Nerf Lyssa?
Why? She’s the only remotely interesting Temple event.
It is indeed much more satisfying and also faster to get her down with only 5-15 people. But i fear the time when you can no longer have this number of people is coming with the dawn of the megaserver
I agree with both posters:
- I like the mechanic because it is fun coordinating the seals,
- I try to ignore this temple if the train is too big because it scales sooo much that it becomes irritatingly boring and frustrating instead of challenging.
So yes, I would be happy if the event took around the same time with both zerg and 5-10 people.
No – then players would be complaining that Lyssa is too easy.
Please stop.
Hello.
Well it seems like when killing Risen Pristess of Lyssa it takes about 5-10 minutes only with a small group of 5 people.
But this almost never happens, usualy its 30-50 people zerk, and the event scales so much it takes 20-30 minutes just to kill the Risen Priestess + side events take like 10 minutes longer.
Everybody i ask says they dont have any problem with an temple.. but Lyssa.
It just takes too long, Maybe her healthpool is same as Statue of Dwayna for example, but dont forget she teleports and blocks all the time, so we hit only 25% of the time.
Thanks for reading.
Then that means you CAN’T JUST ZERG HER DOWN. Try getting the fight coordinated.
No – then players would be complaining that Lyssa is too easy.
Please stop.
But why do I get better loot from Frozen Maw (3-4 rares) than from Lyssa (1 rare)? Other temples don’t even require 3-place coordination to succeed.
And yes, I’m drowning in dragonite and everyone can get it from other temples as well.
Then that means you CAN’T JUST ZERG HER DOWN. Try getting the fight coordinated.
The problem is not with coordination. The problem is that AFTER the coordination, it simply scales so much that it takes too much DpS to kill regardless of what you do. Same as with other world bosses, by the way – the extremely long Inquest Golem or Frozen Maw as examples – but Lyssa gets the scaling to an extreme degree even if we ignore the champion monkeys thing.
(edited by Lishtenbird.2814)
No – then players would be complaining that Lyssa is too easy.
Please stop.
But why do I get better loot from Frozen Maw (3-4 rares) than from Lyssa (1 rare)? Other temples don’t even require 3-place coordination to succeed.
And yes, I’m drowning in dragonite and everyone can get it from other temples as well.
Can I say this, it depends. It has nothing to do with the fight and more to do with random number generators. It is not the fight and everything to do with you.
I mean I was in a guild bounty and I got an Ascended trinket as a drop.
lol lets not talk about the fact that when even 30+ people in an event, veterans are way harder to kill than champions.
lol lets not talk about the fact that when even 30+ people in an event, veterans are way harder to kill than champions.
But what you have there is Lyssa, several champions AND several Veterans, so it is a fight that needs more coordination and less mindless zerg attitude.
No – then players would be complaining that Lyssa is too easy.
Please stop.
But why do I get better loot from Frozen Maw (3-4 rares) than from Lyssa (1 rare)? Other temples don’t even require 3-place coordination to succeed.
And yes, I’m drowning in dragonite and everyone can get it from other temples as well.
I would argue that the opening of the Karma vendor and access to the goods at Lyssa would be far more valuable than a few extra rare items from frozen Maw.
lol lets not talk about the fact that when even 30+ people in an event, veterans are way harder to kill than champions.
But what you have there is Lyssa, several champions AND several Veterans, so it is a fight that needs more coordination and less mindless zerg attitude.
Im not stupid, not mindlessly zerking all i see.
Attacking just Lyssa, evading attacks, turning when blinding like most of the people.
That being said, Lyssa scales just too much, and many people think and feel the same.
It’s not the scaling, but rather the coordination. I will explain.
Mindless boss events with 0 mechanics are zerged down rather quickly. As you know, the bosses scale to the players present. However, Lyssa has some rather fun/interesting mechanics to her. Because of this, many bad players either die/down or are unable to keep DPS uptime. You end up with maybe 40 players present but only about 20 of them actually alive/dealing constant (and acceptable) damage. The boss scales for the 40 players present but there are only really 20 of them contributing.
This can be seen at any boss in the game with mechanics beyond ‘Spam 1’. It is the same reason that bosses like the Assault Knights, Teq, Wurm, etc… caused so much frustration. The smallest need for coordination and understanding of mechanics causes about half the present players to carry the other half.
Example: So, let’s say you have 50 players at an event. The event will scale for the difficulty estimated for 50 players (this isn’t taking DPS gear into account). Now, when 10 of those players are always down/dead, another 10 are not able to do enough damage or keep DPS uptime, and another 5 are lagging too much to contribute, you end up with only 25 players trying to do enough damage 50.
lol lets not talk about the fact that when even 30+ people in an event, veterans are way harder to kill than champions.
But what you have there is Lyssa, several champions AND several Veterans, so it is a fight that needs more coordination and less mindless zerg attitude.
Im not stupid, not mindlessly zerking all i see.
Attacking just Lyssa, evading attacks, turning when blinding like most of the people.
That being said, Lyssa scales just too much, and many people think and feel the same.
You need to also look out behind and around Lyssa too. As I said, Champs and Veterans spawn around here and they can to a lot of damage to you very quickly.
I don’t feel it is any worse than Grenth or any of the others.
It’s not the scaling, but rather the coordination. I will explain.
Mindless boss events with 0 mechanics are zerged down rather quickly. As you know, the bosses scale to the players present. However, Lyssa has some rather fun/interesting mechanics to her. Because of this, many bad players either die/down or are unable to keep DPS uptime. You end up with maybe 40 players present but only about 20 of them actually alive/dealing constant (and acceptable) damage. The boss scales for the 40 players present but there are only really 20 of them contributing.
This can be seen at any boss in the game with mechanics beyond ‘Spam 1’. It is the same reason that bosses like the Assault Knights, Teq, Wurm, etc… caused so much frustration. The smallest need for coordination and understanding of mechanics causes about half the present players to carry the other half.
Lyssa requires zero coordination past getting the three capture points; after that it’s your standard zerg fight. She does not have special mechanics like Teq or Wurm and it’s not a difficult fight in the way that Grenth is. Grenth is a fight where you get half of the players dead/not contributing (b/c they’re being one-shot.) I’ve been doing temples for a long time now and you simply do not see the same problem at Lyssa, particularly on nights like last night where she didn’t even summon the gorillas.
Lyssa blocks/dodges/evades 75% of what you hit her with no matter what you do. If you’re melee you spend most of the fight just chasing her around. No amount of coordination changes that. Not to mention Corrupted Gaze, which does nothing but needlessly prolong the fight (she likes using it right at the start and end.) You can have 100% of the zerg attacking just her and it’ll still take forever. I’ve seen it over and over; the only way to speed up this fight is to bring less people.
She overscales; plain and simple. Sorry, but comparing this boss to Teq and Wurm is just a joke. Those require real coordination. Lyssa is just a troll.
(edited by Kalarchis.8635)
lol lets not talk about the fact that when even 30+ people in an event, veterans are way harder to kill than champions.
But what you have there is Lyssa, several champions AND several Veterans, so it is a fight that needs more coordination and less mindless zerg attitude.
Im not stupid, not mindlessly zerking all i see.
Attacking just Lyssa, evading attacks, turning when blinding like most of the people.
That being said, Lyssa scales just too much, and many people think and feel the same.You need to also look out behind and around Lyssa too. As I said, Champs and Veterans spawn around here and they can to a lot of damage to you very quickly.
I don’t feel it is any worse than Grenth or any of the others.
I always look around for the Gorillas, i almost never ever die due to my carefullness, and its common sense mate.
But its still a fact, Lyssa is just evading, and all meele people do is chasing her around, so frustrating that it takes that long when many people around, it just scales too much.
Why? She’s the only remotely interesting Temple event.
because I’ve been playing for 2 years and only did that event twice. It takes too long and the loot is the exact same as for any other boss event, it’s pointless.
Everything that was a world boss was mindless. We have some now that are not. And sadly they require a good amount of teamwork and timing. I am in no way opposed to this kind of fight. However, I don’t like to have to depend on 30+ random pugs to get timing down. I don’t want the temples to turn into the next Teq. I wouldn’t mind however if this was instanced. But that isn’t likely to happen.
Yeah the problem with lyssa is that she spawns champions, and half of the Zerg stops DPS to get champ bags, which really drags everything out.
This kinda builds upon what Saint said… One of the biggest problems when the zerg hits Lyssa (and most events actually…) people find a spot and stand still spamming #1 until the event ends. Not to mention they stare at her during her invulnerable phase, spawning loads of adds that wreck lots of the weaker players in the zerg. They’re scaling up the boss without putting in the effort to compensate for it, so a large chunk of the players are just dragging everyone else down.
For example, Golem MKII melts with <10 people dropping AoEs and meleeing for double-hits. The moment that stack of 1 spammers on the crates appears, it’s game over. A <5 min fight becomes a >10 min fight for no reason aside from player laziness.
So even assuming there’s a scaling issue, the problem won’t ever be remedied until the 1-spammers in the zerg start carrying their own weight. IMO, buff her so she starts wiping the lazy to the point they’re discouraged so that the rest of us can take her down in a reasonable amount of time.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
For example, Golem MKII melts with <10 people dropping AoEs and meleeing for double-hits. The moment that stack of 1 spammers on the crates appears, it’s game over. A <5 min fight becomes a >10 min fight for no reason aside from player laziness.
You mean, like mesmers who’ve built up 3 Wardens and have no more access to non-destructive skills but GS 1 and 3 only? Or eles who’re dropping AOEs from range? Or the most melee class called rangers?
The other part of the problem is not with 1-spammers. The other part of the problem is that it scales so much that people agree to play content for 5 minutes but disagree to do the same things for 15 minutes for exactly the same reward as it is simply frustrating.
And the problem will get essentialy worse with the megaserver system as there will no more be 4-5-player Golems, but 30-50-player Golems instead.