Nerfed every farming idea without fail.
All these threads come up again and again and they have the same answer.
After the champion purses were introduced the players noticed that the rewards were too generous (when using zergs on group content) and made trains to cash in, immediately, in large numbers. The designers noticed it too and made fixes many months later. So everyone could see that it was too generous, and that is why it was popular, and it has inevitably been fixed. End of story.
If you’ve got complaints about farming then consider this. Farmers gravitate to the points in the game where the rewards for challenge/time are most generous. These are always going to be the points in the game that are out of balance and the most likely to get rebalanced later.
The only things that you can farm is :
1. WvW – Assuming you have a massive zerg and the enemy has a nice sized zerg that continuly wipes to you or flips stuff that you can re-flip. People who call EoTm are crazy, its nothing close to a real farm. However, this WvW Scenario is rare and likely only on fridays during K-Train or sometimes rarely on a big server during LS
2. Trading Post
Every other type of farming has DR in it. Since WvW rarely gives rewards and in fact is unrewarding most of the time, even though its open to 24/7 farming should not be nerfed. However, please nerf TP. Allow only “X” listings per day. Or allow a total of 20G per day to be listed, in reality I make about 5-7G max per day on TP. However, to bypass the 20G cap, one could list 1 item for over 20g, once per day so you could list your dusk, etc…but then you couldnt also list the tons of other items you powerbought.
Something must be done. Idc, if my TP idea isnt perfect, neither is the other nerfs so nerf TP asap, and even though WvW is farmable in theory, its not in practice so leave it alone.
All these threads come up again and again and they have the same answer.
After the champion purses were introduced the players noticed that the rewards were too generous (when using zergs on group content) and made trains to cash in, immediately, in large numbers. The designers noticed it too and made fixes many months later. So everyone could see that it was too generous, and that is why it was popular, and it has inevitably been fixed. End of story.
If you’ve got complaints about farming then consider this. Farmers gravitate to the points in the game where the rewards for challenge/time are most generous. These are always going to be the points in the game that are out of balance and the most likely to get rebalanced later.
You act as if I didn’t know this already. I am aware of why farming gets nerfed.
That is NOT the issue.
The issue is the fact that farming continues to get nerfed time after time while people that flip items on the trading system are left unscathed. Their “farming method” has always been the same and has never been nerfed and yet it produces a MUCH HIGHER amount of gold into the game than “true farming” ever could. Yes trading uses gold that is already in the game but with the listing fees, what does it matter?
I simply don’t understand why players that farm via combat are reduced to ashes while players that farm via trading get to shine bright.
Their are other farms.
I won’t say where but if you are able to find them you can make some good gold. And when you do, do NOT tell your friends, do NOT tell your guild mates, and do NOT post it on the forums. Keep it to yourself, profit off it, and let the rest of the community suffer. Welcome to the dark side… err sorry. Wrong game.
Seriously though. Their are some farms still around. Explore a little and keep an eye out. I think you will be surprised what you can do if you are a little creative.
There needs to be DR on the TP too.
I.E. List 10 ectos per day = 10 % tax. List 30 ectos per day = 15% Tax. List 50 ecto per day = 20% Tax. List 100 ectos per week = 40% Tax.
List 10x 100g items per week = 30% Tax. List 1 100g item per week = 5% Tax.
Something that scales like PvE, Something that DR’s, Something that stops farming, Something that stops Power-Trading, etc. Anything would be welcomed.
All these threads come up again and again and they have the same answer.
After the champion purses were introduced the players noticed that the rewards were too generous (when using zergs on group content) and made trains to cash in, immediately, in large numbers. The designers noticed it too and made fixes many months later. So everyone could see that it was too generous, and that is why it was popular, and it has inevitably been fixed. End of story.
If you’ve got complaints about farming then consider this. Farmers gravitate to the points in the game where the rewards for challenge/time are most generous. These are always going to be the points in the game that are out of balance and the most likely to get rebalanced later.
You act as if I didn’t know this already. I am aware of why farming gets nerfed.
That is NOT the issue.The issue is the fact that farming continues to get nerfed time after time while people that flip items on the trading system are left unscathed. Their “farming method” has always been the same and has never been nerfed and yet it produces a MUCH HIGHER amount of gold into the game than “true farming” ever could. Yes trading uses gold that is already in the game but with the listing fees, what does it matter?
*I simply don’t understand why players that farm via combat are reduced to ashes while players that farm via trading get to shine bright. *
The reason is pretty simple. Farming in the traditional sense produces new goods and currency into the game while playing the BLTP simple has goods and currency change hands. The former causes inflation the latter does not.
TP takes time and constant research to work. Dungeons still require effort, practice and knowledge to truly benefit from…
Champ trains require you to know how to run in circles. Yes, that’s it.
See why they are getting nuked now?
Flipping on the TP does not introduce more gold to the economy, the gold you make came from another’s wallet, it’s a zero sum game.
Actually, it takes gold out of the economy because of the trade tax. Flipping actually helps to stabilise the economy because it doesn’t cause prove fluctuations as the flipper is just playing the buy/sell margin, acts as a gold sink, and keeps buy/sell margins relatively in check.
Anet wants everybody to make their gold through gems. Simple. If a large part/most of the players are able to get whatever stuff they want without buying gems, this game dies.
With that point of view, Anet benefit if just some of the players are able to accumulate enough gold to never have to buy a single gem. That minority act as a massive gold sink, both in doubling/tripling tp taxes on whatever they are flipping/speculating on, but also keeping the prices as high as possible.
This is just speculating from my side, Anet is the only one who knows for sure. I just find this somewhat logical, and as long as Anet seems happy with the tp I assume its working as intended.
Flipping on the TP does not introduce more gold to the economy, the gold you make came from another’s wallet, it’s a zero sum game.
Actually, it takes gold out of the economy because of the trade tax. Flipping actually helps to stabilise the economy because it doesn’t cause prove fluctuations as the flipper is just playing the buy/sell margin, acts as a gold sink, and keeps buy/sell margins relatively in check.
Pretty much. Without mass flipping we’d see actual inflation (not just supply and demand at play) since currently power traders are likely the biggest gold sink in the economy as 15% of every purchase and sale is taxed (removed from the economy). To DR trading would require significant changes in loot tables and massive reductions on loot (which is already fairly poor) to compensate that 15% tax on the mass purchase and sales those players make every day.
Actually is more than anet ignores effect of TP on normal players.
Nobody plays a game when it becomes too unfun.
And previous threads showed a lack of communication between developers.
So if you don t (as usual) open thousands posts about an issue, it gets just moved in the TP section where you will be discouraged by 3-4 players to post there, so they can preserve the status quo in wich TP is the leading part of GW2 rather than fighting (pve/www/pvp).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Not every idea yet. For example there’s still a bunch of whiney farmers next to the pig iron mine, demanding from people to fail the event, so the loot gets better. My new personal quest is to complete this event as often as it’s humanly possible, ofc.
William S. Burroughs
Even as someone who’s bought gems for gem to gold(full time job = money > time). I find there inclusion “reminding” people they can trade gems to gold in their update message while at the same time directly or indirectly nerfing in game money making sources in absolutely TERRIBLE taste.
I’m surprised the forum user base isn’t bend out of shape more.
JQ