New Crafting Recipes (for 500) time gated

New Crafting Recipes (for 500) time gated

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Posted by: Odd Magnet.3970

Odd Magnet.3970

Since my last post apparently was too rude or something, I’ll try to post again, but with less ranting, since I still would like to see the opinion of others, any maybe even someone from Anet and their thoughts why they need to do this.


Afaik, the things we can craft at 500 will be timegated since we can only craft one T7 Material (of each type) per day.
If I’m not correct, please corret me, if I’m corret: why?
Why does so many things have to be time gated?
I do play 6 different classes, preferably in fractals, it took a long time to get them all to 45 AR.
Time gated content is -imho- bad
I can’t see a single reason why this would be necessary.

I really love guild wars, but this thing… as a player with many alts and not that much time (but the urge to keep them all up to date), it’s a bit sad.

Source for my thought:
http://www.zam.com/story.html?story=32897


I hope this isn’t too rude anymore, if it still is I guess I need to brush up my english skills again

I don’t attract, I don’t repel. That’s kinda odd

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Posted by: Lopez.7369

Lopez.7369

So the recipes remain lucrative without a massive grind.

You would be complaining more if it required a massive grind.

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Posted by: laokoko.7403

laokoko.7403

That’s what every mmorpg game do. Try to slow player’s progress.

It’s either time gate or super expensive ascended gear. Quite honestly, I prefer time gate.

And I think you ascended gear is also a rare drop. So fill free to buy those “potentially super expensive” ascended gear from the trading post.

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Posted by: Odd Magnet.3970

Odd Magnet.3970

That’s what every mmorpg game do. Try to slow your progress down so you don’t reach your goal too fast.

It’s either time gate or make ascended gear super expensive. Quite honestly I prefer time gate.

if it would be per char, I’d be fine, but accountbound? The more chars you want to equip, the longer you need to wait.
per char wouldn’t be that bad, considering that you need to max at least one crafting discipline (and why max several chars if you can just buy the mats cheaper? that means it would mostly be used by people who already have some maxed alts)

I don’t attract, I don’t repel. That’s kinda odd

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Posted by: Ahratan.1098

Ahratan.1098

There’s a thread here expressing dislike for time-gated content: https://forum-en.gw2archive.eu/forum/game/gw2/Please-stop-once-per-day-content/first

I would be in favour of gated content if it was treated like a counter rather than a you-must-log-in-every-day type of thing. In other words, if you only log in once a week, it should count up the 7 days worth of creations you are entitled to make and let you create all 7. So if you miss a day, you don’t actually fall behind.

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Posted by: laokoko.7403

laokoko.7403

That’s what every mmorpg game do. Try to slow your progress down so you don’t reach your goal too fast.

It’s either time gate or make ascended gear super expensive. Quite honestly I prefer time gate.

if it would be per char, I’d be fine, but accountbound? The more chars you want to equip, the longer you need to wait.
per char wouldn’t be that bad, considering that you need to max at least one crafting discipline (and why max several chars if you can just buy the mats cheaper? that means it would mostly be used by people who already have some maxed alts)

Fill free to buy those super expensive ascended gear from the trading post. Developer says you can also get ascended gear as a drop right?

Quite honestly, ascended gear might be super expensive to craft. SO unless you are super rich, you probably won’t have enough money to make them for that many alt anyway.

(edited by laokoko.7403)

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Posted by: Healix.5819

Healix.5819

Because they want it to be easy to obtain but not quickly obtained.

At launch, they encountered the hardcore problem very quickly. After a week people were already 80 and in full exotics. They were done the game. All that was left was to get the look they wanted or quit. A month later and those people already finished all the dungeons, entirely exhausting GW2’s “endgame” content. Most of the people I know quit within 4 months. In the typical MMO, this is where they would have used grinding to lengthen the content, so that people would have lasted until something new came out, in this case, the living story.

Time gating is an attempt to fix that. People that can only play an hour a day can obtain it, while those that play all day can’t obtain it immediately and then have nothing to do.

(edited by Healix.5819)

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Posted by: darkace.8925

darkace.8925

So the recipes remain lucrative without a massive grind.

You would be complaining more if it required a massive grind.

Whatever happened to the god ol’ days when crafting was neither grind-intensive nor time gated?

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Posted by: Khisanth.2948

Khisanth.2948

What exactly is that article supposed to be? It reads like speculation mixed with some contradictions. Sounds like he knows more about the path GW2 is taking than Colin in his interview at http://www.guildwars2hub.com/features/interviews/colin-johanson-interview-looking-ahead-part-2 . Who or what is his source?

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Posted by: Olba.5376

Olba.5376

So the recipes remain lucrative without a massive grind.

You would be complaining more if it required a massive grind.

Whatever happened to the god ol’ days when crafting was neither grind-intensive nor time gated?

“Good old days”? My memory of crafting in other games included things like lower level materials having abysmal drop rates for higher level characters. The result was that materials in the mid range of levels cost more than the highest tier of materials and their accessibility was a fraction of the higher stuff.

If you wanted to “grind” that stuff, you had to make an alt that was at the proper level. And even then, you would’ve fared better if you just did some endgame dungeoning on your high level character and bought the stuff instead.

Heck, even single play RPGs are guilty of extremely grindy crafting. Think Final Fantasy XII with Tournesol or Dark Matters in Final Fantasy X.

(edited by Olba.5376)

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Posted by: darkace.8925

darkace.8925

So the recipes remain lucrative without a massive grind.

You would be complaining more if it required a massive grind.

Whatever happened to the god ol’ days when crafting was neither grind-intensive nor time gated?

“Good old days”? My memory of crafting in other games included things like lower level materials having abysmal drop rates for higher level characters. The result was that materials in the mid range of levels cost more than the highest tier of materials and their accessibility was a fraction of the higher stuff.

If you wanted to “grind” that stuff, you had to make an alt that was at the proper level. And even then, you would’ve fared better if you just did some endgame dungeoning on your high level character and bought the stuff instead.

Whatever happened to the god ol’ days of Guild Wars 2 when crafting was neither grind-intensive nor time gated?

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Posted by: data.4093

data.4093

lol players defending time-gating…what has happened to people? This article really sums up this behavior: http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

Keep pressing the lever so Anet can collect their cash.

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Posted by: Sube Dai.8496

Sube Dai.8496

There’s a thread here expressing dislike for time-gated content: https://forum-en.gw2archive.eu/forum/game/gw2/Please-stop-once-per-day-content/first

I would be in favour of gated content if it was treated like a counter rather than a you-must-log-in-every-day type of thing. In other words, if you only log in once a week, it should count up the 7 days worth of creations you are entitled to make and let you create all 7. So if you miss a day, you don’t actually fall behind.

+1

/15 chars

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: laokoko.7403

laokoko.7403

lol players defending time-gating…what has happened to people? This article really sums up this behavior: http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

Keep pressing the lever so Anet can collect their cash.

ya so either way video game developer are trying to get you addicted and keep you playing their game.

I’m not defending time gate. I’m saying I rather have time gate than “insane grind” to get a single piece of gear.

Just buy the ascended gear from the trading post. The developer did say ascended gear will come as rare drop. So you dont’ like the time gate, there’s your other option.

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Posted by: Aberrant.6749

Aberrant.6749

Tbh I would rather have the grind. It would allow me to do it as much as I wanted when I wanted Vs. having to do it every single day. Plus if they made it gold based that would free up my options as to how I wanted to do it.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Kain Francois.4328

Kain Francois.4328

Because someone on the ANET team thinks we get excited for time-gated content. They think it makes us feel like we’re “progressing” and that we care about it.

OH BOY, LOOK AT ME! I’M PROGRESSING DADDY, I’M PROGRESSING!

(edited by Kain Francois.4328)

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Posted by: Astral Projections.7320

Astral Projections.7320

I can’t say I’m looking forward to this. The choices for people with multiple alts (I have 8 at 80) is to pick one and give him all the goodies or to do it piecemeal. One piece at a time for each. Or to ignore the whole thing altogether.

Now I’m sorry I got full exotics for them. Could have saved up all those mats and outfitted them with rares.

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Posted by: Jet.7058

Jet.7058

Anyone know its is worthwhile stockpiling fine & master loot for future game changes in relation to level 500 crafting levels, meaning salvaging these items.

Or will the salvaging of fine & master loot only give the rewards on the items that are collected after the changes come about?

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Posted by: Aberrant.6749

Aberrant.6749

Anyone know its is worthwhile stockpiling fine & master loot for future game changes in relation to level 500 crafting levels, meaning salvaging these items.

Or will the salvaging of fine & master loot only give the rewards on the items that are collected after the changes come about?

I remember reading a post that said it would need to use the previous mats to create the new ones. How much/many of those will be needed is unknown.

I would LOVE to know how far back in tiers it’ll go as well… like if a dev would be willing to just tell us if it’ll be t6 or if it’ll involve t1-6.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa