New Ascended Insignia recipe feedback
Seriously, it’s insane.
Not to mention entirely disingenuous.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Pretty ridiculous when mat costs are going to skyrocket anyway. Its at the stage where they should be looking to make ascended easier to make.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Has there been a developer comment on this anywhere, yet? I mean, obviously there isn’t one in this thread, but this was simply the first relevant result when I googled “GW2 ascended insignia”
It’s kind of lame when the patch notes didn’t even mention ascended crafting, but then the live game reveals that the cost of making ascended armor has skyrocketed due to undocumented changes.
I thought the patch notes said that the change was supposed to lower cloth use by replacing some cloth with leather, did this not happen?
wiki.guildwars2.com/wiki/Game_updates/2015-10-23 -“To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth.
To account for the added leather cost, the amount of cloth required to make an insignia is reduced.”
I thought the patch notes said that the change was supposed to lower cloth use by replacing some cloth with leather, did this not happen?
wiki.guildwars2.com/wiki/Game_updates/2015-10-23 -“To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth.
To account for the added leather cost, the amount of cloth required to make an insignia is reduced.”
That quote is 100% true. For the “Masterwork, rare and exotic” inscriptions. For Ascended however it isn’t – here they have just plain upped the cost. With no reasoning given whatsoever.
Remember, remember, 15th of November
I thought the patch notes said that the change was supposed to lower cloth use by replacing some cloth with leather, did this not happen?
wiki.guildwars2.com/wiki/Game_updates/2015-10-23 -“To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth.
To account for the added leather cost, the amount of cloth required to make an insignia is reduced.”That quote is 100% true. For the “Masterwork, rare and exotic” inscriptions. For Ascended however it isn’t – here they have just plain upped the cost. With no reasoning given whatsoever.
Yep, to echo/expand:
Formerly, an Ascended Insignia was made with 3 Bolts of Damask.
Now, an Ascended Insignia is made with 3 Damask Patches.
1 Damask Patch = 1 Elonian Leather Square + 1 Bolt of Damask.
Basically, they added in an exorbitant leather requirement and didn’t reduce the (already way too high) cloth requirement at all.
The Damask Patch should be a combination of Damask and Elonian totaling no more than 4 individual pieces: 2×2, 2×1, 1×2, or 1×1.
Technically they did reduce the cloth requirement for an ascended insignia. They just didn’t reduce the requirement for damask cloth. But, they never said they would, now did they? We just assumed that was what they meant.
An ascended insignia requires an intricate gossamer insignia in addition to the damask, leather, and other mats. The intricate gossamer insignia now requires only four bolts of gossamer instead of five, so the cloth requirement was reduced by one whole bolt of gossamer! Yay!
Of course, the intricate insignia now also requires 10 hardened leather and five more spools of gossamer thread than it did before.
Net change: remove one bolt of gossamer, add three elonian leather (requiring 33% more thick leather sections than before), 10 hardened leather, and five spools of thread.
(edited by BrettM.9062)
I am also disappointed with this change. I didn’t see anything in the patch notes about it either, although its too late by then.
I had saved up all the mats for my armor and was waiting for HOT to release before I committed to making it so I didn’t waste gold if I had to respec.
Silk has now lowered in price, so I payed a higher price for more silk, and now I have to fork out anohter 120g to get the rest of the leather. And leather prices are ridiculous at the moment, if the prices were lower, it wouldn’t be so bad.
Welcome to John Smith Wars 2
There is absolutely no evidence to support that it would.” -AnthonyOrdon
I also wish to express my frustration about this change.
1) Even without this change in the price of gold and the deliverables workload would surely more than adequate.
2) It is simply unfair to new players.
3) It is unfair to players who are working on their armor for a long time. My girlfriend has now been working for nearly a year on her first piece of armor. What is one to say, if, after so much work suddenly the recipe is more complicated? This su**s.. I had to help here, or she would never finish… And what about the rest of the armor? This is really no longer enjoyable for the average player.
I have a feeling that it’s all about gold, gems and real money in GW2. For me you have betrayed your moral core values. GW1 was great, GW2 from my pov is in so mayn parts only a money-making machine.
3) The entire ecosystem with this mass of materials is just exhausting. Quality rather than quantity! Where is the reference to reality? Sometimes, less is more…