Negative feedback on world bosses

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

I’d like to express my feelings about the world bosses and how recent changes broke the game for me.

I don’t know exactly what was the intention of providing such content, the idea seems good, but in reality it turned out terrible grind/zerg fest with no fun at all.

Right now, everybody that has a lvl 80 character wants to do these events, and that is for a bad reason -> good loot. Since the events are not fun at all, this is the only reason. There is an event window, and everybody zerg up when the boss shows up. The boss stands no chance. There are huge performance/culling issues. You are not able to hit the mobs they die so fast. The boss is down in extremally low time. There is no strategy, no player skill required. Sound is not working. Players are not rendering. Damage you do is invisible. You stand still, shoot with ranged weapon and after couple seconds you get a chest with super cool items and a good chance on highly valuable exotic gear. There are even UNIQUE skins obtainable from these events! currently Final rest that you get from Behemoth is worht over 100g!!! Who doesn’t want to earn 100g in 5 minutes? Anyway these are now additional daily that you would really like to do. The only problem is that it is currently the biggest crap that I’ve seen.

My biggest problem is how ArenaNet rewards players. You get the best reward for playing the easiest and most boring part of the game. Doing jumping puzzles is much harder, and longer, and yet, no reward for doing those.

I also hate the way these bosses are triggered -> time window. I think such events should be put into the entire zone and made more immersive. There should be events leading to appearence of the boss for several days and finally a boss that would change the entire location. Getting rid of the boss should also be hard and not possible to do quickly. I like the Lyssa fight idea, where synchronization of players over larger area and more separate dynamic events is needed. Such events would require a commanders. Rewards should be given in a totally different way than they are now.

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Posted by: jazzllanna.1278

jazzllanna.1278

The dragon events do have little events that lead up to them.. although it only takes a few to complete them and it is really fast most people just wait at the spawn point.

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Posted by: Horrorscope.7632

Horrorscope.7632

I wanted to say I don’t really agree with the OP. I think the open world is where the game should mainly be played at and the loot in the open world should be as good as anywhere else. There are plenty of bosses all over the place to find less common one’s if someone hates the crowds. There are also other servers to guest on.

The issue is the best loot wasn’t in the open world, so too many flocked to those alternatives. The pattern we see is wherever the best loot is, that is where the people in numbers are going. That seems indisputable.

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Posted by: Beeca.9467

Beeca.9467

Dont like them dont do them. I myself like them other than the lag monster

I like getting good loot Sry makes me bad i know.

80-Ranger/80-Necro/80-Warrior/
80-Guardian /80- Mesmer

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Posted by: zeromius.1604

zeromius.1604

So Raka, where were you when people were constantly complaining about how world bosses drop horrible loot and demanded a fix? Maybe you were actually one of them? That would be ironic now wouldn’t it? Let’s just assume you’re not. You should have spoken out against these people who obviously didn’t see what the end result would be.

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Posted by: JemL.3501

JemL.3501

Whats the problem with people now going to do those events. Are they your personal pets for use when you want?

The new loot system is far better than getting a pile of cats, and events boses are fine…since you cant even get proper farm..because you cant even farm in this game in the open world, literally, 3 hours of orr or malchors leap, were leading to nothing..because everything was nerfed or removed or not working as intended or etc…this new chest loots is far better and helps, and make people go to the events.

I took an arrow to the knee

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Posted by: SneakyErvin.3056

SneakyErvin.3056

“You get the best reward for playing the easiest and most boring part of the game.”

We get ascended gear from dragons? When did they implement that?

Oh or are you refering to rare items? Yeah they are far from the best. Nice silver, but thats about it. Still have to remember, ectos are RNG.

Let Valkyries guide me to my destiny.

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

I wanted to say I don’t really agree with the OP. I think the open world is where the game should mainly be played at and the loot in the open world should be as good as anywhere else. There are plenty of bosses all over the place to find less common one’s if someone hates the crowds. There are also other servers to guest on.

The issue is the best loot wasn’t in the open world, so too many flocked to those alternatives. The pattern we see is wherever the best loot is, that is where the people in numbers are going. That seems indisputable.

This is the issue, the game is not played in open world. Ppl check timer on the net, log in with parked characters, do a cofee waiting for a world boss to spawn and then press auto attack. I wouldn’t call that “playing” the game. Smarter players already have bots, that you will never detect, because they just log in once per day. Number of bosses = number of character slots.

I’m not against players playing in the open world and doing events together. The problem is now, there are only few events that players are doing. The ones that have the best reward → world bosses. Why player who logs in and hits a boss once, gets better loot than player who is doing many events over the entire zone?

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

“You get the best reward for playing the easiest and most boring part of the game.”

We get ascended gear from dragons? When did they implement that?

Oh or are you refering to rare items? Yeah they are far from the best. Nice silver, but thats about it. Still have to remember, ectos are RNG.

ascended items are for free, I refer best “money” reward. A chance to get 100g. If you could sell ascended items they wouldn’t be worth that much. Yesterday 2 or 3 players got Final Rest after the Behemoth event.

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Posted by: Aristio.2784

Aristio.2784

Why player who logs in and hits a boss once, gets better loot than player who is doing many events over the entire zone?

RNG gonna’ RNG.

Also:

Yesterday 2 or 3 players got Final Rest after the Behemoth event.

It’s down to 26G and falling. The people who wanted it bought it, and it will fall to 5-10G in a bit.

(edited by Aristio.2784)

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

Whats the problem with people now going to do those events. Are they your personal pets for use when you want?

The new loot system is far better than getting a pile of cats, and events boses are fine…since you cant even get proper farm..because you cant even farm in this game in the open world, literally, 3 hours of orr or malchors leap, were leading to nothing..because everything was nerfed or removed or not working as intended or etc…this new chest loots is far better and helps, and make people go to the events.

It makes people go to the very few events in the game. World Boss events. And that’s it.

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Posted by: darkace.8925

darkace.8925

I don’t know exactly what was the intention of providing such content, the idea seems good, but in reality it turned out terrible grind/zerg fest with no fun at all.

The only grind pertaining to world bosses is a self-imposed one and if they’re not at all fun you’re completely within your rights to forgo participation.

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Posted by: Lopez.7369

Lopez.7369

ArenaNet can’t force people to not be lazy. The alternative to people camping is making the events random, which is debatably worse (see: Thaida Covington).

I have enjoyed exploring the world and finding the literally dozens of events and puzzles in the outdoor world that give the new chests. I’m also having more fun farming Orr now that I can diversify my gameplay with meaningful temple events and other bosses in between.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I disagree with the dying fast part. They take longer to kill because of the incredible amount of lag.

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

Why player who logs in and hits a boss once, gets better loot than player who is doing many events over the entire zone?

RNG gonna’ RNG.

You don’t get it do you? Your only chance to get Final Rest, worth 100g, is to go to kill Behemoth. Plus, latest patch improved that RNG on very few specific chests. Killing world bosses is the fastest and easiest way to get a chance on expensive item. This is why ppl farm world bosses and don’t farm jumping puzzles.

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Posted by: Aristio.2784

Aristio.2784

Whats the problem with people now going to do those events. Are they your personal pets for use when you want?

The new loot system is far better than getting a pile of cats, and events boses are fine…since you cant even get proper farm..because you cant even farm in this game in the open world, literally, 3 hours of orr or malchors leap, were leading to nothing..because everything was nerfed or removed or not working as intended or etc…this new chest loots is far better and helps, and make people go to the events.

It makes people go to the very few events in the game. World Boss events. And that’s it.

It also let’s people coordinate their play time in the best way they can. Only an hour to play? Check the timer and see if you’re within window.

Negative feedback on world bosses

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Posted by: Aristio.2784

Aristio.2784

Why player who logs in and hits a boss once, gets better loot than player who is doing many events over the entire zone?

RNG gonna’ RNG.

You don’t get it do you? Your only chance to get Final Rest, worth 100g, is to go to kill Behemoth. Plus, latest patch improved that RNG on very few specific chests. Killing world bosses is the fastest and easiest way to get a chance on expensive item. This is why ppl farm world bosses and don’t farm jumping puzzles.

It’s now 26G, and again, falling pretty quickly. I don’t see the problem. People want to maximize their play time and you’re throwing a fit that they are. Loot is better, Ectos are cheaper, and new 80’s can gear up easier to at least Rare quality.

Negative feedback on world bosses

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Posted by: Fiddlestyx.9714

Fiddlestyx.9714

Loot pinatas make the world go ’round!

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

I don’t know exactly what was the intention of providing such content, the idea seems good, but in reality it turned out terrible grind/zerg fest with no fun at all.

The only grind pertaining to world bosses is a self-imposed one and if they’re not at all fun you’re completely within your rights to forgo participation.

While having fun in the game, I’d also like to get closer and closer to making my character look very good. I have now two paths:
a) continue having fun and having my character look good after several months or years, and I don’t know if i’ll play that long,
b) spend part of my play time to do something stupid, but rewarding.

(edited by Moderator)

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

Whats the problem with people now going to do those events. Are they your personal pets for use when you want?

The new loot system is far better than getting a pile of cats, and events boses are fine…since you cant even get proper farm..because you cant even farm in this game in the open world, literally, 3 hours of orr or malchors leap, were leading to nothing..because everything was nerfed or removed or not working as intended or etc…this new chest loots is far better and helps, and make people go to the events.

It makes people go to the very few events in the game. World Boss events. And that’s it.

It also let’s people coordinate their play time in the best way they can. Only an hour to play? Check the timer and see if you’re within window.

How about I spent that hour having fun? I know it’s crazy idea.

Negative feedback on world bosses

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Posted by: RakaNishoo.6071

RakaNishoo.6071

So Raka, where were you when people were constantly complaining about how world bosses drop horrible loot and demanded a fix? Maybe you were actually one of them? That would be ironic now wouldn’t it? Let’s just assume you’re not. You should have spoken out against these people who obviously didn’t see what the end result would be.

I don’t read every post in the forums and especially not in stupid threads that demand stupid things

The world bosses were already bad. The drop “fix” was final nail to the coffin. It is most ridiculous idea ever. My feedback here is not only targeted at loot but at the entire events. And entire idea of rewards.

What should be rewarded in the game? Now grinding and farming is rewarded. I expected ANet to go into direction of rewarding for completing challanges. I guess that’s not what is going to happen.

I’m not against rewards for world bosses BUT ONLY AFTER the bosses are redesigned so they are scaling to maximum number of players, culling issues and lag is fixed, and boss encounters are difficult.

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Posted by: Aristio.2784

Aristio.2784

So Raka, where were you when people were constantly complaining about how world bosses drop horrible loot and demanded a fix? Maybe you were actually one of them? That would be ironic now wouldn’t it? Let’s just assume you’re not. You should have spoken out against these people who obviously didn’t see what the end result would be.

I don’t read every post in the forums and especially not in stupid threads that demand stupid things

The world bosses were already bad. The drop “fix” was final nail to the coffin. It is most ridiculous idea ever. My feedback here is not only targeted at loot but at the entire events. And entire idea of rewards.

What should be rewarded in the game? Now grinding and farming is rewarded. I expected ANet to go into direction of rewarding for completing challanges. I guess that’s not what is going to happen.

I’m not against rewards for world bosses BUT ONLY AFTER the bosses are redesigned so they are scaling to maximum number of players, culling issues and lag is fixed, and boss encounters are difficult.

You’re not going to budge from your opinion even with a majority of posters disagreeing with you and giving you reasons why they disagree. Why are you still posting?

(edited by Aristio.2784)

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Posted by: Sereloth.4378

Sereloth.4378

I have fun with the world events. If you don’t, that’s not ANET’s fault. You are the type of person that the moment a hurdle presents itself in front of you, you want someone else to do you something about it. Ugh….

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Posted by: darkace.8925

darkace.8925

Which part of my answer did you not understand?

The part where doing something you hated at the expense of something you enjoyed for the sake of playing virtual dress-up could even be a dilemma in which you could find yourself. The part where violation of the ToS for the sake of virtual dress-up could even be an option you’d even consider.

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Posted by: Sereloth.4378

Sereloth.4378

“Why player who logs in and hits a boss once, gets better loot than player who is doing many events over the entire zone?”

Also, this is wrong. Now that they’ve fixed the loot, rewards everywhere are better as well. Doing events with veterans and champions gives you an increased chance for rares as well. Therefore, if you go do “many events over the entire zone” you are just as likely to get rewarded as doing the meta events. Again, you are in control of your own playstyle. Do your homework, and leave things that other people find fun to those people.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

The only issue I have is the mass ammount of lag.

Proud member of Legion of Honour XIII

Do not click this link!

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Posted by: Treeline.3865

Treeline.3865

Amen to all OP said. I don’t like it either. And while they buffed open world chests, they stealth-nerfed Fractals. Not sure about other dungeons.

Leader of Heroes [Hero] – Seafarers Rest

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Posted by: Horrorscope.7632

Horrorscope.7632

I don’t read every post in the forums and especially not in stupid threads that demand stupid things

The world bosses were already bad. The drop “fix” was final nail to the coffin. It is most ridiculous idea ever. My feedback here is not only targeted at loot but at the entire events. And entire idea of rewards.

What should be rewarded in the game? Now grinding and farming is rewarded. I expected ANet to go into direction of rewarding for completing challenges. I guess that’s not what is going to happen.

I’m not against rewards for world bosses BUT ONLY AFTER the bosses are redesigned so they are scaling to maximum number of players, culling issues and lag is fixed, and boss encounters are difficult.

It is now proven, the mob of players will only go to where the best loot lies. Every time they adjust loot, the mob goes to the best reward for time invested. This is part of end game as well. Min/Max’ing loot and time, pretty much the mob of players from all mmo’s follow this.

World Bosses while not completely ignored prior to the loot change, they also weren’t something the mob would go out of their way for and some actually stayed away because it wasn’t worth it. So making them a point for people come together is good. Now waiting for lag and culling to be fixed, well who knows when that may ever be fixed? I haven’t had the lag issues yet from this, but I also haven’t had to guest over to another server. Your PC’s specs will determine lag most of the time. Culling doesn’t really hamper getting the job done in PvE, just not aesthetically appeasing.

I am for the change they did, it was dumb the big world bosses weren’t worth the effort.

(edited by Horrorscope.7632)

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Posted by: Mungrul.9358

Mungrul.9358

The best reward to time-spent ratio is to now have an event timer open in a webpage and use it to zip between events with multiple level 80 alts.

I can understand ArenaNet’s thinking here; people need good rewards outside of Fractals and Dungeons and they also need to spread out into the open world more.

Unfortunately, it has resulted in players now only doing that which gives them the best reward quickest.

To help, jumping puzzles should give similar rewards, as should mini-dungeons and finally drop rate for regular open world play needs to be improved, so as to encourage people to stay in an area once they’ve visited it for the world boss event.

Also, they need to make level scaling even more harsh, so it’s more like playing at the level of the event than it is at the moment. Even with recent scaling fixes, it is still far too easy being a level 80 character in Queensdale / Wayfarer’s / Celadon / Metrica.

These are easy fixes that would dramatically improve the game.
Heck, I was expecting scaling to be flat before buying the game. Fighting in a level 1 area at level 80 should be as hard as fighting at level 80 in a level 80 area.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

(edited by Mungrul.9358)

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Posted by: SneakyErvin.3056

SneakyErvin.3056

“You get the best reward for playing the easiest and most boring part of the game.”

We get ascended gear from dragons? When did they implement that?

Oh or are you refering to rare items? Yeah they are far from the best. Nice silver, but thats about it. Still have to remember, ectos are RNG.

ascended items are for free, I refer best “money” reward. A chance to get 100g. If you could sell ascended items they wouldn’t be worth that much. Yesterday 2 or 3 players got Final Rest after the Behemoth event.

I dont see why you have an issue with this after reading your posts further down.

You say you want your character to look good, just like the rest of us. Increased droprate on world event bosses means you can either get it as a drop or that the item will become more common so you can buy it cheaper on the TP if RNG hates you.

Eitherway you lose nothing on it, unless you actually dont care about the look and only want to farm Final Rest and other items for the gold benefit.

Anet did something great with this patch, they gave us a means to balance the economy by introducing more Ectos (although RNG) and a greater shot at some rare exos.

Let Valkyries guide me to my destiny.

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Posted by: LordByron.8369

LordByron.8369

do not agree

the best reward is MARKET SPECULATION (i know some players doing that and its something real).
second bets reward is COF farming.
Third is farming at orr with MF possibly ( i may be wrong here)
4th are dragons (i think most players farm them because they are easy and they hav chances to drop NON BOUND exotics with nice skins).

Among the Worst reward/time in Whole game seems to be fractals due to account bound runeless exotics and bad chest rewards.

Farming dredge fractal could be rewarding possibly but i wouldn t bet on it.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: daysdarkness.6317

daysdarkness.6317

I really like the “it takes a few days.” perhaps do mini bosses that gives away that “pile of cats”. Make them area level oriented, dropping greens. So that people have incentive to make new toons. So that they can get good gear on there new toons. Hop on the mains and destroy the dragon. And get them yellows and what not.

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Posted by: maddoctor.2738

maddoctor.2738

My biggest problem is how ArenaNet rewards players. You get the best reward for playing the easiest and most boring part of the game. Doing jumping puzzles is much harder, and longer, and yet, no reward for doing those.

I don’t understand how ArenaNet rewards players either, the game certainly lacks in the rewards and the recent changes don’t make any sense. The big issue we have now is that effort is not rewarded, and contrary to popular belief those afk bosses don’t even require a player to be present (hit 1 and go afk) they are boring and easy.

The best solution is to up the rewards everywhere else as well, I don’t understand why doing a dungeon is less rewarding (in the same time frame) thakittenminute boss…

Why doing higher level Fractals, which certainly require skill and coordination, isn’t as rewarding as going afk for 3 minutes then coming back for your loot.

Of course another problem is that they only changed a handful of bosses, if they changed a lot more, all those after huge event chains for example, that would make sense and promote the open world. Unfortunately, only the 3 afk dragons and the 3 low level afk bosses were changed, while there are certainly far better out bosses out there (at least it takes some effort to reach them – do the prerequisities)

The reward system in Guild Wars 2 is just terrible.