New Skills?

New Skills?

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Posted by: cesmode.4257

cesmode.4257

Sometime ago, almost a year ago I believe, we were promised new skills. Other than the one or two non-impacting / non-build changing healing skills, were new skills ever added to the game ?

Karma is as abundant as air, and as useless as the Kardashians.

New Skills?

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Posted by: lordkrall.7241

lordkrall.7241

*"promised"

And no, other than the skills mention none have been added as of yet. Claiming they are non-impacting or non-build changing is incorrect though. At least the Mesmer one is very useful (haven’t tried any of the others).

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

New Skills?

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Posted by: Korossive.7085

Korossive.7085

“The devs are aware of this issue and are working as best they can towards a proper solution. However there is no current ‘timeframe’ known. An update should come Soon™.”

Just a hunch I have of this.

New Skills?

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Posted by: cesmode.4257

cesmode.4257

*"promised"

And no, other than the skills mention none have been added as of yet. Claiming they are non-impacting or non-build changing is incorrect though. At least the Mesmer one is very useful (haven’t tried any of the others).

Largely they were non impactful. I honestly could have cared less that my Thief had some anti toxin heal that was so situational. Come on man, you know they haven’t delivered on new skills.

In the 1-2 years of Living Story and the claim of “an entire expansions worth of content”, we have no new meaningful skills that would be found in a traditional expansion. Not to mention, no new playable races or classes. So, an actual pillar of the game has gone largely ignored(class/race combo and skill/combat).

Karma is as abundant as air, and as useless as the Kardashians.

New Skills?

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Posted by: Healix.5819

Healix.5819

1 toxic healing skill, 1 class specific healing skill and 5 traits per class have been added since launch. There has additionally been various new costume/transform and environmental skills, but who counts those.

The new healing skill and/or traits were build changing for some.

New Skills?

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Posted by: lordkrall.7241

lordkrall.7241

Yes, the anti-toxin is quite bad in most situations.
But the other healing skills they added after that were quite useful for rather many professions. But I guess those doesn’t count for some reason?

Once again you keep talking about lack of meaningless skills, which just because silly when you quite clearly haven’t actually played and tried them. And no, not all expansions add new skills it is not even close to a requirement.
In fact adding new skills and/or professions/races might hurt a game more than it helps, due to issues with balancing and such.

Just look at Guild Wars 1, they never managed to get even decent balance over there due to adding new skills quite often.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

New Skills?

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Posted by: cesmode.4257

cesmode.4257

1 toxic healing skill, 1 class specific healing skill and 5 traits per class have been added since launch. There has additionally been various new costume/transform and environmental skills, but who counts those.

The new healing skill and/or traits were build changing for some.

Not sure I would include traits. For any class that I play, can I put those 5 new traits on my action bar and click them?

Karma is as abundant as air, and as useless as the Kardashians.

New Skills?

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

traits are usually much more important than the utilities you bring though.

Even playstyle is defined by the traits you slot rather than utilities you pick (PU mesmer, Phalanx warrior etc.)