Needs more Instanced PvE Content
Raids like that aren’t their goal.
Difficult raid scale content is used by a fraction of the player base. Its just not a good use of their resources to make such things instead of content everyone can do, which has been their goal with pretty much everything they’ve pushed out. Aside from fractals anyway, but those aren’t all that popular.
Challenging PVE content? Pffft, it’s not like people have been asking for that since launch or anything…
I don’t believe that instanced content is really the goal of the company.
While i’m not sure instanced raids should be a thing (they probably won’t be anyway), i still think we would need instanced content. Arenanet thinks otherwise. Perhaps we’ll get some fractals anyhow.
Just say no to instanced content.
+1 This game needs more rewarding activities that reward players more based on skill level
Just say no to instanced content.
just say no to more entitled and egoistic behavior within the community thats supposed to be the best online gaming community and people who should be playing single player games with a difficulty slider instead of a MMO.
Just say no to instanced content.
just say no to more entitled and egoistic behavior within the community thats supposed to be the best online gaming community and people who should be playing single player games with a difficulty slider instead of a MMO.
I highlighted the keyword for you, community. Instanced content for 5 players doesn’t build a community, large scale open world content does. And, asking for special content created just for 5 people to play IS acting far more entitled than asking for more open world content for everyone to play.
Open world does not build a community any better than instances do. You can have 40 people in a map failing vinewrath everyone blaming the others or you can have 8 parties of 5 running through arah, having fun and doing actually challenging content.
… arah… …challenging content…
LOL
Since when is stealthing past everything and abusing reflects challenging in any way?
… arah… …challenging content…
LOL
Since when is stealthing past everything and abusing reflects challenging in any way?
Arah is one of the places that i hate for all the skipping, but it was a good example because… wait for it… Yes, stealthing and reflecting have to be learned/timed right, you have to stack might, use blocks at the right time. Try doing ANY dungeon with 4 people who have no clue and you will see what i mean.
… arah… …challenging content…
abusing reflects
i hope you forgot the kappa
… arah… …challenging content…
LOL
Since when is stealthing past everything and abusing reflects challenging in any way?
Arah is one of the places that i hate for all the skipping, but it was a good example because… wait for it… Yes, stealthing and reflecting have to be learned/timed right, you have to stack might, use blocks at the right time. Try doing ANY dungeon with 4 people who have no clue and you will see what i mean.
I will compare doing arah to putting together a model
with no instructions… you are going to have a hard time.
…but if you know what to do, there is absolutely no challenge whatsoever…. it just becomes a tedium.
There is nothing that can be considered skill in arah or any dungeon path frequently ran. Unless of course you consider remembering the trick how to faceroll the content a skill.
… arah… …challenging content…
LOL
Since when is stealthing past everything and abusing reflects challenging in any way?
Arah is one of the places that i hate for all the skipping, but it was a good example because… wait for it… Yes, stealthing and reflecting have to be learned/timed right, you have to stack might, use blocks at the right time. Try doing ANY dungeon with 4 people who have no clue and you will see what i mean.
I will compare doing arah to putting together a model
with no instructions… you are going to have a hard time.
…but if you know what to do, there is absolutely no challenge whatsoever…. it just becomes a tedium.
There is nothing that can be considered skill in arah or any dungeon path frequently ran. Unless of course you consider remembering the trick how to faceroll the content a skill.
I see, so how is figuring out how to do it not a challenge? I thought the definition of challenge is that you have an obstacle that you overcome. Any open world encounter is roughly 0% challenging for people who run dungeons regularly. Any dungeon is an insurmountable blockade for people who afk spam 1 at world bosses.
See the pattern?
I don’t get why so many people are against this. It would be fun to take down challenging bosses with a group of 10-20 guild members and/or friends. Maybe the bosses could drop Tier 6 mats as well.
The fact is that right now PvE is utterly faceroll. It is boring to just auto attack. I just want ENGAGING content. Content where I can’t just spam auto attack while reading a book and receive rewards.
That is one of the things other MMOs such as WoW does great.
well… that should be your solution right there, no? I mean that if it’s so great, why be here wanting it in this game?? Or is it that… it’s not really great, and your bored? Now you want the same thing here that drove you away from there (at least temporarily til next expansion). The problem with WoW is that no one there really knows what they like, just accept what other people tell them they should like. Group think, or hive mind, a loss of identity just accepting that something is “good” when it’s not, just because everyone else there accepts the hive mind thought. Goes against human nature, because you are still bored with it.
Just say no to instanced content.
^^
… arah… …challenging content…
LOL
Since when is stealthing past everything and abusing reflects challenging in any way?
Arah is one of the places that i hate for all the skipping, but it was a good example because… wait for it… Yes, stealthing and reflecting have to be learned/timed right, you have to stack might, use blocks at the right time. Try doing ANY dungeon with 4 people who have no clue and you will see what i mean.
I will compare doing arah to putting together a model
with no instructions… you are going to have a hard time.
…but if you know what to do, there is absolutely no challenge whatsoever…. it just becomes a tedium.
There is nothing that can be considered skill in arah or any dungeon path frequently ran. Unless of course you consider remembering the trick how to faceroll the content a skill.
I see, so how is figuring out how to do it not a challenge? I thought the definition of challenge is that you have an obstacle that you overcome. Any open world encounter is roughly 0% challenging for people who run dungeons regularly. Any dungeon is an insurmountable blockade for people who afk spam 1 at world bosses.
See the pattern?
Of course… but a challenge is something that should be difficult, something that not everyone can do. Something that requires skill.
Everyone has the capability of memorization.
Putting it into action might not be something ALL players can do…
…but the vast majority of players are not going to have any problem performing the same actions every time.
Is it too much to ask for content that can’t be cleared by abusing/using memorized game mechanics?
…is there some alternate fun I don’t know about that we get from removing all challenge from the content by turning it into a set of instructions?
We need content that truly and actually provides a challenge….
…something that not everyone can beat…
something that can’t be beaten by stacking in a corner…
…something that isn’t completely undermined by wall of reflection or slathering on blinds…
…something that you can’t just stealth and run past…
…something that keeps players on their toes…
…and rewards them accordingly for performing well.
(edited by TheBlackLeech.9360)
Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…
Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…
Right? There is nothing wrong with having more varied content other than PvP and Open World Zergs. Why does PvP have to be the only engaging part of the game? Why can’t we have challenging PvE?
No thanks to instanced stuff.
Just say no to instanced content.
just say no to more entitled and egoistic behavior within the community thats supposed to be the best online gaming community and people who should be playing single player games with a difficulty slider instead of a MMO.
I highlighted the keyword for you, community. Instanced content for 5 players doesn’t build a community, large scale open world content does. And, asking for special content created just for 5 people to play IS acting far more entitled than asking for more open world content for everyone to play.
lol oh ya, all that community building when we all silently auto attack a giant walking blob of skill effects until it dies.
Sorry but I don’t know how many instance/dungeon based MMO’s you’ve played but they all have perfectly fine communities and the one’s I’ve played have a lot less selfish people in them demanding groups take them while they intentionally play badly probably because they all know what taking personal responsibility for the success of an instance feels like.
The kind of thing you don’t learn at all being a face in a crowd of 100 poking a harmless mountain of HP to death.
AI can only be so challenging.
Best NA rallybot on EU
Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…
I see a problem with people who can’t see what other people are talking about.
I understand the arguments for more and more varied content, but if you don’t think that comes with a price tag, I’d say you’d be wrong.
The problem is many of us have played games with raids and we said what raiding has done to the game and the community. Now that MIGHT not happen here, depending on how raiding was implemented.
But I don’t know how you can blame people for experiencing something, deciding they don’t like its affect on the game or the community, and then saying so.
The problem is, people aren’t tolerant of what other people want.
All anyone can do is state what they want here. Those in favor of raids are free to state they want them. But they want to say other people aren’t free to state that they don’t.
Seems legit.
I agree we need more instanced PvE content. The amount of people who expect to be carried through events like vinewrath is maddening. I’d like some content where I can choose not to carry them through and still get my rewards.
Let’s say that they add 2 raids and 4 multipath dungeons with HoT (lol, talk about far-fetched!). I doubt they’d suddenly start caring about them:
I mean, Aetherpath flopped, and they just watched it die — they didn’t ask for feedback, try to patch it, figure out why it was unpopular…they just went “oh no one plays it. We shouldn’t make dungeons anymore.”
Same with the original dungeons. Metrics say they aren’t popular, but they don’t bother trying to find out why, or improve the experience. They just go “Metrics say they’re unpopular. I guess we should make more zergs!”
Ugh. tl;dr At this point, even if they put in new content, I have 0 faith that they would even do a basic level of follow-through with them or put any resources towards maintaining/updating them.
On a related note: Wildstar is going F2P in a few months, and is $20 for the box at the moment. A lot of the dungeon folks are switching.
They have quarterly releases that have new PvE content(shiphands, adventures, dungeons, and/or raids — all instanced), they balance for PvE, and design content to actually challenge their players (rather than “pull the lever for your cookie”). The dungeon/raid designer (timetravel) is always posting on the forums, active on twitch — even gets into TS with PvE guilds to gather feedback and discuss the content. Here, we can’t even get ArenaNet to discuss things like the Necrid Bolt change on Lupi, or broken Alphard, etc.
They take instanced content seriously. Graphics aren’t as good, but eh. There’re things to do.
I highlighted the keyword for you, community. Instanced content for 5 players doesn’t build a community, large scale open world content does.
You’re kidding, right?
Challenging instanced 5 man content is a great way to get to know your guildies. You and a group of friends go in a face an ordeal and come out the other side with stories, laughter, relief, and accomplishment. They are a very strong “bonding” sort of experience. I’ve gotten to know dozens of former and current guildies (and even some people I met in PUGs) very well from chatting while running dungeons. Just because it’s only 5 people at a time, it doesn’t mean it’s the same 5 people.
Large open world zergfest are usually full of trolls, farmers, and people running on a hamsterwheel for their shinies. I see a lot of hate and trolling at any large scale event, to the point that I don’t even want to do them any more (not to even mention how absolutely unrewarding it feels to depending on the random population of an overflow to succeed at something). Perhaps some people find them to be “community building”, but I usually just see the worst of the community at these things.
But a dungeon with friends, old or new? Now that’s where you really get to know your fellow players.
I don’t believe that instanced content is really the goal of the company.
^ This. Just look at how hard they’ve been dodging the issue of whether or not the “challenging group content” in HoT will be instanced or not.
Other games take it seriously. If it’s what you’re looking for, you won’t find it here.
No thanks to open world content.
We can now all find a compromise.
Either no content for everyone. Or a bit content for everyone.
I highlighted the keyword for you, community. Instanced content for 5 players doesn’t build a community, large scale open world content does.
Umm…no?
I don’t care about other players staying next to me spamming autoattack at tequatl.
Maybe half of them are bots. You don’t need a guild in Guild Wars 2. Maybe for Dungeons, WvW, SPVP or Guildmissions. But not for open World zergfests.
My whole friendlist consists of either dungeon people or GW1 players – GW1 had only instanced content, it is a teamgame. GW2 is mainly a singleplayer.
It doesn’t matter which people are standing next to you in open world content. If it would, people would ask for options to kick bad players, because one or two bad players would be able to cause a fail. See marionette – and the amount of insults in chat.
So there’s only supereasy faceroll stuff. Fireelemental isn’t the content which keeps me playing. It gets boring. SW is a nice income, but boring. If another area gives more gold/hour SW will die.
Good thing about some open World Bosses is: you can start your autoattack, go into the cellar to get a drink, come back, collect your loot – and you “played” better than most of the other players, because your autoattack does more dmg than those of fullclerics.
It doesn’t matter if instanced content is called “dungeons” “fractals” “raids” or whatever. All the same: you play with some other players, interact with them – talk with them. Teamplay. Instanced content can be more difficult or less – but everyone is responsible. You can’t just tag a boss and go afk.
If Anet would add an option to solo tequatl with bots: my game experience won’t change. I wouldn’t even realize those “players” are bots. So no, open world content isn’t good in building a community.
(edited by Jockum.1385)
I don’t believe that instanced content is really the goal of the company.
It has never been. Nearly everything i had read before release was talking about the
open world .. and maybe a little about WvW. Oh .. and yeah sometimes they also
said they have some dungeons .. but for me that was always something that they
just tought they couldn’t totally ignore .. but wished they could.
That is one of the things other MMOs such as WoW does great.
well… that should be your solution right there, no? I mean that if it’s so great, why be here wanting it in this game?? Or is it that… it’s not really great, and your bored? Now you want the same thing here that drove you away from there (at least temporarily til next expansion). The problem with WoW is that no one there really knows what they like, just accept what other people tell them they should like. Group think, or hive mind, a loss of identity just accepting that something is “good” when it’s not, just because everyone else there accepts the hive mind thought. Goes against human nature, because you are still bored with it.
Yeah .. its fantastic how MMOs have trained people over years to think they want
content that they will never play, and that gives items that they never will have.
But hey .. its fantastic to have that because they can see it maybe on some few other
players and then they can worship them
On a related note: Wildstar is going F2P in a few months, and is $20 for the box at the moment. A lot of the dungeon folks are switching.
Oh .. i thought they were already all there because it was such a great game .. or do
you think that it gets sooo much better because its F2P ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
(edited by Beldin.5498)
Challenging instanced 5 man content is a great way to get to know your guildies. You and a group of friends go in a face an ordeal and come out the other side with stories, laughter, relief, and accomplishment. They are a very strong “bonding” sort of experience. I’ve gotten to know dozens of former and current guildies (and even some people I met in PUGs) very well from chatting while running dungeons. Just because it’s only 5 people at a time, it doesn’t mean it’s the same 5 people.
Hmm .. in that case i want camping of mobs back. Really camping a mob for long
hours was for me where we had the most fun, because there was also the time
to have fun when you waited for the next respawn, while when you are just
endlessly killing mobs there is not much time to chat .. and in raids there was
something like “raid discipline” where nobody had to talk and everybody only
had to listen to the wise people.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Challenging instanced 5 man content is a great way to get to know your guildies. You and a group of friends go in a face an ordeal and come out the other side with stories, laughter, relief, and accomplishment. They are a very strong “bonding” sort of experience. I’ve gotten to know dozens of former and current guildies (and even some people I met in PUGs) very well from chatting while running dungeons. Just because it’s only 5 people at a time, it doesn’t mean it’s the same 5 people.
Hmm .. in that case i want camping of mobs back. Really camping a mob for long
hours was for me where we had the most fun, because there was also the time
to have fun when you waited for the next respawn, while when you are just
endlessly killing mobs there is not much time to chat .. and in raids there was
something like “raid discipline” where nobody had to talk and everybody only
had to listen to the wise people.
Maybe with old/stale/farmed content (which is a whole ‘nother can of worms for this game). When you or your party members are first learning content that requires a new strategy or skill set, there’s a lot of communication and helping going on (assuming, of course, that you’re not in a PUG full of dongs). That’s the bit that’s community building, and really pulls a group together when you’re playing with good people. YMMV, of course
Camping was also really fun often .. but i don’t really want it back i think.
Don’t know if somebody ever player EverCamp 2 ? First there were mobs that
could randomly spawn maybe once a week / day whatever .. later it was changed
to a placeholder system where either the needed boss or the placeholder could
spawn around every 15 minutes.
So it was kill placeholder .. wait 15 minutes .. and repeat .. mostly you were camping
a boss for 3-5 hours .. oh and they had open dungeons, so maybe there was already
a group camping, then you had to do something else and look again later if you
now get the spot.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Oh .. i thought they were already all there because it was such a great game .. or do
you think that it gets sooo much better because its F2P ?
Of course going free to play isn’t going to affect the game, other than bringing in more people to play with.
What F2P and the reduced price will do is make people like me go “hmm….”. I wanted to play WS when it first came out, but heard some negatives and didn’t want to shell out $60 to find out whether or not I’d like it.
Now it’s a year later — like ESO, WS’s dev team has been working like crazy fixing up annoyances and adding more content over the last year. They’ve been listening and working with their communities to improve the content and make it something their players will love. I didn’t play WS at launch, but the people I’ve spoken with who have say the game has improved greatly, and returning players have said that the things that annoyed them have been fixed.
So no, F2P is not a magic bullet, but it looks like the right move for Carbine (and, tbh, B2P is a good move for Zenimax). They’ve lowered the barrier to entry to get people to try it out again, and it looks like it’s going to be a good experience, especially if they continue working with their communities as they have been.
Also worth pointing out that the situation over here has changed. Speaking personally, when WS was released, I still had hope that this game could rally and start taking their instanced PvE seriously, and might put together a team to make new dungeons, or at least maintain/revamp the old ones. That hope isn’t there anymore, so myself (and several others I’ve talked to) are much more willing to jump ship now, compared to when WS was launched.
When I played WOW, the average time to create a new challenging dungeon was around 6 months of work.
It makes no economic sense at all to pour a lot of resources into something that only a minority of the player base will ever see.
Even less so in a game like GW2 that doesnt charge a monthly fee.
Any new content has to be accessible for everyone, and not a small subset of the player base.
Personally i don’t really have a problem if all those people that want their raids
go to Wildstar instead of turning GW2 into another raid grinder. However it
seems they simply always return .. as if its their personal crusade to make each
MMO similiar to all those others out there ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Personally i don’t really have a problem if all those people that want their raids
go to Wildstar instead of turning GW2 into another raid grinder. However it
seems they simply always return .. as if its their personal crusade to make each
MMO similiar to all those others out there ^^
That’s what’s so frustrating. The GW2 dungeons were really, really fun (back before the nerfs, scaling issues, neglect, and staleness). They managed to add some really fun and interesting instanced PvE without turning it into a gear grind — the gear rewards are cosmetic only, and easily obtainable with a relatively low number of runs, without RNG.
They had a system, and it worked!
Sure, the first gen dungeons in this game have issues. They can be exploited, facerolled, and trivialized now. They’ve been nerfed into oblivion and now the dungeons are a complete joke as far as ‘endgame content’ goes.
But imagine if they’d kept working at them — kept designing new ones, tweaking the old ones, working with their community to improve them…If they’d even been attempted, second or third generation dungeons would have been amazing. But they didn’t even try.
Adding instanced content doesn’t need to introduce a gear grind, and ArenaNet came upon a good formula for achieving that. They just didn’t follow through on it, and that’s the real shame.
Just say no to instanced content.
just say no to more entitled and egoistic behavior within the community thats supposed to be the best online gaming community and people who should be playing single player games with a difficulty slider instead of a MMO.
I highlighted the keyword for you, community. Instanced content for 5 players doesn’t build a community, large scale open world content does. And, asking for special content created just for 5 people to play IS acting far more entitled than asking for more open world content for everyone to play.
You are completely wrong. The larger your group is,, the less social your experience will be. It’s like having friends. You are better of with a few good ones instead of alot that you don’t really know. The smaller the group, the easier it is to connect with them. And this is a FACT. You cannot argue with it. It’s a fact.
Adding instanced content doesn’t need to introduce a gear grind, and ArenaNet came upon a good formula for achieving that. They just didn’t follow through on it, and that’s the real shame.
If not gear grind then the players want at least better mostly “exclusive” loot for doing
those dungeons.
Who plays Aetherpath ? Even if people from GW1 sounds like that was what kept
them playing there for years .. the chance of that special rare item .. just look at
the prices of those weapons ..
Else so many people on Reddit for example praise the nice friendly community in
GW2 .. however thats open world .. the dungeon community is often titled at the
most toxic part of the game .. even worse than PvP.
So what should they do ? Create even better cash cows for the best speedrunners
that they maybe even can rush after some days in no time and where they cry
again for more challenge with even better (exclusive) loot ?
Or bring back the trinity, remove dodging and root us when using skills, so they can
bring a better balanced hardmode stuff, because thats simply much better to
achieve with a pure numbers game with some RNG.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Not all of us who enjoy dungeons are the “toxic elitist” crowd, but I understand why we’ve been painted with that brush. The LFG can be a cesspool if you don’t know how to read-between-the-lines on the party descriptions. Even then…kittens still occasionally pop up in seemingly friendly groups.
I’m an officer in a guild that built itself up during post-launch by dungeon mentoring. We don’t care about zerk or not, we don’t like DF’ing bosses to death, we’re fine doing full clears or “actually fighting” instead of using the usual pug strats…all while getting to know each other and having a good time.
We’re the ones you don’t see, and there are many guilds like us. We’re the ones being punished for the results of farmers flocking to dungeons and beating on anyone who isn’t there to just get in, get gold, and get out.
Just don’t assume that all dungeon fans are toxic elitists. I see plenty of toxic activity in map chat in SW, but I don’t think everyone doing VW is a kitten
Not all of us who enjoy dungeons are the “toxic elitist” crowd, but I understand why we’ve been painted with that brush. The LFG can be a cesspool if you don’t know how to read-between-the-lines on the party descriptions. Even then…kittens still occasionally pop up in seemingly friendly groups.
I’m an officer in a guild that built itself up during post-launch by dungeon mentoring. We don’t care about zerk or not, we don’t like Dkitten bosses to death, we’re fine doing full clears or “actually fighting” instead of using the usual pug strats…all while getting to know each other and having a good time.
We’re the ones you don’t see, and there are many guilds like us. We’re the ones being punished for the results of farmers flocking to dungeons and beating on anyone who isn’t there to just get in, get gold, and get out.
Just don’t assume that all dungeon fans are toxic elitists. I see plenty of toxic activity in map chat in SW, but I don’t think everyone doing VW is a kitten
I totally respect guilds like yours. I’m sure there are plenty of them, because my guild is similar…though without any kind of focus on dungeons. When we do run them, we tend to do them more or less as intended.
The problem is, dungeoning in GW2 is the only group content that I really have to work my kitten out to get through. The rest of the world content, I can just sit there and spam 1 avoiding whatever red circles coming at me and get loot. Yes, I – can – work my kitten out and help the zerg fight better but if I don’t, it will barely me missed.
Theoretically dungeoning would suffice the hunger of having to work to get results, BUT I don’t really feel compelled to do them unless I’m starving for gold for these reasons:
- Hacky runs everywhere, using mob resets, glitches, etc. I really feel like cheating the game, and honestly every pug demands you to know/do these things to be sucessful.*
- Zerg meta being required.
- Boss stacking to eat through it. Seriously, having to stack to get the best results of a fight is really boring.
- Before flames: I have a guild that enjoys doing normal runs on exp modes, but they aren’t avaliable all the time, so most of the dungeon runs I do are pugs. I’ve tried to lead my own “normal” dungeon pugs, but I often sit on queue forever because the dungeon-hungry players don’t want.
TLDR? Anet doesn’t need to release raids, but they do need to improve the dungeon experience of explorable modes.
(edited by yhvh.8703)
Random, everything should be random in instanced pve. Challenge through the unknown.
Random, everything should be random in instanced pve. Challenge through the unknown.
Like Diablo maps? I’d dig that!
Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…
just going to leave this here
http://www.reddit.com/r/WildStar/comments/29173s/getting_epics_is_too_hard/cih9veu?context=3
thats pretty much the explanation of why these entitled and egoistic people are how they are and why they are afraid of instanced content.
(edited by NoTrigger.8396)
Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…
just going to leave this here
http://www.reddit.com/r/WildStar/comments/29173s/getting_epics_is_too_hard/cih9veu?context=3thats pretty much the explanation of why these entitled and egoistic people are how they are and why they are afraid of instanced content.
I’m not afraid of instanced content because I can’t beat it. I’m not afraid of instanced content at all. I just don’t find at as fun. I can do anything I set my mind to. But why would I, in a game, want to set my mind to something I don’t find entertaining.
Nice try painting all of us with one brush.
Random, everything should be random in instanced pve. Challenge through the unknown.
Like Diablo maps? I’d dig that!
Closest analogy I think, but yeah.
Say no to content. /s
Nice try painting all of us with one brush.
im not trying to paint “all of you” with one brush.
im painting the people who want everything regardless of effort with one brush.
seriously vayne, being a white knight isnt going to help you or anyone else.
nice try tho.
But why would I, in a game, want to set my mind to something I don’t find entertaining.
why would you say no to something that you obviously dont find entertaining when nobody will force you to play it?
why would other people do it?
they do it because they want everything in this game, EVERYTHING, regardless of effort. and they think and hope they can get away with relying on other people and getting carried through content.
its possible in the open world zombie zerg fest, it isnt in decent instanced content. thats why they cry as soon as challenge and instance comes up.
why is it that the open world afk fanboys say no to everything that they personally dont want.
why is it that the instanced pve people never say no?!
(edited by NoTrigger.8396)
Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…
just going to leave this here
http://www.reddit.com/r/WildStar/comments/29173s/getting_epics_is_too_hard/cih9veu?context=3thats pretty much the explanation of why these entitled and egoistic people are how they are and why they are afraid of instanced content.
I’m not afraid of instanced content because I can’t beat it. I’m not afraid of instanced content at all. I just don’t find at as fun. I can do anything I set my mind to. But why would I, in a game, want to set my mind to something I don’t find entertaining.
Nice try painting all of us with one brush.
im not trying to paint “all of you” with one brush.
im painting the people who want everything regardless of effort with one brush.
seriously vayne, being a white knight isnt going to help you or anyone else.
LMAO! Stop calling me a white knight, because this has nothing to do with defending Anet. It just has to do with people making ridiculous generalizations to make a point. There are people who are like that, sure. But there are people like that in every game. Calling them out doesn’t make a real point.
And a hundred years ago, there will still people who felt they were entitled to everything. This isn’t a new phenomena.