New Anti-Aliasing in game. (NVIDIA ONLY)
Been posted already in the Tech Support forum.
http://forum-en.guildwars2.com/forum/support/tech/GW2-AntiAliasing-How-To/first#post2270384
ASUS Sabertooth Z77 | 16GB Corsair Dominator Platinum 1866MHz @ 2400MHz
Samsung 840 PRO 512GB SSD | Windows 10 x64
Holy mother of god, looks like a cg movie… how much do u have to spend to get this awesome game to look like this?
SuperSampling always runs terribly, it’s never been a good option for anything other than 680 or above. Plus, the difference between SMAA and SSAA is minimal in terms of visuals, but SMAA taxes your system way less.
If you want quality Anti-Aliasing with way less of a performance impact, download SweetFX injector, add the game’s library and set SMAA at 1. You can force HDR (high-definition rendering), bloom and realistic light sources at minimal performance cost from there. Just make sure you’ve disabled ingame FXAA as SweetFX won’t run unless you do.
No love for ATI? Its still look about half decent compared to what Crysis 1 is. As if im not wrong, this game been promoted in DX10.
No love for ATI? Its still look about half decent compared to what Crysis 1 is. As if im not wrong, this game been promoted in DX10.
Use SweetFX, it works for all graphic cards
http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html
so what must one do in order to get 30+ FPS in WvW in the 100v100 battles?
Currently, that is pretty hard to do although my comp does it.
That’s what the ingame’s option “Render Sampling” does …
SweetFX’s SMAA isn’t noticeably different and has a very small performance cost. FXAA is terrible, however, and you should replace is ASAP if your GW2 is still using it.
A question: If I select Supersample would FXAA then be applied to the super-image or afterwards? Is it applied on top of the antialiased (x1) native-resolution image after supersampling; or is it applied before supersampling on the (x4) super-image?
It is applied ontop, ingame render sampling is nowhere as good as GPUs
I tried this and for some bizarre reason GW2 runs the exact same performance wise and now I have a excellent crisp looking game
My only issue is that at night if I look at scenery against the sky in LA I get what looks like the marching ants you get in Photoshop when you select something. Is there any way to get rid of this? I’ll put up with it if I have to because the AA makes it worth it but it would be nice if I’m just overlooking some option that would remove them.