protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -
Get it taken down -
Do whatever it takes if you care about this game -
I’ve always had mix-feelings about the fractals but I do know one thing, there exists the opportunity to make some really great levels given enough time and testing, along with proper balancing between casual and hardcore type players.
So today, I was thinking about new ideas for Fractals and I had an idea that could satisfy both types of players ~
Branching Fractals -
Branded Battle
Players must fight against Kralkatorrik’s minons in order to save some [insert researchers/soldiers/civilians] during the encounter, after the players defeat the first sub-boss they are given a choice of paths to take. First path is the easier option with trash mobs and a slightly quicker path to the final boss, second path has much more trash mobs and an extra boss fight (w/ achievement) however once the path is chosen, the other path becomes blocked off so the players are forced with the decision they make.
This gives casual players and/or players wanting to complete the fractal a faster and easier way to the end, but also gives the hardcore/achievement hunters and extra option with a extra chance for a bit of loot at the expense of extra risk/time.
then you’ll just find groups that will never be able to get the achievement, because everyone will go the lazy way. I don’t think that the difficulty should be lowered.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.