!”
I think the first ties nicely with the lore of the story. Don’t you?
Define “mature” skin.
Going by your posting history, you really might want to already start searching for a new mmo. GW2 won’t keep you happy.
Suggestions like:
- more tank (tanks being able to soak damage, taunt more aka taunt in general)
- more gear inflation
- legendarys being better than other weapons (aka more horizontal progression)
- etc.You make a lot of comparisons to WoW. As was pointed out, this is not WoW and a lot of people play it exactly because it’s not WoW. Some of GW2 most core ideas and design decision go absolutely against the theme of your suggestions.
If I may suggest, try Wildstar, Elder Scrolls Online or any of the other bazillion Everquest/WoW clones.
Im not looking for wow because they destroyed their game years ago. Im simply looking for a little more out of the legendaries, doesn’t have to be crazy just something a little more appealing. A story behind them, not being able to buy them on the TP, something a little more to work towards. In any lore in almost any fictional story, a weapon has some ability that makes it desirable. LOTR, any story relating to Camelot, Greek legends, Harry potter, any movie or tv show/fiction, all point towards items that have a past(legendary), have a story, and have special powers. The only story I have ever heard that something is desired, simply for the looks of it, is the Arkenstone in the hobbit(also caused madness).
I understand the dynamics of the game, and I am going to continue doing researching on the ability to hold agro. The ability to reskin items is awesome, but is it honestly terrible to ask for a little more out of something that takes half a year, to a year to farm? I am not asking for the game to be more like Warcraft. I like the game, otherwise I wouldn’t play. I would like more to work towards though… I don’t care what it is. Mounts, cool toys, it doesn’t matter… skins shouldn’t be the driving force of any game.
Researching HoT, it looks like they are going to be implementing more of that, and I’m excited.
This game will have no mounts, no vertical progression, no level cap raises, and probably no newer level of gear. Most people do not want to farm. Most people play just to play. farming = work, play = relaxing.
And skins are the driving force of this game, together with sociual interaction, and the wish to play a game together. Due to this there is no need to progress gear, as we wouldn’t be playing together anymore. and due to this there is a reason to show off… either skins or capabilities. People who want real challenges play dungeons trio, duo or solo, play naked, play naked with only white weapons… and so on.
in the end only the fun you have in the game matters, and mindlessly grinding a mission dozens or hundreds of times will get stale. I did AC Full 800+ times now… I know it by now. And I like WvW, Fractals, AC, Cof, Coe, Ta, SE. Once in a while I get map completion on an alt, i have 15 lvl 80s and 9 with 100%, 8 classic and 1 new system.
I also got me 2 legendaries, and tbh I got ‘m because of the skin, they are both zerk atm, so I could as well made Zojja’s weapons. But I like my skins. The Kudzu and the Meteorologicus… NO GS’s as they are UGLY…. IMHO.
Next progression will be ascended food and ascneded trinkets I guess, we’ll see what wil happen.
And I play DPS on 5 of my characters (all these have map completion), heal/buff tank (this one as well) on 1 and heal DPS on 4 (I have 1 with map completyion) others.
The other 5 are condition builds (2 with full map completion.)
All builds in PvE are viable, though you need to have some patience if you ’re running clerics or nomads/clerics. And when, not if, they fix conditions I can safely say I have 3 condition characters wh0ich are fully equipped to be used, ascended gear and all.
“Just as the gods gave the inhabitants of Tyria magic, they have also bestowed weapons of great power, but only for those that have excelled far and wide across the land. Wield your support for the represented god and smite your enemies in their name. (These weapons have a unique functionality.)”
Instead we got:
“pre3ty uni1cornsa and sheeny maceer3!!!1!!”
And you think the gods think the way you do? that sounds very awkward. They are GODS… they mock the little (furred) critters on the face of tyria. They do not care about your sensitivity…. The bifrost and the dreamer I could see them fit lyssa very well, igniter, predator and for balthazar. moot, minstrel and such for dwayna, kudzu for melandru. You should just think about it : twilight for grenth?
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
You seem a bit wound up. Ascended gear first started 2-3 months after the game was released. We’re 3 years in almost, it’s time to get over it…
Why? It’s still a problem.
How is it still a problem? How was it ever a problem?
The only issue back then, as I’ve played since early release, was that people were rioting in the streets, burning copies of the “manifesto” saying “OMG you said no more armor tiers!! Nooooo! I can’t believe it!! Liars!! Manifesto!! Horizontal progression! Noooooo!”
At this point, maybe 15-25% of the population had hit 80, most of which hadn’t even completed their Exotic sets.
Back then it was just accessories, all of which were easy to obtain. They even gave us a heads up that armor was coming, and that it would be the highest tier.
So now they have basically said, OK, we said no vertical progression, but there was clearly an area we did not consider, namely the fact Exotic armor can be obtained within a couple of days of hitting 80 and people have nothing to work towards. So we are still going to have horizontal progression, but we need to add one more tier, and only one more tier, and we will slowly introduce it so people can prepare, gather money, etc. and then we will be done and it will be just as we said.
Honestly I’m wondering, for all of you who still complain about Ascended armor: had Ascended armor been included in the game from launch, would you all still be up in arms?
If not, then wtf, it was introduced a few months after release; it might as well have been at launch, that’s how soon it was released after the game came out.
It really feels like you guys are complaining just for the sake of complaining.
It’s a medical condition, they say its terminal….
But if you don’t need it, how are you at a disadvantage? There are millionaires out there right now driving Ferraris, yet I don’t feel like I’m living my life at a ‘disadvantage’.
That’s because Ferrari is not a really good car for city driving. Now, if they were moving in cars, and you had to walk…
(remember, you don’t need a car or any other form of communication to get from point A to point B – you can do it on your legs)
Your argument is not very valid. You’re comparing something to a total lack of something. I’m not comparing having a car to a complete lack of car, Im comparing having a perfectly useful car with a ‘better’ car (pick whatever you think is a better car, it doesnt actually matter).
Having super legendaries that take forever to get and that give an extra 5% stats isn’t going to make that huge of a difference. You won’t need it for anything. It’s just something to work towards. You won’t suddenly have elitist groups says “super legendaries only”, or if you do, who cares? I avoid those groups as it is, and they will always exist even in some hellish utopia where everyone has the exact same stats and skills. Options are always good.
Is ascended gear a problem? You only really need it for fractals, and even then you can get away with a few pieces. I don’t even do fractals, but I’m making mine anyway because its nice to have something I can actually work towards. You know, a goal. Everything else is low % random drops (dyes, precursors, tickets for skins etc)
(edited by Severino.3604)
No thanks.
IMO the flaw with the current Legendaries is that for the most part they don’t have their own lore or place in the world, and thus they don’t have their own Legend. Not that it’s not more powerful than Ascended weapons.
The only thing that I’d say that should be added to Legendary weapons is the ability to swap Sigils along with stats and a back story as to why they are Legendary.
I always figured the legend was that of your own personal experiences and efforts. The legend is the journey you went through to create this ultimate weapon. ‘legend has it, the enter legendary weapon name here was forged by the great enter character name here as he scoured all the lands of Tyria, honed and mastered his/her talents..’ and so on.
I actually agree with the OP. I think it would be neat if Legendary weapons had unique abilities.
It would add a bit more depth to the game.
The only thing that really annoys me with legendaries is that they can be purchased from the trading post or sent to players…. In my own opinion, legendaries should be Account Bound on acquisition.
It will make them mean a lot more for those who actually crafted them or won them from a tournament from Anet.
Who knows, maybe one day anet will revert it back….. one can dream
2015-2016
Fort Aspenwood
A-net agrees with you Wolfey. The new legendaries in HoT won’t be Black Legenda erm I mean Lion trading post able xD