Nerfing Warrior regen...why Anet!? WHY!?
forgot to mention the thief and Mesmer being unstoppable is for small roaming groups…a good necro makes it even more ridonc…
And back to the main topic…sorry thieves for bashing on your class…
Yes Warriors have tons of survivability with certain builds…shout builds….stance builds…to name two…but regen is so vital in some builds to keep them alive…
still ranting, still excited with all the changes to come in April, two sigils in a two-hander = AWSOMESAUCE! just don’t agree with nerfing Warrior regen that’s all…we get tab targeted too quick in sPvP and WvW as is…
At least skills and traits are easy to replace… and there isn’t a shortage of other places to grab a regen boost (food). My assassin’s ascended armors and weapons and all the exotic assassin gear on my account, however… that’s going to set me back a month. Guess at least this time I didn’t dump real money into what they’re taking away -.-
I never found any issue with regen being imbalanced, so this change confuses me quite a bit. I will say it seems like every balance pass they nerf the warrior in some way, nerfing upsets people, buff underused skills instead. If you find that warriors are using healing signet too much, then that is because the other heals are just not appealing enough.
warrior op nerf needed ty goodbye
I could say the exact same thing about every class, especially Thief.
Can you elaborate on why you personally think warriors are over powered?
Go roll an super slow ele with no health and dysfunctional traits and see if you come back here crying about the OP warrior after.
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
I find the sustain of Mesmers to be significantly hogher than warriors. Guardian sustain is higher, ele sustain is higher higher. No one is complain about the classes, you know why because they are not warriors.
warrior and we’re the best class” Eugene
Come on you got TWICE more health than an ele and all your skills do equivalent damage in instant casting time (ele skills half as powerful as hundread blades take 5 seconds to cast). On top of that Warriors can run away from battle faster than all other classes. A small regen nerf isn’t even going to be noticeable.
Come on you got TWICE more health than an ele and all your skills do equivalent damage in instant casting time (ele skills half as powerful as hundread blades take 5 seconds to cast). On top of that Warriors can run away from battle faster than all other classes. A small regen nerf isn’t even going to be noticeable.
No warrior skills are instant casts. Also I disagree that warrios do more damage than eles? You are joking right? You must me confusing us with theifs. Who uses 100 blades outside of PVE? Are we really debating that 100 blades does more damage than lighting hammer ele? Warriors have to run other classes simply disappear or blink or teleport away? Doesn’t sound fair to me.
Its not just a small regen nerf is a compilation of this and other nerfs combined into one whole thing.
Its this kinda new player thinking that ANET listens to. Person above doesnt know what they are talking about anet listens to them then nerf come.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
I find the sustain of Mesmers to be significantly hogher than warriors. Guardian sustain is higher, ele sustain is higher higher. No one is complain about the classes, you know why because they are not warriors.
The problem is that warriors get high sustain for relatively nothing. Other classes have to build their characters around sustain in order to achieve it and that means giving up other things(damage, mobility, etc). On my warrior I can have high damage, high mobility, high sustain(healing), high group utility, and high survivability(health/armor) all in the same build.
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
Yep. Cause the constant, entirely passive, regen signet isn’t for those who like things simplistic and easy…
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
I find the sustain of Mesmers to be significantly hogher than warriors. Guardian sustain is higher, ele sustain is higher higher. No one is complain about the classes, you know why because they are not warriors.
The problem is that warriors get high sustain for relatively nothing. Other classes have to build their characters around sustain in order to achieve it and that means giving up other things(damage, mobility, etc). On my warrior I can have high damage, high mobility, high sustain(healing), high group utility, and high survivability(health/armor) all in the same build.
Ya but you are forgeting that warriors don’t have anything besides Hp and armor and their own body to mitigate damage. They have no protection, no aegis, no stealth, no blinks or teleports, no clones, no pets, no vulnerabilities. (endure pain zerkers stnce are not invuln skills) no access to regen boon, no water fields, no healing symbols, no death shroud. In fact warriors have access to none of these mechanics that off more survivability than HP and Armor and Healing signet.
Any other profession that uses these other mechanics to the fullest potential can have more damage mitigation that a warrior who just has High base hp. The issue is you guys are not using them and complain that warriors are OP go figure.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The Regen Nerf wasnt big enough. They don’t hit Wars with gigantic percentage nerfs like they do Thief so be grateful. :P
I rolled a mesmer and went on killing low-level grubs to level.
I rolled an ele and had to go craft not to get killed by same-level mobs.
I then rolled a warr and steamrolled +3-4 level mobs rarely even using healing.
So maybe, because highest-armour highest-dps warrs are just a slightest bit overpowered?
I rolled a mesmer and went on killing low-level grubs to level.
I rolled an ele and had to go craft not to get killed by same-level mobs.
I then rolled a warr and steamrolled +3-4 level mobs rarely even using healing.So maybe, because highest-armour highest-dps highest-mobility warrs are just a slightest bit overpowered?
fixed to further clarify OPness. :P
I rolled a mesmer and went on killing low-level grubs to level.
I rolled an ele and had to go craft not to get killed by same-level mobs.
I then rolled a warr and steamrolled +3-4 level mobs rarely even using healing.So maybe, because highest-armour highest-dps warrs are just a slightest bit overpowered?
lmao
sir , u just make my day after i read those update to my guardian.
Kalau kamu bisa membaca ini, kamu sudah menghabiskan waktumu untuk hal yg tidak penting :D
fixed to further clarify OPness. :P
Ah yes, that part swished past me too fast to remember.
sir , u just make my day after i read those update to my guardian.
Probably should try a guardian when char slots go on sale, so that I get the idea of both the warriors and the classes-who-help-warriors.
A nerf to Healing Signet would not have been necessary if the buff given to the skill last year had not been done in violation of ANet’s stated intent with regard to buffs and nerfs. They’ve said more that once they want to use small, incremental changes rather than massive swings. However, the buff to Healing Signet increased its tick from ~200 to ~390 — a ~95% increase. At least the nerf is a much smaller number.
Where are you even getting this information? I thought they released Trait info and that was it for now? Is the another announcement that isn’t posted here yet?
If not, stop worrying about something you don’t know will happen maybe?
Where are you even getting this information? I thought they released Trait info and that was it for now? Is the another announcement that isn’t posted here yet?
If not, stop worrying about something you don’t know will happen maybe?
http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
There was a livestream today.
Where are you even getting this information? I thought they released Trait info and that was it for now? Is the another announcement that isn’t posted here yet?
If not, stop worrying about something you don’t know will happen maybe?
It was confirmed in yesterdays ready up, why u thinking we are talking about it?
Where are you even getting this information? I thought they released Trait info and that was it for now? Is the another announcement that isn’t posted here yet?
If not, stop worrying about something you don’t know will happen maybe?
They’re releasing more news bit by bit. Keep an eye here. https://www.guildwars2.com/en/the-game/releases/feature-packs/
Yak’s Bend Server
Crimethink [ct]
Where are you even getting this information? I thought they released Trait info and that was it for now? Is the another announcement that isn’t posted here yet?
If not, stop worrying about something you don’t know will happen maybe?http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
There was a livestream today.
ah ok thanks
Where are you even getting this information? I thought they released Trait info and that was it for now? Is the another announcement that isn’t posted here yet?
If not, stop worrying about something you don’t know will happen maybe?They’re releasing more news bit by bit. Keep an eye here. https://www.guildwars2.com/en/the-game/releases/feature-packs/
ah great thanks for the link
Ya but you are forgeting that warriors don’t have anything besides Hp and armor and their own body to mitigate damage. They have no protection, no aegis, no stealth, no blinks or teleports, no clones, no pets, no vulnerabilities. (endure pain zerkers stnce are not invuln skills) no access to regen boon, no water fields, no healing symbols, no death shroud. In fact warriors have access to none of these mechanics that off more survivability than HP and Armor and Healing signet.
Any other profession that uses these other mechanics to the fullest potential can have more damage mitigation that a warrior who just has High base hp. The issue is you guys are not using them and complain that warriors are OP go figure.
Actually, you have several modes of sustain and protection. Regen is actually available in spades if you use banners. You have a series of blocks on mace main hand and sword off-hand, not to mention a 3 sec block on shield off-hand, all the basic equivalent to aegis. You have area of effect and single target weakness, which mitigates damage. Signet of Stamina gives you more evades constantly and passively. Rampage is a clutch survival transformation if you would ever use it. Now combine all of this with high mobility, solid condition removal, the widest variety of AoE control effects of any profession, and yes, Endure Pain.
The problem isn’t that you don’t have damage mitigation and so you need a powerful healing signet. The problem is that healing signet is so good, that you aren’t even aware of how to mitigate damage any other way. You don’t even know your own class because next to nothing that I mentioned allows for a maximum output of damage, therefore, it is somehow out of your field of view.
The Regen Nerf wasnt big enough. They don’t hit Wars with gigantic percentage nerfs like they do Thief so be grateful. :P
Because it’s an unjustified nerf based on the constant amount of qq flooding on the forums that made anet turn.Not because the skill in itself is op,because it isn’t.Any ticking condition,+ poison deals with hp regen.But people are to lazy to actually spend time taking into account when the best time is to use what,like some people are triggerhappy with condi’s when someone pops berserk and than come rage to the forum about how op berserk is.
Warriors crying about nerfs, when their solution to their overpoweredness was to buff all other classes, because you know, this way they can say, warriors are in a nice spot, just everyone else is underpowered.
“Wut does that mean, I has to heal mysulf? Ain’t nobody got time for that. Need to faceroll damage. Killing stuff is fun, healing is not!”
Seriously warrior is easy to learn and easy to master, god forbid, it would be balanced to be on par with other classes…
The Leveling & Open World Compendium
Excellent. Warrior tears sustain me.
In all seriousness, I can’t believe that warriors come here in here and complain about the nerf while keeping a straight face. I would break down laughing mid-sentence. Your class was incredibly overpowered in PvE (somewhat in PvP as well) and it was only a matter of time till that got changed.
Did it never occur to any of you how odd it is that your character has excellent damage, defense, sustain and speed all at once? While other classes struggle to fill just one of these niches.
I don’t think warriors need to learn to play. I think there are many, many good warriors out there. But what I see from these responses is that the warriors that support this change or don’t care, are those that seem to have played other classes and understand why nerfing warriors to some extent is necessary. Warriors can very simply do things in an easier fashion than other classes are able to. And most of the time, in a FASTER fashion. Defend it all you like, an imbalance is an imbalance.
And my Alter-Ego- Kyoryu Gold, Mesmer, Thundering Hero, wielder of the Legendary Meteorlogicus!
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
I find the sustain of Mesmers to be significantly hogher than warriors. Guardian sustain is higher, ele sustain is higher higher. No one is complain about the classes, you know why because they are not warriors.
The problem is that warriors get high sustain for relatively nothing. Other classes have to build their characters around sustain in order to achieve it and that means giving up other things(damage, mobility, etc). On my warrior I can have high damage, high mobility, high sustain(healing), high group utility, and high survivability(health/armor) all in the same build.
Ya but you are forgeting that warriors don’t have anything besides Hp and armor and their own body to mitigate damage. They have no protection, no aegis, no stealth, no blinks or teleports, no clones, no pets, no vulnerabilities. (endure pain zerkers stnce are not invuln skills) no access to regen boon, no water fields, no healing symbols, no death shroud. In fact warriors have access to none of these mechanics that off more survivability than HP and Armor and Healing signet.
Any other profession that uses these other mechanics to the fullest potential can have more damage mitigation that a warrior who just has High base hp. The issue is you guys are not using them and complain that warriors are OP go figure.
I’m sorry but when you have a base HP and toughness that high you don’t need it not to mention you do have them anyways. Do you not know your class? Other classes have to have all of these things to make it equal to the amount of sustain your toughness and vitality is but the difference is that they have to use these skills in combat to have it while you can just sit there and not worry about it because you have the most passive ridiculous healing signet in the game as well as your high base vitality and toughness and just focus on outputting damage and not worry about using abilities to keep your sustain. And did I not mention that you do have these abilities anyways? Oh ya. Lawl
I never found any issue with regen being imbalanced, so this change confuses me quite a bit. I will say it seems like every balance pass they nerf the warrior in some way, nerfing upsets people, buff underused skills instead. If you find that warriors are using healing signet too much, then that is because the other heals are just not appealing enough.
At first I think like you too. But when you try to duel with other warrior and you knock down. You will know how unfair it is and especially no one around to catch that warrior to stop full recovery to max hp. (Or maybe if that warrior success to run away using spam movement skills to run away at you or your teammate. PvE is not a problem though.)
I don’t think that changes much, at least for me. I just don’t understand why they have to nerf something that’s good. Warrior doesn’t need nerfs, other classes should be upped imo to work as intended…
warrior op nerf needed ty goodbye
I could say the exact same thing about every class, especially Thief.
Can you elaborate on why you personally think warriors are over powered?
They aren’t the absolute best at everything but they can achieve a very high standard of everything without sacrificing much. Yes, guardians can bunk better than warriors (at least I think so, but I really question why would you need to bunk that hard in PvE), but they have to sacrifice a ton of damage and support for it. Thieves can do better DPS than Warriors but they can’t take a hit anywhere as well as warriors can.
I can’t speak about PvP or WvW much because I don’t play those game-modes much but that’s what I’m seeing in PvE at the moment.
@ Zalman because otherwise there’s power creep and it trivializes a lot of content in PvE, and I would imagine it would make PvP a even bigger mess than it is already.
(edited by Xae Isareth.1364)
Yeah cause the class with the highest base health, highest base armor, highest dps, and highest mobility doesn’t need any nerfs at all…
Once they become a light armor class and have their damage nerfed to necro level and have every one of their mobility traits/utilities/moves removed. then we can talk.
Because it’s OP. Mix the regen trait (adrenaline) + healing signet + healing food + steal health, add to this the fact that you have the best mobility in game and a trait that let you break away from immobilize and you are going to be an unkillable moving beast.
I don’t think that changes much, at least for me. I just don’t understand why they have to nerf something that’s good. Warrior doesn’t need nerfs, other classes should be upped imo to work as intended…
trying to strike a balance without having absurd power creep so a little nerf to one side and a slight up to everything else is maybe the goal.
Healing Signet itself wasn’t the issue but its relationship with cleansing ire and the fact that combustive shot triggered cleansing ire without the need to successfully hit anyone played a factor. Having multiple hambows on the field in spvp also magnified its potency coupled with everything else.
In english: Healing Signet got nerfed because of cleansing ire and longbow, generally used with hambow builds.
Off the record, in my personal opinion.
- if combustive shot required a successful strike against a target, healing signet would have been a none issue
- if you couldn’t stack multiple of 1 profession in tournies healing signet would have been a none issue, because it really only gets absurb when you have multiple warriors doing it due to the relationship between the survivability traits, the stuns, and the risk/reward factor, otherwise its actually quite fine
For everyone who is freaking out about the Healing Signet nerf, I suggest you blame the real culprit here. Hambow.
so, warrior is qqing about thieves but doesn’t even point out what is there to qq about.
start with stealth and you deserve a perma ignore.
A Warrior can easily ignore a casual Thief and most other classes too. I myself play as a Thief since Day1, and barely do any WvW. Even when I do, I meet this situation far more often than I should: fully stacked power sigils, garanteed crit backstab from stealth, full berserk items, 20 stacks of might via signet activation, BAAAM there goes the epic backstab crit on a warrior…
… who just doesn’t even cares most of the time, because the said crit damage is barely visible on his healthbar and regens it back in a matter of seconds. Then turns back, and if I did not go to stealth to run away, be CCs me to death under 3-5 seconds. You have hilariously huge health pool as a warrior, tons of armor and immunity / invulerable utility skills and traits. I’m not even going to mention ridicolously high crit chances given away like candy in traits. No class in GW2 is suppsed to be designed for dumb play, yet the Warrior gets many things for free, things other classes need a skilled player for. If you get to low health with a health pool that big, you deserve to stay that way, and the one who managed to get you there deserves that kill even more. And here we are, a warrior who cries about a 8% health regen nerf. EIGHT PERCENT. That regen should have been nerfed by 30% minimum, up to a 45-50% max, with revisited traits that require the warrior to drop some offensive traits in order to achieve the godlike regen. Still, that class gets all of it for free, as “built in”.
Sorta ranting…
So I’m reading the new stuff coming up for April’s patch release…hoping and praying to all that is sacred that this patch is an April’s Fool joke…why nerf Warrior regen…and at the same time…I love playing a thief and all, but why buff them with more survivability….a decent thief with a decent Mesmer is darn near unstoppable in WvW…so much stealths and backstabs demolishes people as is…a roaming thief – if they know what they are doing can escape almost any situation with stealth and a shortbow…just saying…
Not saying to nerf the thiefs, but making them stronger via increased survivability is not cool…
what are your opinions on this?
Translation: "Why is Anet nerfing my main? They’re not allowed to nerf my main class, because then I’ll only be 3x as good as other classes instead of 5x as good. Also, why buff thieves? They’re like the strongest paper class I’ve ever seen, even though they need a mesmer, an elementalist, and a guardian to keep them alive for more than 2 seconds.
Not saying I want thieves to be nerfed, but why let thieves live longer than 2 seconds by giving them more survivability? That’s not fair."
Yeah, it sounds a bit as if the OP is complaining, that the combo of a mesmer with a thief combined might, after the nerf, be stronger than a single warrior.
Every nerf to warriors brings this game a bit closer to a balanced state. Ever Single Nerf. But we still have a long way to go.
The Leveling & Open World Compendium
Coming soon a New Warrior Complain!
I’m a warrior and I can’t kill warriors because they’re too OP. Nerf pls.
x0x0×0×0x0
I’m very upset about this because it was done under false pretenses. I’m fine with the 8% nerf as long as I know that everones damage is being nerfed aswel as thier insane vigor uptime. What I am not ok with is that it was done because bad players simply complained they couldn’t kill a warrior. When I have ran across many good players that had none of the issues killing my warrior that played the allegedly under powered classes that couldn’t kill me. That were in fact not underpowered but overpowered and badly played.
The typical complaint is warrior bullscharged me and 100 bladed me and I died must nerf warrior. No you are a bad player if you died to that LTP.
And warriors are OP because they can do this, that and the other. They must run a 30/30/30/30/30 build. Just no. There is no warrior build that possess all of the quality that people complain about. Warriors have to make sacrifices too.
Lastly warriors deserve the high HP and sustain because they have no other mechanics other than face tanking with a couple dodges to mitigate damage. Unlinke other professions that have mechanics like steath and protection and boon spaming of regen wth water fields. etc.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
To be honest, I think 8% is a joke. 25% would be more reasonable.
The Leveling & Open World Compendium
In my opinion, we can’t have Warriors running around regenerating passively even better than Guardians.
You won’t even notice this nerf with the changes to Ferocity.
In fact, Healing Signet may feel even more powerful than before now that incoming burst damage is reduced by a good 20%.
Honestly, if you take a look at Healing Signet and why just about every warrior uses it, it isn’t because natural regen is good(and it is) but because of how incredibly underwhelming all of the other Warrior heals actually are(albeit Healing Surge and Deviant Stance have their uses) – especially compared to other classes.
Recently they went over Signets and tried to rework them to add incentive for using the Active ability – except for Healing Signet the active is so horrible and the passive so good that there’s no reason to ever use it. Boosting the Active healing on the Healing Sig isn’t feasible either because then it would straight up outdo Mending or Healing Surge. Its an awkward situation to think about and frankly as a result I would think that ALL of the warrior healing options need to be revisited rather than simply touching Healing Sig
warrior should never be able to have 6 passive heals got 1 on signet, 1 on traits, 1 on armour runes, 1 food, 1 on sword, 1 on each of my banners in a way the banners would make 9 total but they dont realy stack stacks so i count it as 1
Anet is nerfing healing signet because it’s out of line with the warriors’ other healing skills. After the nerf, it will grant roughly the same HP/sec as casting healing surge on cooldown with full adrenaline.
So don’t feel too bad. Warriors still have the best passive healing in the game. Despite the fact that healing over time is supposed to be the guardian/ele thing.
-BnooMaGoo.5690
Isn’t that nerf going to be like… 8%?
I can’t wait to watch all the warriors dumbly stop using it because it suddenly becomes “useless”. It actually makes sense when you consider that everyone’s potential DPS is being lowered as well.