New Gathering Ability and Increase cloth drop

New Gathering Ability and Increase cloth drop

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Posted by: skidish memory.9753

skidish memory.9753

I’ve searched to see if this is a topic and didn’t see anything so here it goes. Why not have skinning as a gathering ability, i know it sound like WoW, but it would ease the strain on trying to get leather. Anet could even put out an infinite skinning knife like other gathering tools. Some things you could be able to skin to get leather scraps…or even some other sub type of leather scrap you could combine to get leather scrap could be: bear, skales, deer, the wild cat types (tiger, panther, etc), raptors, bats, drakes…just to name a few. Have the type of leather pertain to the level that you are skinning.
Have humanoid type enemies drop cloth that pertains to the level your a killing…take it out of the bag drop containers and have them also drop a bag.
Just trying to think of things that would cut down the price on some of the things in the trading post so players that aren’t hardcore could obtain mats at a better rate.

New Gathering Ability and Increase cloth drop

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Posted by: Danikat.8537

Danikat.8537

The main reason cloth and leather (and most other crafting materials) cost so much right now is that HoT added a lot of new sinks all at once.

There have been times when they were barely worth anything, and there were fewer ways to get them than there are now because they didn’t drop as event rewards.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

New Gathering Ability and Increase cloth drop

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It’s tedious enough having to keep spares of all three tools. I’m not keen on the idea of yet another harvesting tool. If anything, I’d prefer a multi-tool (is there one?) and would keep multiples of that. Then you could add skinning, tanning, churning, cherry-picking or whatever to it.

New Gathering Ability and Increase cloth drop

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Posted by: DGraves.3720

DGraves.3720

It isn’t that it is a bad idea but it just makes life more complex. There are no “skin” tables so someone would have to make them, mandate the whole thing, augment corpse behavior for things that are skinnable, and transfer all of this into an item generation.

It is more work than it sounds. Maybe when they catch up?

New Gathering Ability and Increase cloth drop

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t have anything against the idea, but I also don’t have any thing for it — I don’t agree that there’s a strain on trying to get leather (or any other item); the supply on the TP is plentiful. For those of us who like to farm, there are various chain events that drop plenty of leather and/or cloth via salvage or bags of loot.

John Smith: “you should kill monsters, because killing monsters is awesome.”

New Gathering Ability and Increase cloth drop

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Posted by: Asumita.2174

Asumita.2174

You can get the same amount of mats (ores, wood, cloth, leather) from drops and salvage, AND gather additional ores/wood from nodes. Why can’t you do the same for cloth/leather? You need an absurd amount of cloth/leather for ascended light armor, but not for heavy? Where is the balance?

New Gathering Ability and Increase cloth drop

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Posted by: Kraizer.2350

Kraizer.2350

I’d much rather see a fishing skill implemented than a skinning skill. Leather-like mats drop everywhere already so there’s no sense in wasting time creating skill to do just that.

I do like the skill in WoW, but I don’t think it will be worth having here.

New Gathering Ability and Increase cloth drop

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Posted by: Sphinx.8014

Sphinx.8014

I would actually prefer it if they added a chance of a random salvagable rag when you kill an enemy player in WvW.

New Gathering Ability and Increase cloth drop

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Posted by: TheGrimm.5624

TheGrimm.5624

Supply and demand, this will wash out, it really wasn’t long ago where people were just vendoring or just destroying this stuff.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

New Gathering Ability and Increase cloth drop

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Posted by: Conncept.7638

Conncept.7638

The main reason cloth and leather (and most other crafting materials) cost so much right now is that HoT added a lot of new sinks all at once.

There have been times when they were barely worth anything, and there were fewer ways to get them than there are now because they didn’t drop as event rewards.

What? Cloth? Are you serious? No there hasn’t, not ever. Not ever ever. Cloth has cost on average double to triple the amount of its leather and heavy conterparts mats since launch. If the others go down, cloth only goes down so much to maintain that ratio, consistently being much more expensive. It has always been used more than any other material and yet been less available, especially since they changed all mobs drops to be affected by your level, totally locking players out of sub-80 cloth mats they need for end game crafting.

Cloth needs
1. More methods of acquisition.
2. Methods which do not scale with level
3. Methods which are not RNG to any degree

At this point this is just ANets economists screwing with the players in their own personal game of monopoly. They have full control of this system and there are dozens of ways they could address the issues with cloth mats without putting the economy in any danger whatsoever, they just inexplicably refuse to do it.

(edited by Conncept.7638)

New Gathering Ability and Increase cloth drop

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Posted by: skidish memory.9753

skidish memory.9753

I guess some people just get the luck of the drop, my luck isn’t so well and trying to get leather is really starting to get annoying. Maybe if Anet would make it to where you could toggle getting the map level your in drops vs getting lvl 80 drops