New Gathering Ability and Increase cloth drop
The main reason cloth and leather (and most other crafting materials) cost so much right now is that HoT added a lot of new sinks all at once.
There have been times when they were barely worth anything, and there were fewer ways to get them than there are now because they didn’t drop as event rewards.
“Life’s a journey, not a destination.”
It’s tedious enough having to keep spares of all three tools. I’m not keen on the idea of yet another harvesting tool. If anything, I’d prefer a multi-tool (is there one?) and would keep multiples of that. Then you could add skinning, tanning, churning, cherry-picking or whatever to it.
It isn’t that it is a bad idea but it just makes life more complex. There are no “skin” tables so someone would have to make them, mandate the whole thing, augment corpse behavior for things that are skinnable, and transfer all of this into an item generation.
It is more work than it sounds. Maybe when they catch up?
I don’t have anything against the idea, but I also don’t have any thing for it — I don’t agree that there’s a strain on trying to get leather (or any other item); the supply on the TP is plentiful. For those of us who like to farm, there are various chain events that drop plenty of leather and/or cloth via salvage or bags of loot.
You can get the same amount of mats (ores, wood, cloth, leather) from drops and salvage, AND gather additional ores/wood from nodes. Why can’t you do the same for cloth/leather? You need an absurd amount of cloth/leather for ascended light armor, but not for heavy? Where is the balance?
I’d much rather see a fishing skill implemented than a skinning skill. Leather-like mats drop everywhere already so there’s no sense in wasting time creating skill to do just that.
I do like the skill in WoW, but I don’t think it will be worth having here.
I would actually prefer it if they added a chance of a random salvagable rag when you kill an enemy player in WvW.
Supply and demand, this will wash out, it really wasn’t long ago where people were just vendoring or just destroying this stuff.
De Mortuis Nil Nisi Bonum.
The main reason cloth and leather (and most other crafting materials) cost so much right now is that HoT added a lot of new sinks all at once.
There have been times when they were barely worth anything, and there were fewer ways to get them than there are now because they didn’t drop as event rewards.
What? Cloth? Are you serious? No there hasn’t, not ever. Not ever ever. Cloth has cost on average double to triple the amount of its leather and heavy conterparts mats since launch. If the others go down, cloth only goes down so much to maintain that ratio, consistently being much more expensive. It has always been used more than any other material and yet been less available, especially since they changed all mobs drops to be affected by your level, totally locking players out of sub-80 cloth mats they need for end game crafting.
Cloth needs
1. More methods of acquisition.
2. Methods which do not scale with level
3. Methods which are not RNG to any degree
At this point this is just ANets economists screwing with the players in their own personal game of monopoly. They have full control of this system and there are dozens of ways they could address the issues with cloth mats without putting the economy in any danger whatsoever, they just inexplicably refuse to do it.
(edited by Conncept.7638)
I guess some people just get the luck of the drop, my luck isn’t so well and trying to get leather is really starting to get annoying. Maybe if Anet would make it to where you could toggle getting the map level your in drops vs getting lvl 80 drops