Nerfed Tequatl loot............

Nerfed Tequatl loot............

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Posted by: Forkada.8376

Forkada.8376

So before the Patch " Better tequatl loot" my guild have 4-6 acsendent weapons from him evry event. We killing him 15+ times and alwasy 4-6 weapons. 100+ ppl from 1 guild.
After patch we kill him about 5-7 times 0 Weapons. Its your better tequatl revard?

Nerfed Tequatl loot............

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Posted by: Ethics.4519

Ethics.4519

So before the Patch " Better tequatl loot" my guild have 4-6 acsendent weapons from him evry event. We killing him 15+ times and alwasy 4-6 weapons. 100+ ppl from 1 guild.
After patch we kill him about 5-7 times 0 Weapons. Its your better tequatl revard?

RNG is RNG.

Anecdotal stories are anecdotal.

RIP in peace Robert

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Posted by: Wolfheart.1938

Wolfheart.1938

RNG is RNG

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

RNG….

…just when you get comfortable with your drops…. it’ll turn around and bite you in the kitten….

Lol really? “My drops changed, they must have stealth nerfed me!” lmao

More like the number generator got reset when they tweaked the reward code and its just not rolling in their favor all the time now.

“The chests awarded for completing the battery events have been improved, and they will now be awarded each time the corresponding event is successfully completed instead of once per day.
The gold and rare-item drops awarded daily for successfully defeating Tequatl have been increased.
The drop rate of the Sunless weapons has been increased significantly.”

They increased the drop rates for other things, which may make the other items seem like they don’t drop as often. Just because they aren’t getting them as often, doesn’t mean it was stealth nerfed. I mean really… nerf an account bound item, yet up the rate of a possible unique instead? Logic….


Post edited by moderator

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by Moderator)

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Posted by: Moderator.9604

Moderator.9604

Hello everyone
We have deleted several comments, as this thread got quite unhealthy. Please, keep this thread productive and polite. Thank you for your understanding.

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Posted by: Ethics.4519

Ethics.4519

What they also fail to understand is that loot IS NOT random in any technical or literal sense.

Very little today is truly random. Computer simulations are also not random, but enough random that we can consider them so.

People like OP see a slight change and freak out, not realizing that 5 of something is too small of a sample when the population is infinite.

RIP in peace Robert

Nerfed Tequatl loot............

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Posted by: Dresden.1736

Dresden.1736

Very little today is truly random. Computer simulations are also not random, but enough random that we can consider them so.

People like OP see a slight change and freak out, not realizing that 5 of something is too small of a sample when the population is infinite.

There’s no denying a small population is inadequate to properly gauge the average, I agree. And my responses weren’t an attempt to validate his conclusion, either. It was simply to invalidate those who are so easily willing to dismiss the idea that loot tables constantly change. I’ve created dynamic models for loot tables which measure inventory and adjust on a BiC scale, so it doesn’t even require manual intervention.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

What a lot of mentally challenged forum users fail to understand in their mountains of ineptitude is the RNG will never, EVER negate the laws of averages. What they also fail to understand is that loot IS NOT random in any technical or literal sense.

Nothing in coding is truly random. I’ll leave it at that. This is neither the time or place to have a full development discussion. Not to mention, trying to explain anything that technical to most people goes right over their head.

I used to work as an app developer for Kabam, and each of our games thrived on people’s addiction to gambling on RNG boxes. The (pseudo) random number is only a factor of what goes into the output. There is far more emphasis on the weighting of the input variables which drives the output. Weights are table-driven and can be made on the fly, and it would be less than a minutes worth of work to change the weight of your best input from 1 to .1. We constantly monitored the volumes of the output and adjusted weights as we deemed necessary, and if you don’t think every other gaming company out there doesn’t do the same thing, you are as naive as child.

People need to stop assuming gaming developers and producers are in it for the user’s best interests. The sooner you all realize we are in it to maintain the largest profit while keeping a stable and healthy userbase, the sooner you’ll stop getting shafted. We are in it for the money – we are not a charity.

Businesses are in business to make money. It’s a simply fact. However, not all business are in business to screw their customer either…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Nerfed Tequatl loot............

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Posted by: Ethics.4519

Ethics.4519

Very little today is truly random. Computer simulations are also not random, but enough random that we can consider them so.

People like OP see a slight change and freak out, not realizing that 5 of something is too small of a sample when the population is infinite.

There’s no denying a small population is inadequate to properly gauge the average, I agree. And my responses weren’t an attempt to validate his conclusion, either. It was simply to invalidate those who are so easily willing to dismiss the idea that loot tables constantly change. I’ve created dynamic models for loot tables which measure inventory and adjust on a BiC scale, so it doesn’t even require manual intervention.

I believe I was agreeing with you, or at least trying to.

RIP in peace Robert