Nerf AoE

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Posted by: Horheristo.3607

Horheristo.3607

Finally the change I’ve been waiting for.
Thank you Anet, great decision!

Too many eles running around spamming AoE everywhere, feels like the game became too shallow.
Engi’s grenades are still overpowered, I think another 10% reduction is in place.

Also if possible, please shrink the necro curse symbols, about the size of thief’s infiltrator’s arrow.

The current situation is ridiculous, Iooking forward to the changes.

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Posted by: Erasculio.2914

Erasculio.2914

Using sarcasm on the internet is a big fail. I wouldn’t be surprised if ArenaNet didn’t noticed the sarcasm here and saw this post as one more reason to nerf AoE.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

Engi’s grenades are still overpowered, I think another 10% reduction is in place.

I know right? Good thing Engineers aren’t 90% AoE… oh wait….

Time to shelf my Engineer. Just when I was getting back into them.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

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Posted by: Minion of Vey.4398

Minion of Vey.4398

I agree, I’m tired of those FOTM staff necros just owning everywhere they go with mark of blood. I don’t even get a chance to tag a mob before there’s a big pile of corpses!

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Posted by: autoduck.2837

autoduck.2837

You know what the funny thing is? It is the fact that barely anyone complains about AoE OPness, yet these guys at Anet think it is a good idea to nerf them.

I myself main a DD ele and AoEs are not causing the “OPness” . What makes the DD ele strong are our heals, boons and condition removal. If you reduce the AoE effectiveness, all you will be doing is making staff eles even more obsolete.

Kaineng 11/2012-04/2013
Sanctum of Rall 04/2013-

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

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Posted by: Mitch.4781

Mitch.4781

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

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Posted by: Guardian Of Tyria.6397

Guardian Of Tyria.6397

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

There are also guilds that stack players in one spot to take advantage of the only 5 target per AoE damage too. It’s all about tactics. If the tower is aoe heavy, spread out more, if it’s single target heavy, stack up.

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

Ah right, you’re a PvEer. That would be why you don’t seem to realise that good guilds saturate a large area with AoE making it impossible to get out of with 2 dodge rolls. And when you are taking damage from 20 different AoE attacks, most people are downed before the attacking team have even rendered (that’s right, the good guilds abuse culling to make their ambushes far more effective).

And that doesn’t even take into account CC.

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Posted by: Esrever.8613

Esrever.8613

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

Ah right, you’re a PvEer. That would be why you don’t seem to realise that good guilds saturate a large area with AoE making it impossible to get out of with 2 dodge rolls. And when you are taking damage from 20 different AoE attacks, most people are downed before the attacking team have even rendered (that’s right, the good guilds abuse culling to make their ambushes far more effective).

And that doesn’t even take into account CC.

stop being glass cannons if you are dropping to like 2 AOEs.

sllaw eht no nettirw gnihtemos saw ecno ereht

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Awesome…now the zergs can finaly come out of their cave.

Now i’ll really need to upgrade my rig.

Proud member of Legion of Honour XIII

Do not click this link!

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

In WvW its more of a issue with culling than actual AoE damage, don’t kid yourselves.
I’ve rarely see anyone die from being AoE’d on a wall unless they had binding roots on them or if they got pulled.

When a group of 20 dies before they could react its because the enemy hasn’t even been rendered yet and the zerg mentality is often to stay within the little glowing ring rather than to push out.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

(edited by LieutenantGoogle.7326)

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

Ah right, you’re a PvEer. That would be why you don’t seem to realise that good guilds saturate a large area with AoE making it impossible to get out of with 2 dodge rolls. And when you are taking damage from 20 different AoE attacks, most people are downed before the attacking team have even rendered (that’s right, the good guilds abuse culling to make their ambushes far more effective).

And that doesn’t even take into account CC.

stop being glass cannons if you are dropping to like 2 AOEs.

You need to learn to read mate, I said 20, not 2. Go into one of your precious PvE dungeons, pull 20-30 mobs into a pile, and let them hit you. Now you know what WvW feels like :P

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Posted by: Zantetsuken.9051

Zantetsuken.9051

In WvW its more of a issue with culling than actual AoE damage, don’t kid yourselves.
I’ve rarely see anyone die from being AoE’d on a wall unless they had binding roots on them or if they got pulled.

Go look up Red Guard, one of the European WvW guilds. The good guilds DO use CC with their AoE bombs. You make it sound like a fluke if someone dies to AoE.

Don’t kid yourself, AoE damage needs a nerf, at least as far as WvW goes. Dungeons can be rebalanced to give the mobs less health if it slows dungeon runs down.

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Posted by: Esrever.8613

Esrever.8613

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

Ah right, you’re a PvEer. That would be why you don’t seem to realise that good guilds saturate a large area with AoE making it impossible to get out of with 2 dodge rolls. And when you are taking damage from 20 different AoE attacks, most people are downed before the attacking team have even rendered (that’s right, the good guilds abuse culling to make their ambushes far more effective).

And that doesn’t even take into account CC.

stop being glass cannons if you are dropping to like 2 AOEs.

You need to learn to read mate, I said 20, not 2. Go into one of your precious PvE dungeons, pull 20-30 mobs into a pile, and let them hit you. Now you know what WvW feels like :P

thats what happens when you don’t kill them with AOE….
kitten If 30 mobs are in 1 spot, hit them with AOE.

If you are attacking something with 20 AOE you are playing WvW wrong. Zerging a heavily fortified area LMAO. Have fun with that. Pro tip, zerg places the enemy isn’t defending well. And use your own siege.

sllaw eht no nettirw gnihtemos saw ecno ereht

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Posted by: modomario.4196

modomario.4196

put and “/sarcasm” behind it or they might not even get it. With the lvl of thought coming from them with these ideas i wouldn’t be suprised

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

Ah right, you’re a PvEer. That would be why you don’t seem to realise that good guilds saturate a large area with AoE making it impossible to get out of with 2 dodge rolls. And when you are taking damage from 20 different AoE attacks, most people are downed before the attacking team have even rendered (that’s right, the good guilds abuse culling to make their ambushes far more effective).

And that doesn’t even take into account CC.

stop being glass cannons if you are dropping to like 2 AOEs.

You need to learn to read mate, I said 20, not 2. Go into one of your precious PvE dungeons, pull 20-30 mobs into a pile, and let them hit you. Now you know what WvW feels like :P

thats what happens when you don’t kill them with AOE…. kitten If 30 mobs are in 1 spot, hit them with AOE.

If you are attacking something with 20 AOE you are playing WvW wrong. Zerging a heavily fortified area LMAO. Have fun with that. Pro tip, zerg places the enemy isn’t defending well. And use your own siege.

Wow, thanks for those pro tips, you’ve really made a difference. My server will be Tier 1 in no time thanks to you and your tactical genius.

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Posted by: Esrever.8613

Esrever.8613

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Maybe not stand in aoe like an kitten then? There is a dodge manoveure. Or at least maybe make it so that Aoe in groups of more than 5 is affected …rather than punishing pve dungeon players…

Ah right, you’re a PvEer. That would be why you don’t seem to realise that good guilds saturate a large area with AoE making it impossible to get out of with 2 dodge rolls. And when you are taking damage from 20 different AoE attacks, most people are downed before the attacking team have even rendered (that’s right, the good guilds abuse culling to make their ambushes far more effective).

And that doesn’t even take into account CC.

stop being glass cannons if you are dropping to like 2 AOEs.

You need to learn to read mate, I said 20, not 2. Go into one of your precious PvE dungeons, pull 20-30 mobs into a pile, and let them hit you. Now you know what WvW feels like :P

thats what happens when you don’t kill them with AOE…. kitten If 30 mobs are in 1 spot, hit them with AOE.

If you are attacking something with 20 AOE you are playing WvW wrong. Zerging a heavily fortified area LMAO. Have fun with that. Pro tip, zerg places the enemy isn’t defending well. And use your own siege.

Wow, thanks for those pro tips, you’ve really made a difference. My server will be Tier 1 in no time thanks to you and your tactical genius.

no problem, its always nice to help someone who needs it.

sllaw eht no nettirw gnihtemos saw ecno ereht

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

In WvW its more of a issue with culling than actual AoE damage, don’t kid yourselves.
I’ve rarely see anyone die from being AoE’d on a wall unless they had binding roots on them or if they got pulled.

Go look up Red Guard, one of the European WvW guilds. The good guilds DO use CC with their AoE bombs. You make it sound like a fluke if someone dies to AoE.

Don’t kid yourself, AoE damage needs a nerf, at least as far as WvW goes. Dungeons can be rebalanced to give the mobs less health if it slows dungeon runs down.

Just did a browser in youtube, saw a bunch of red names stacked up within a radius of 3 feet. Really? You are going to use this for your arguement? Even a engineers grenade 1(smallest aoe in the game) would hit 5 people each in those situations, the enemies are packed up tighter than a stomach after thanksgiving, of course AoE is going to be effective, did you expect other wise? The video recorder’s characters auto attacks with a flipping axe were hitting 3 people.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

(edited by LieutenantGoogle.7326)

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Lol, for my argument? AoE damage is getting nerfed, end of story. If this was an argument, I would have already won

To be honest, I don’t care if this change makes PvE more difficult/time consuming. I’m just offering an explanation as to why it needs to happen. Instead of creating dozens of whine threads, maybe you lot should ask ArenaNet to nerf the health pools of mobs to compensate for the damage loss.

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Posted by: morrolan.9608

morrolan.9608

Seriously though, AoE damage needs to be nerfed for PvP reasons.

Not IMHO, I mainly WvW and I have no problem at all with the amount of aoe damage.
If there was a problem where are the complaints about it?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Nemisis.4690

Nemisis.4690

So, you want to nerf all of PVE for some pvp problems? I don’t think I’ll stick around for much longer then; so sick of one side affecting the other in negative ways. With the current state of the game, crap rewards, DR, bugs, unnecessary gold-sinks, less than 0 % chance of anything worth a crap, i can say without hesitation i will be uninstalling gw2 and never looking back.

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Seriously though, AoE damage needs to be nerfed for PvP reasons.

Not IMHO, I mainly WvW and I have no problem at all with the amount of aoe damage.
If there was a problem where are the complaints about it?

I’ve seen complaints about AoE, but then, I’ve seen complaints about just about everything on these forums. ArenaNet stated a while back that they were looking into AoE damage being too high, I think that was in response to sPvP concerns though.

We don’t actually know the extent of the nerfs just yet, some skills may be untouched and others heavily nerfed. Your opinion is your own, as is mine, but I found WvW to be so much better when everyone was low level. Damage to health ratios were much better, letting large groups actually fight instead of steamrolling each other by surprise. AoE and culling make for very fast, and very boring fights. Culling will probably take longer to fix, so it seems AoE damage is the solution.

I would rather see health pools tripled to be honest, but AoE damage being nerfed is good enough for me. Who knows, ArenaNet might be nerfing AoE damage for different reasons, but in my opinion, it is needed, at least for PvP.

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Posted by: Horheristo.3607

Horheristo.3607

Oh man, never taken seriously.
Can we please stay on topic?

Also why do guardians hit foes around them multiple times with Whirling wrath? I thought they throw projectiles and each one should hit individually?

I did some WvW today, and a warrior spinned on me, he was only half a milisecond on top of me but fully hit me for 4k dmg, it should count as 1 hit per spin I think.

I’m giving you gold here Anet, don’t mess up next build.
Do the right thing.

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Posted by: merlessence.1876

merlessence.1876

I do not see why you are doing this at all. Just because some people can’t dodge or see fireballs raining down on their heads? You claim it is to balance the classes out. Well ele only has power going for it. You take that away and we are just targets.
You might as well take out heavy armor and light armor too and make everyone balanced with medium armor only.

I am sorry but I do not see this as being fair at all to us ele and any other class that does aoe. And also since I am on a thought roll, are you going to balance the monsters aoe? Giganticus lupis does not seem fair to me with all the damage it does……

Thanks for taking both of my suggestions out of the discussion topics for the second part of the live discussion

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

AoE will get nerfed, followed by QQing going up. Then another class will get nerfed, followed by more QQing…get my drift?

Proud member of Legion of Honour XIII

Do not click this link!

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Posted by: plasmacutter.2709

plasmacutter.2709

AoE will get nerfed, followed by QQing going up. Then another class will get nerfed, followed by more QQing…get my drift?

We can use GW2LFG for non-veteran skritt caves in queensdale!

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Posted by: killcannon.2576

killcannon.2576

So essentially this post should be renamed “Long live the Zerg” the people who want to see aoe nerfed want bigger zergs is what I have seen from various posts. Nothing to see here, move along.

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Posted by: darkace.8925

darkace.8925

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Throughout the entirety of military history there have been instances where one force was outmatched by superior strength. Do you know what the did? The good ones adapted their tactics while the bad ones became footnotes in history.

From what I can tell, WvW is supposed to be a tactical affair. Instead repeatedly charging headlong into that large enemy group you know to contain several players capable of inflicting area of effect damage, adapt your tactics.

Or just * and moan about how unfair area of effect damage is and wait for ArenaNet to dumb it down.

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Posted by: LHound.8964

LHound.8964

Elementalists are owning everything with their AoE’s…

so…
Lets NERF all the AoE classes! Brilliant!!!
Necromancers are the ones you are going to love this change the most!

Love this zerg friendly changes… simply love it!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Chopps.5047

Chopps.5047

You know what the funny thing is? It is the fact that barely anyone complains about AoE OPness, yet these guys at Anet think it is a good idea to nerf them.

I myself main a DD ele and AoEs are not causing the “OPness” . What makes the DD ele strong are our heals, boons and condition removal. If you reduce the AoE effectiveness, all you will be doing is making staff eles even more obsolete.

Rangers have been complaining about pet/spirit deaths to AoE since day 1, pal.

Do you teach? I teach. A lot of times a student will complain about concept A not making sense when in reality they misunderstand concepts B and C that lead to confusion with A.

I think that’s similar to the GW2 playerbase. They see issues and assume that direct thing must change for it to work. The fact is, ANET is smart enough to fix the things that REALLY matter, thus making the game all around better and, maybe, answering your concern—not in the way you might expect—but in a way that gets to the root of the problem.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Individual AoE damage isn’t the problem, the problem occurs when 20 players all stack AoEs in the same space. In WvW, there are guilds out there that stack the best AoE classes and can wipe out large groups of players in seconds. This change will make combat in sPvP and WvW far more involved and enjoyable.

Throughout the entirety of military history there have been instances where one force was outmatched by superior strength. Do you know what the did? The good ones adapted their tactics while the bad ones became footnotes in history.

From what I can tell, WvW is supposed to be a tactical affair. Instead repeatedly charging headlong into that large enemy group you know to contain several players capable of inflicting area of effect damage, adapt your tactics.

Or just * and moan about how unfair area of effect damage is and wait for ArenaNet to dumb it down.

Do you play WvW at all? That situation you just described is how PvEers think World PvP works. Only a moron would use tactics such as those you described, and organised PvPers aren’t morons. They spend their free time adapting to changing tactics while you PvEers spend yours grinding the same boring content again and again.

The good guilds stealth & portal into the middle of an enemy force and annihilate them in seconds with AoE. They can drop dozens of players before they even render due to culling. The only telltale is the game gets sluggish a second before red numbers start jumping out of your player, then you are downed along with everyone else in the vicinity. Then the other team appears out of thin air, several seconds late. It is a brilliant use of game mechanics, and very admirable for guilds that execute it well, but it sucks the life out of combat.

Want to suggest a counter to that, saying as you think you know something about military tactics?

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Posted by: ThiBash.5634

ThiBash.5634

Want to suggest a counter to that, saying as you think you know something about military tactics?

Easy, throw down your own AoEs on the portal where they’re all supposed to appear.

As for the rendeing, you don’t balance the game based on server performance issues. You fix the server.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: CobaltSixty.1542

CobaltSixty.1542

Nobody complains about things that make them win.

Why the kitten would you?

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Posted by: Frotee.2634

Frotee.2634

Again – if AoEs are such a problem in WvW, why not split up the skills instead of frustrating the whole PvE crowd? Or at least most of their scholars…because we don’t have that many viable non-AoE builds.

Polka will never die

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Posted by: ThiBash.5634

ThiBash.5634

Nobody complains about things that make them win.

Why the kitten would you?

But they do complain about stuff that causes them to lose…and there have been almost 0 complaints of people losing due to AoE…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Kardiamond.6952

Kardiamond.6952

Some class have 80% of their skill being AoE.

Just take Engineer, Necromancer, Elementalist.

That will nerf them really hard. It’s not lik they have multiple option, they HAVE to use AoE, they can’t just auto attack.

Did you hear people crying about BS thief in WvW? Now they will cry even more.

Not like they already nerfed my grenade damage by 30%.. Oh wait they did.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Zantetsuken.9051

Zantetsuken.9051

Want to suggest a counter to that, saying as you think you know something about military tactics?

Easy, throw down your own AoEs on the portal where they’re all supposed to appear.

As for the rendeing, you don’t balance the game based on server performance issues. You fix the server.

Good idea, because the moment the portal goes down, the other team usually waits 5-10 seconds for everyone to notice it before they jump through :P

It is easy to ‘fake’ a portal by placing one down as a decoy, and using another placed behind to attack. Using TS, you can co-ordinate when to buff up and when to stealth, just before dropping the portals. Not that this is even necessary given the speed you can get through a portal.

The moment the portal exit goes down, the waiting group all hit F at the same time and bomb the area before the defenders even see the portal. Nice try, but your idea is on par with ’don’t stand in the AoE’ :P

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Posted by: Moderator.6837

Moderator.6837

Hello,

As this thread is not inviting to constructive & healthy discussion, it is now closed.

Please help keep these forums a productive and friendly place by posting in a respectful tone.