you spend complaining about it on the forums, you’d be
done by now.”
. . .and you should feel bad.
The new system is just awful. It improves upon the old one in zero ways, and is worse than the old one in many others. Why did you do any of this? It just makes the game less fun for everyone involved, I don’t see the advantage for you in that.
So what new problems have been added?
1. We got Ghost Wolf Run, but instead of the usual 20+ minutes to do it, we only got 10, which gave me barely enough time to finish it twice.
2. When I did finish it the second time, it did not count, because apparently there is a lag at the finish line, and I had to cross it 3-4 times before it actually activated. This caused us to fail the first attempt, even though I made it through with 10 seconds to spare.
3. There is no chest at the finish line, you have to wait until the timer finishes.
4. We had Guild Trek in the easy column, which meant it only had five objectives (we used to always pick the 15 one). Five objectives is not fun to bother with.
5. Only the five people who actually tagged those objectives got a chest for the Trek, meaning that most players had zero chance of getting a personal reward.
6. Then we did a guild puzzle. Even though we all reached the end, many of us got ZERO reward for it, including me, even though I delivered 3/6 of the sparks myself. No chest in the room, no personal chest in the UI, nothing at all. It still says I could receive credit for doing it again, even though I already completed it.
7. We got the Deep Trouble Challenge last week, but three or four times when we tried to start it, we got into the instance, then a couple minutes in got kicked out of it with zero explanation, forcing us to restart.
8. Now that missions are instanced, if we don’t have the numbers to complete them, then we can’t complete them. In the previous system, we could COOPERATE with other players, which should be a good thing in an MMO. Why take that away from us?
9. You don’t get to choose which types of missions you want to do. If you don’t like Puzzles? Too bad, you’re doing puzzles or missing a credit for the week. Don’t like Bounty? Too bad, it’s all Bounty this week. Why? Why not let guilds choose which missions they prefer?
10. While you can set “PvE only” if you’re a PvP only guild, you get a reward penalty for doing so. Why? Why not just let players choose the missions they enjoy WITHOUT penalizing them for it?
It’s basically all bad, just turn it back to how it was, completely abandon every single thing that you made different than how it was, it is ALL awful.
Ask other guildsfor help if ur having problems, i have run rushes for a lot of guilds lately and have done the pvp missions for some pve guilds that were having problems
For trek, you just need everyone to stand in the mark to get credit. So what our guild did was to tell everyone to come to 1st location mark, and we interact with it when everyone was there. After that, just need some people to finish the rest of the locations. Everyone got chests.
But I agree that new guild missions are buggy and bad.
Rush is shorter (although we can start it as many time as we like), and buggy. No chest, no count even if pass the goal and didnt miss any flag.
Puzzle is also bugged. No Chest. And because it is instanced, we couldn’t portal people that are stuck outside like before. And particularly the Brisband puzzle, the maze doesn’t show on minimap anymore. So it’s hard to know where to go in the maze.
I totally agree. The new system, is just plain broken and needs an urgent review and fixes, especially as these are now directly tied to the guild progression system.
I’ll just add some more issues to the OP’s list
1. you cannot see the mini map in challenges and puzzles, making Deep trouble and Proxymetrics more difficult(cant see map and maze)
2. If you die in puzzles and challenges you cannot WP back, and need to be ressed
3. You cannot portal disconnected or crashed players back into a guild puzzle.
4. Starting Puzzles and challenges is way more complex than needed. For example needing to click on the start GM flag twice(one to get into the same map, and a second time to actually join in)
5. You Cannot choose the types of mission you get, we used to be able to choose what type we did and when now it’s only when.
6. Guild Treks are a waste of time. It’s a see who can read dulfy the quickest test.
I love the fact Anet tried to overhaul GM’s but sorry guys it just doesn’t work.
https://www.youtube.com/watch?v=fgz2iuUwVt4
TLDR Setting up is way more hassle than it used to be, getting credit a matter of luck, you cant help out smaller guilds in puzzles and challenges anymore and finding ways to fix the system is more of a challenge than the GM themselves, which quite simply cannot be right.
(edited by Shanaeri Rynale.6897)
For trek, you just need everyone to stand in the mark to get credit. So what our guild did was to tell everyone to come to 1st location mark, and we interact with it when everyone was there. After that, just need some people to finish the rest of the locations. Everyone got chests.
That’s lame though, players should be able to split up and just find the locations. Fair workaround until they actually fix it though.
6. Guild Treks are a waste of time. It’s a see who can read dulfy the quickest test.
Mostly, although I enjoy Treks. There are at least a few that are tricky even if you know where they are. It might be interesting if they culled the list for the 5-target version to only include the semi-JP targets.
Instanced missions killed the ability for smaller guilds to collaborate as they did before. But it makes sense considering Anet is trying to disincentivize smaller guilds.
Yeah, I suppose if their goal is to kill small guilds then they really are doing a great job of it, I just don’t understand their motivations on that one.
For everyone being negative about the 5-point trek, it sure may be boring for you, but I wouldn’t like it changed. It’s an easy mission, so why should it be made harder? Also it’s a mission that’s possible for small guilds to run. Since they have it a bit harder under the new system to get favor, let them keep at least this little thing.
Of course their goal is to kill off small guilds. Look at the guild overhaul – are there any features that even hint at having small guilds in mind?
Guild Missions have a minimum requirement player participation in PvP, GM’s are random and you can no longer select the ones you are able to run as a small guild, Guild Halls are difficult to get and upgrade as a small guild, virtually ALL new guild features are locked behind the Guild Hall, if you manage to get a Guild Hall as a small guild then you’re rewarded with crazy expensive upgrades for small guilds.
It’s a fact that Anet wants to kill off small guilds.
For everyone being negative about the 5-point trek, it sure may be boring for you, but I wouldn’t like it changed. It’s an easy mission, so why should it be made harder?
The point is, you shouldn’t HAVE to do “an easy mission” if you don’t want to. They should be an option, but they should not be automatically assigned to you whether you want to do them or not. Before they broke Guild missions, my medium-small guild would do the 15-spot Trek and the 2-enemy bounty each week, and that’s about what we could handle for those. 5-spot Trek and 1-enemy bounty are just sad-boring, and even now 3-enemy bounties would be pushing what we’re up to, we probably couldn’t find the third guy before it would fail.
That shouldn’t mean that we’re stuck either putting up with being bored or missing out on the rewards, all at the whim of RNG. That’s the entire point of having different tiers of those activities, that you can pick the most interesting version that you’re capable of clearing, and run it. The new system destroys that element, it picks for you, whether it fits your guild or not. For no apparent reason.
The old system worked fine, there was no reason to change anything about it. Add more activities, perhaps, which they didn’t do anyway, but the old mechanics worked fine. Just every week you’d launch the missions you wanted to launch and didn’t launch the ones you didn’t, everyone who participated got their prizes, it all worked fine. Why ruin that deliberately?
No, I’m totally onboard with complaints about lack of choice. It would definitely be better to be able to choose again. What I was against was your suggestion to make the 5-spot trek harder by only including JP locations. As long as it’s a (forced) easy mission, I wouldn’t like that change (especially since I suck at jumping)
No, I’m totally onboard with complaints about lack of choice. It would definitely be better to be able to choose again. What I was against was your suggestion to make the 5-spot trek harder by only including JP locations.
Oh, fair enough. I was just trying to make it remotely interesting.
Some assistance for those trying to complete a Guild Rush: (why they renamed it, who knows?)
Keep an eye on the timer in your Guild Mission page; it looks to me that that’s the important timer, not the timer on the screen. On our third attempt, we joined a Guild Race that started with 20 minutes on the event display in zone and 11 minutes on the Guild Mission page. We just barely had 15 people from multiple guilds cross the finish line before the 11 minute timer from the Guild Mission page ran out. About two minutes later, everyone in our guild that participated in the rush received their chest and we received notice that it succeeded, although the event timer was still counting down on screen.
I don’t understand the varying time limits, the bugs with recognizing that people had completed the rush/race, etc., but the timer, at least, seems to be understandable.
Guild missions are bad for guilds of all sizes. Small guilds who teamed with other guilds to jointly do content are stuffed because they cant do so anymore, and larger guilds are stuffed because its so flipping random/hard to get rewards for all those taking part.
Not a fan, AT ALL of the new layout.
Firstly I work weekends, so I have only a few hours to get my daily done and do the missions with my PvE guildies. This used to be no problem as we could socialize while being able do them within an hour or so. Now with the constant lack of rewards we try waiting out the timer, redoing the <insert bugged content here> and restarting the mission to work around the problem. All of these measures takes time BTW.
THIS should not be up to us to fix or find workarounds and makes my only playable hours on the weekend much less fun. I agree that the old way was much better!
edit: clarity
(edited by Tommyknocker.6089)
Agree with most in this thread. Missions really are currently a horrible experience.
Rushes were especially buggy this week as far as crossing the finish line.
For the more difficult rushes on shorter time limits, personal credit should also be given to people who escort the runners. They are doing a very valuable service for smaller guilds who need to get 15 across the line in short times, or no one gets anything. They definitely should be rewarded. This wasn’t a big deal before, because after one person got their credit, they could go back and help others through. Now if everyone wants credit, people who can get to the end quickly need to run it 3 or more times.
Also, when all my guild is on one map and I start off a rush, why does it then move us to a different map where there’s another guild already in progress that has less time than what we were given?
I haven’t done any WvW missions this week, but I saw nothing in patch notes since last week where we had the same thing as everything else with personal credit being extremely buggy, not awarding to people that certainly assisted, and others who barely got to the area before it ticked over did get credit.
PvP missions – hardly know where to start. They MUST reward commendations, or it really screws smaller guilds of 5-10.
Needing to specifically form teams is extremely klunky and I imagine larger guilds are experiencing logistical nightmares with it.
Completely impossible to run multiple teams at once, turning what could be fun social PvP nights into frustration. Whichever team finishes first gets credit – everyone else stuck with a big fat zero.
Timers need to go for the match win missions. If the intent is for the medium difficulty to win 2 in a row, or 2 out of 3, and the harder 3 in a row or 3 out of 4, then that is what it should be, not win 2 or 3 in x minutes. Queue times are unpredictable, and you can never get all 10 people in a match to ready-up, adding just more time ticking down. Timers will encourage trying to game the system. Say I need to win 2 matches in 40 minutes. Well, obviously I’ll abandon the mission each time we lose and restart it, so we’re starting with 1 win. Match times are around 15 minutes. If the second match starts going badly early, it is best to give it up and get it over with as fast as possible so you can get another chance for a full match you’ve got a better chance at winning.
So much amazingly good work went into HoT. I’m sorry, but the guild mission revamp isn’t one of those. It’s very subpar and needs a whole new pass through.
Yes, I don’t understand why they have to go and remove the old methods which is unlock the chest, get the rewards then reward the guild if the rush or puzzle is complete. This is proven to work to all guilds of all sizes but they had to go and change it into something that uses some badly designed AI to give out the rewards. We wasted a lot more time trying to get the rewards than completing the missions.
They also choose to selectively instance mission. I mean, why puzzle and challenge are instanced but rush isn’t? Anyway, the main point is small guild no longer can do challenge or puzzle with the bigger guilds, they can’t complete them anymore. Well, I understand if anet want to make it purely guild effort, that’s fine, then make sure rush is instanced and pvp is minimum full team. Otherwise, there is no consistency and I will simply consider it as poorly thought and designed.
Also, the timer thing for pvp is really stupid. It doesn’t account for the possibilities of multiple teams. So, bigger guilds can’t even do this as a guild event.
Anet said that this guild dev team is a perm team but honestly, I think they are very inexperience and perhaps, no experience in any form of guilds activities.
(edited by SkyShroud.2865)
I just want to echo what others have said here. The changes are not good at all; especially so many people asking in gchat why they aren’t getting any rewards even after waiting around the extra 20 minutes for the rush timer to completely finish.
Hh, I’m kind of glad for all this rant…I started one myself. Hope they will fix it as soon as possible.
I’m adding my voice to everyone else here. Anet have successfully taken something that wasn’t broken and fixed it into oblivion. It’s just terrible on every level. I get that Anet love and worpship the power of RNG but do we really need to rely on its rarely benevolent hand to decide what activities our guild is going to partake in each week?
Frankly the OP nailed it with what he said. Even if the missions weren’t bugged to the Underworld and back, the increased limitations and lack of choice for guilds would still make this awful. Especially lowering rewards for choosing a category of play that a guild may actually have built its community around.
Lord in heaven, stop it with the hamfisted attempts at social engineering and just let your playerbase play instead of punishing them for not doing what you want. I get it, you’re in love with the idea of esports but, Gretchen, stop trying to make esports happen. It’s not going to happen. Between the first week of missions “just happening” to “randomly” roll a straight set of PvP missions and the penalty to rewards for choosing one game mode it really does feel less like fun guild community time and more like Anet’s attempts to shove its playerbase where it doesn’t want to be.
Not a fan of the new system either. I liked that our guild could team up with other guilds. It helped us when we were low on numbers and we helped other guilds when they were low. Plus the bugs not rewarding are really bad. It’s a real bummer when you do the content, spend time helping others get across a finish line and do it yourself, and at the end, no chest for you.
This is the 2nd week of few or no rewards on GMs (and I run a LOT usually each weekend), This weekend, after failing to get anything from 3 puzzles on 2 alts, I am just giving it a miss.
If this is supposed to be about guilds, then you are doing a good job of crushing this with spoiling the one thing that most guilds came together to do each week.
I’m adding my voice to everyone else here. Anet have successfully taken something that wasn’t broken and fixed it into oblivion. It’s just terrible on every level. I get that Anet love and worpship the power of RNG but do we really need to rely on its rarely benevolent hand to decide what activities our guild is going to partake in each week?
Frankly the OP nailed it with what he said. Even if the missions weren’t bugged to the Underworld and back, the increased limitations and lack of choice for guilds would still make this awful. Especially lowering rewards for choosing a category of play that a guild may actually have built its community around.
Lord in heaven, stop it with the hamfisted attempts at social engineering and just let your playerbase play instead of punishing them for not doing what you want. I get it, you’re in love with the idea of esports but, Gretchen, stop trying to make esports happen. It’s not going to happen. Between the first week of missions “just happening” to “randomly” roll a straight set of PvP missions and the penalty to rewards for choosing one game mode it really does feel less like fun guild community time and more like Anet’s attempts to shove its playerbase where it doesn’t want to be.
+1 Well said and very accurate.
The new guild missions set up is the perfect example of “if it’s not broken, fix it ’til it is.”
The new guild missions set up is the perfect example of “if it’s not broken, fix it ’til it is.”
Thats funny, its exactly what I said in GM yesterday
I’m adding my voice to everyone else here. Anet have successfully taken something that wasn’t broken and fixed it into oblivion. It’s just terrible on every level. I get that Anet love and worpship the power of RNG but do we really need to rely on its rarely benevolent hand to decide what activities our guild is going to partake in each week?
Frankly the OP nailed it with what he said. Even if the missions weren’t bugged to the Underworld and back, the increased limitations and lack of choice for guilds would still make this awful. Especially lowering rewards for choosing a category of play that a guild may actually have built its community around.
Lord in heaven, stop it with the hamfisted attempts at social engineering and just let your playerbase play instead of punishing them for not doing what you want. I get it, you’re in love with the idea of esports but, Gretchen, stop trying to make esports happen. It’s not going to happen. Between the first week of missions “just happening” to “randomly” roll a straight set of PvP missions and the penalty to rewards for choosing one game mode it really does feel less like fun guild community time and more like Anet’s attempts to shove its playerbase where it doesn’t want to be.
+1 Well said and very accurate.
The new guild missions set up is the perfect example of “if it’s not broken, fix it ’til it is.”
if it’s not broken, fix it ’til it is…
I see a new signature coming up.
I preferred the old system.
The new one is buggy and has too many restrictions. Rewards have been nerfed.
Half the time people don’t even get rewards despite contributing.
There was nothing wrong with the old system.
Yeah, new missions are AWFUL. First mission was a trek, so not everyone could get credit. Second mission was a bounty, which was fine. Third mission was another trek, so not everyone could get credit. Fourth mission was a Puzzle, which at least seven people who completed didn’t get credit for (and the fun Cheese chest was gone, which is just kinda lame). Fifth mission was Rush, which bugged for loads of people, meaning that some spent two or three minutes running back and forth over the finish line trying to get it to register…
Really disappointed. The old system was fine. We needed new content, not having the old content broken :S
Not sure the right people will get to read this thread otherwise, and surely the missions cant be working as intended.. Please mention issues on this bug thread https://forum-en.gw2archive.eu/forum/support/bugs/Guild-missions-do-not-function-appropriately/first#post5736749
(edited by Shanaeri Rynale.6897)
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