Nevermore IV - Ascalon Dynamic Event Problems

Nevermore IV - Ascalon Dynamic Event Problems

in Guild Wars 2 Discussion

Posted by: meso.5783

meso.5783

I’ve seen other threads about this topic before, but nothing addressing the fact that it actually removes fun from the crafting process of a legendary.

I am on the Nevermore IV collection and the collections have been fun, I love it. Apart from the ones that I am on now. Battle in The Vault and The Battle for Ascalon City.

These are dynamic events that seem to not be on any specific timer according to some of the other posts. So there is no way to know when one can take part in them, not knowing is fine if it’s on a short timer, but I have spent a collective 4 to 6 hours just sitting in the areas, with nothing happening.

In theory I could just sit and do nothing for hours and wait for the events to start, in hopes that they do. But this seems extremely opposite to the whole idea of the collections being something fun and enjoyable.

It doesn’t make sense to me that one should be completely bored, standing in one spot for endless hours in order to progress the collection.

In the other threads about this I couldn’t find any developer response, but even if they just gave some guidelines on what triggers the events or on which timers they are, it may make the process a bit easier to deal with.

At this point I’m losing all motivation to even finish my legendary.

Nevermore IV - Ascalon Dynamic Event Problems

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Posted by: Slartibartfast.5416

Slartibartfast.5416

I’m in the same boat. What the heck pops this event? Seriously.. anyone know? Need to kill Siegemaster Lormar, and there is a serious lack of information anywhere on the web regarding it. All the wiki says is you need to do these other events like destroy trebuchets.. but those are never up, either. So, what starts the chain? Anyone know?

Bueller? Bueller?

I bind all of my keys to Gravedigger and rapidly roll my face across the keyboard while screaming
“I am teh Leetness!” at the top of my lungs, while rubbing baby oil all over myself.

Nevermore IV - Ascalon Dynamic Event Problems

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Posted by: polarbear.2497

polarbear.2497

I believe this was fixed. I submitted a ticket and the reply was that they were addressing it in a patch soon. Shortly after, there was a patch and the very next time I tried, I only had to wait around 10 to 15 minutes for both events to spawn, as well as the one to protect the drake eggs in Wayfarer.

Nevermore IV - Ascalon Dynamic Event Problems

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Posted by: Koomaster.9176

Koomaster.9176

Experienced this myself the other night. Luckily only had to wait ~1hr for one of the events and ~20 minutes for the other.

As a solution, maybe make it so that those who have Nevermore Collection IV active are able to talk to an NPC or interact with something to get the events started. Or even use the red iris we have to collect be the catalyst that starts these events.

Have us take it to an NPC outside of the crypts to talk about it and he tells us where to take it. When we finish the convo with him, Baradin event happens. Afterwards when we take the iris to the viewing hill and place it, the siegemaster events begin.

Seems better than waiting around when you have no idea when the event you’re waiting for begins. As another note these events are SHORT, the crypts one was over within 90 seconds once I began, and siegemaster was ~4 minutes since he was a champ and the event chain needed to be done beforehand which took time. So if you aren’t camping these events you pretty much miss a very short window to get them done. A way to activate them ourselves would be helpful to a lot of players.