New Boss Spawning Times make game worse IMO

New Boss Spawning Times make game worse IMO

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Posted by: geogyf.5087

geogyf.5087

I always looked & enjoyed fighting the bosses in a big train.
Now new spawning boss spawning times makes the game way more boring.

World Bosses were something special and were entertaining to fight.

Now, Balance Boss updates cause of the megaserver, make the fights a bit more difficult but way more enjoyable.

The loot was nice, but from my point of view not the main thing that i tried to kill them.

But the new Boss Spawning times make it worse.
I am forced to choose 1 from all the bosses, and frankly nowadays i m always try to kill the most easiest boss to access (usually Shadow Behemoth).

So in retrospect, i am spendind less time in GW2 because of this.
Anyone else having the same problem as me?

New Boss Spawning Times make game worse IMO

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Posted by: moiraine.2753

moiraine.2753

Sorry but i disagree with you.It’s really better for me like this.Now i know when,where to go.
The only two things that need revamp are Tequatl and Worm timers plus adding the six temples in the timer rotation.
For me personally everything else is just fine.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Lucyfer.9517

Lucyfer.9517

Before megafail i used to kill nearly all boses daily, was taking me about 3 hours. After megafail about a week ago i found myself playing for 6 hours and still not being anywhere near the end of the list. I just loged off and didn’t log since then in looking for new game to move to atm.
I can see how people from small servers can be excited if killing world bosses was rare to them.
But for me it’s total crap. I was on deso i could go to any boss at any time i wished (as long as it was up on timer site) and get it done with no problem without need for megafail.
Megafail totally ruined it to me. Now the events are overcrowded, temples cant be done, server comunity shatered and lost.
From my point of view i cant find a single positive aspect of megafail.

New Boss Spawning Times make game worse IMO

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Posted by: Taygus.4571

Taygus.4571

Before megafail i used to kill nearly all boses daily, was taking me about 3 hours. After megafail about a week ago i found myself playing for 6 hours and still not being anywhere near the end of the list. I just loged off and didn’t log since then in looking for new game to move to atm.
I can see how people from small servers can be excited if killing world bosses was rare to them.
But for me it’s total crap. I was on deso i could go to any boss at any time i wished (as long as it was up on timer site) and get it done with no problem without need for megafail.
Megafail totally ruined it to me. Now the events are overcrowded, temples cant be done, server comunity shatered and lost.
From my point of view i cant find a single positive aspect of megafail.

I don’t think they were ever intended to do them all in a play turn tbf.

I see one benefit of megaserver from a large pop server. I havent had to queue an hour early for a server.
We start organising about 30 min early and join people into the correct server. Thats a benefit to me.

Also, I run around empty maps alot, its nice to see people there now.

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Posted by: Dafomen.7892

Dafomen.7892

Shoving world bosses on a bus schedule is propably the main reason why I dont bother to log in GW2 anymore.
I mean….I need a time table to play GW2 now….this is just ridiculous.

Its the absence of an overarching vision which turned GW2 into that conglomeration of amateur “game design” jokes.

This won’t end well…

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Posted by: Moderator.8539

Moderator.8539

Hi there,

please make sure to post your comments, questions and concerns in the main feedback thread:

https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/

Thank you!