New Currency: Achievement Points
Perhaps you’re looking at these rewards from the wrong perspective?
To me, the skins aren’t what’s motivating me to get AP. I get AP because I’m a completionist and I like playing the game. The skins are an added bonus, not something to strive towards solely.
Besides, the amount of AP in game is always incresing. I’m not sure how many additional AP HoT offers over the core game, but it’s significant. The game has years of life left, and these rewards although in-game (or datamined now) aren’t meant to be achieved right now.
My perspective is not wrong. It’s different, and it’s better.
There’s nothing wrong with making these achievement rewards something a player can go for rather than stumble upon. It adds more to the game and the assets are already there.
The entire purpose of achievement skins is that you can’t trade for them. They’re rewards specifically for gaining achievement points, just like elite spec skins are for training elite specs, dungeon skins are for doing dungeons (or the appropriate pvp track), etc.
Making AP tradable would completely subvert the basic intent of AP as a system engineered to reward your individual progress through the achievement system.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Who ever said anything about tradable? What I’m asking for doesn’t change anything except that we get to choose which rewards we get in the order we want them. If someone wants to they can get a full Radiance set before they ever have to touch Hellfire. It’s not that hard to understand.
It’s a good thing that I think both armor sets are ugly or I might be disappointed in the long acquisition, too.
But it also wouldn’t bother me any if players had a choice each time a piece of armor came up in the achievement reward lineup.
Choices are always good, and as you say, it would change nothing important about the overall system.
Who ever said anything about tradable? What I’m asking for doesn’t change anything except that we get to choose which rewards we get in the order we want them. If someone wants to they can get a full Radiance set before they ever have to touch Hellfire. It’s not that hard to understand.
Ah, I see what you’re getting at.
Doesn’t seem too off the wall, but achievement point “costs” would likely be radically adjusted to account for the ability to streamline the process. I mean, if the intent is that you don’t end up with a backpack until 40k AP, allowing you to just bank points and buy just the backpack kind of removes the current “tiered” system of acquistion.
If anything I’d suggest in stead making the “choice” tiers more comressed so you end up with an option to sequentially acquire a full set of hellfire/radiant before you default in to acquiring a full set of the one you didn’t pick. It’s a bit anticlimactic to go “oh, new achievement chest!” and get something… you could have had two chests ago.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
My perspective is not wrong. It’s different, and it’s better.
Different? Yes
Better? Debatable.
Doesn’t seem too off the wall, but achievement point “costs” would likely be radically adjusted to account for the ability to streamline the process. I mean, if the intent is that you don’t end up with a backpack until 40k AP, allowing you to just bank points and buy just the backpack kind of removes the current “tiered” system of acquistion.
They could just make the higher tiered items cost more achievement points. This would in turn make it so the overall achievement points required to acquire everything would rise substantially, but I think it’s a good tradeoff to be able to get what we want first.
As an incentive for Anet, this would also increase the longevity of rewards obtainable by achievement points.