New Tequatl

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Posted by: Otaur.9268

Otaur.9268

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

Blackfang’s Demon Alliance [BfDA]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i hope the new teq rewards handsomely!

looking forward to other bosses revamp if this teq revamp is done nicely.

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

i hope the new teq rewards handsomely!

looking forward to other bosses revamp if this teq revamp is done nicely.

Now that I have seen this post, he better drop a level 80 exotic monocle.

I ? Karkas.

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Posted by: Raine.1394

Raine.1394

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

I prefer to call it a failure-fest. It better captures the essence of the experience. Challenge is a completely different experience in my vocabulary.

Teq will follow in the mold of Grenth and the Karka Queen. There will be some initial interest if the reward is high enough, then it will simply empty that part of open world PvE. Humans are not built for continual, near-assured failure—we tend to want to avoid failure on anything near an epic scale.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i hope the new teq rewards handsomely!

looking forward to other bosses revamp if this teq revamp is done nicely.

Now that I have seen this post, he better drop a level 80 exotic monocle.

hmmm i dun wan a monocle.

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Posted by: Sube Dai.8496

Sube Dai.8496

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

I prefer to call it a failure-fest. It better captures the essence of the experience. Challenge is a completely different experience in my vocabulary.
Teq will follow in the mold of Grenth and the Karka Queen. There will be some initial interest if the reward is high enough, then it will simply empty that part of open world PvE. Humans are not built for continual, near-assured failure—we tend to want to avoid failure on anything near an epic scale.

That is my fear also. I have only been able to even attempt Balthazar twice let alone complete it.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Onshidesigns.1069

Onshidesigns.1069

The new Tequatl looks good.

I hope there is a lesser reward for losing the fight. Because players will start to give up without a lesser reward.

Also the Event assistant only needs to show information on the Tequatl fight.

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Posted by: Sube Dai.8496

Sube Dai.8496

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

I prefer to call it a failure-fest. It better captures the essence of the experience. Challenge is a completely different experience in my vocabulary.

Teq will follow in the mold of Grenth and the Karka Queen. There will be some initial interest if the reward is high enough, then it will simply empty that part of open world PvE. Humans are not built for continual, near-assured failure—we tend to want to avoid failure on anything near an epic scale.

That is my fear as well. I have only been able to attempt Balthazar twice let alone complete it.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm i’ve attempted Balthazar once, failed terribly after everyone wiped.

then i never attempted it again.

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Posted by: Blix.8021

Blix.8021

Everyone will try him out for a week, then after that some people will show up, but not enough to succeed, then everyone will just stop showing up. People will go back to easy events, champ farming, and dungeons.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Everyone will try him out for a week, then after that some people will show up, but not enough to succeed, then everyone will just stop showing up. People will go back to easy events, champ farming, and dungeons.

hmmmm weird. and i thought people were asking for harder things. more challenging things.

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Posted by: Blix.8021

Blix.8021

Everyone will try him out for a week, then after that some people will show up, but not enough to succeed, then everyone will just stop showing up. People will go back to easy events, champ farming, and dungeons.

hmmmm weird. and i thought people were asking for harder things. more challenging things.

some people on forums =/= most people in game

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I’m not sure the video is lost. They did make Tequatl flee. Should that give some reward?

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Posted by: LHound.8964

LHound.8964

hmmmm weird. and i thought people were asking for harder things. more challenging things.

I believe there is a confusion. People don’t want it harder. They want it to be challenging.

- If it’s hard and not challenging then it’s boring as hell! (ig: Old aquatic fractal boss)
- If i’ts easy and not challenging then it’s depressing content! (ig: Some world bosses)
- If it’s easy and challenging, people will want it more hard (ig: SAB v1)
- If it’s hard and challenging, people will rage (ig: Liadri and T4 Evon/Kiel trials)

So the conclusion is that pleasing everyone is impossible. However imo making content between (Normal difficulty and challenging) would be the best approach to the majority of the game’s population…

Let’s hope for more content in that direction!

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: byjiang.1260

byjiang.1260

I’m not sure the video is lost. They did make Tequatl flee. Should that give some reward?

More like Tequatl was bored so it smashed the asura laser thing and just left.

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Posted by: Sube Dai.8496

Sube Dai.8496

hmmmm weird. and i thought people were asking for harder things. more challenging things.

I believe there is a confusion. People don’t want it harder. They want it to be challenging.

- If it’s hard and not challenging then it’s boring as hell! (ig: Old aquatic fractal boss)
- If i’ts easy and not challenging then it’s depressing content! (ig: Some world bosses)
- If it’s easy and challenging, people will want it more hard (ig: SAB v1)
- If it’s hard and challenging, people will rage (ig: Liadri and T4 Evon/Kiel trials)

So the conclusion is that pleasing everyone is impossible. However imo making content between (Normal difficulty and challenging) would be the best approach to the majority of the game’s population…

Let’s hope for more content in that direction!

/cheers

The 80 player requirement is what will kill this. But maybe they want it to be some sort of raid/guild challenge.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Otaur.9268

Otaur.9268

However, if you hear what she says at the end of the video, and from looks of events on side panel, he will keep coming back until you defeat him. Possibly giving you time to “Re-Build” the Megalaser, these are Speculations of course, we shall see in 11 days!

Blackfang’s Demon Alliance [BfDA]

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Posted by: Vyko.6953

Vyko.6953

Actually I cant wait fot this! When i first fought the dragons I was waiting for huge, hard and long fights but it wasnt like that. but now this gives me hopes for that challenging fight I was waiting for! And MINI TEQUATL? SHUT UP AND TAKE MY MONEY!

#ELEtism

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Posted by: Zackie.8923

Zackie.8923

i hope it’s not just “let’s inflate the boss HP so that it will be more challenging”

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Posted by: youkai.2394

youkai.2394

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

I prefer to call it a failure-fest. It better captures the essence of the experience. Challenge is a completely different experience in my vocabulary.

Teq will follow in the mold of Grenth and the Karka Queen. There will be some initial interest if the reward is high enough, then it will simply empty that part of open world PvE. Humans are not built for continual, near-assured failure—we tend to want to avoid failure on anything near an epic scale.

Yeah, the problem here is:
- If the reward is good, this is going to be a zerg party without the challange ruined by the zerg.
- If the reward is not good, It’s going to be ruined by the fact that no one does it.

That’s a big problem of Gw2: There are challanges, but are just ignored because the reward is less than farming events.
On the other hand, I hope the reward will be bad, so we can use the event as a sort of guild raid.

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Posted by: Vyko.6953

Vyko.6953

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

I prefer to call it a failure-fest. It better captures the essence of the experience. Challenge is a completely different experience in my vocabulary.

Teq will follow in the mold of Grenth and the Karka Queen. There will be some initial interest if the reward is high enough, then it will simply empty that part of open world PvE. Humans are not built for continual, near-assured failure—we tend to want to avoid failure on anything near an epic scale.

Yeah, the problem here is:
- If the reward is good, this is going to be a zerg party without the challange ruined by the zerg.
- If the reward is not good, It’s going to be ruined by the fact that no one does it.

That’s a big problem of Gw2: There are challanges, but are just ignored because the reward is less than farming events.
On the other hand, I hope the reward will be bad, so we can use the event as a sort of guild raid.

The rewards should include new ascended weapon skins related to Tequatl and Miniature Tequatl

#ELEtism

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Posted by: Yaki.9563

Yaki.9563

Everyone will try him out for a week, then after that some people will show up, but not enough to succeed, then everyone will just stop showing up. People will go back to easy events, champ farming, and dungeons.

hmmmm weird. and i thought people were asking for harder things. more challenging things.

Not with 80 people requirement.

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Posted by: Atlas.9704

Atlas.9704

Well it looks like I’ll use the Hylek turrets more when this comes out.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Raine.1394

Raine.1394

Everyone will try him out for a week, then after that some people will show up, but not enough to succeed, then everyone will just stop showing up. People will go back to easy events, champ farming, and dungeons.

hmmmm weird. and i thought people were asking for harder things. more challenging things.

some people on forums =/= most people in game

Yes, I refer to the ‘hardcore’ open world PvE player as a mythical species. You see signs of their life on the forums but they don’t exist in-game. Wherever Anet has catered to them (Balth, Grenth, Southsun in general and the Karka Queen specifically), that part of the open world just empties of life. And, what of the mythical ‘hardcore’ player? If they exist at all they are simply ‘gone’ like everyone else.

Open world PvE is not about crushing challenge. All the MMO’s, except GW2, have understood this naturally and designed the open world for the player you find there, i.e., a wide diversity of players, not coordinated through voice chat, leaderless and not playing from an interrupt list. True challenge in an MMO should be delivered in instances of tiered difficulty. Emptying the open world makes no sense when your stated objective is a living world.

(edited by Raine.1394)

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Posted by: Hawkian.6580

Hawkian.6580

I take it you haven’t experienced a Karka Queen hunt this week, Raine?

It’s pretty silly and unwarranted to assume that it is merely an aversion to challenge in the open world, unrelated to relative and absolute reward for time invested, that influences the popularity of content.

Balthazar and Grenth were recently given additional rewards, but so were the other Orr temples, so there is no incentive for time invested over doing Lyssa, Mel and Dwayna (unless you really just need to unlock their vendors). As a result, they remain unpopular in comparison to the others- and while I welcome and enjoy the challenge from both and the opportunity to complete them with coordination as a guild, slightly higher rewards to reflect their difficulty would be appropriate.

But what of the Karka Queen? Well, her rewards were substantially buffed… and as a direct result the event has been completed more times in the last 3 days than in the preceding 2 months. So generally speaking I’m not sure how much water your argument holds. There’s a perfectly valid place for highly challenging, highly rewarding open world PvE content and people will flock to it- especially if, as in the case of zone invasions as well as the new Tequatl fight this thread is about- threshold rewards ensure that you get something for the time invested even if you fail.

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Posted by: Raine.1394

Raine.1394

@Hawkian, what I’ve noted is that there is always initial interest in ‘hardcore’ events if the reward is high enough, just look at the Karka Queen when the MF buff was in place. So, I would expect activity when reward is adjusted significantly. Similarly, Teq, with appropriate rewards, will produce high interest among larger guilds initially. Over time, the failure fest nature of the activities will offset any possible increase in rewards. This is not simply my idea, it’s rather my experience since they began catering to the mythical ‘hardcore’ player in open world PvE. I can predict the outcome of the new Teq based upon experience with all other attempts to satisfy the ‘hardcore’ player in open world PvE.

BTW, I do believe you should satisfy the desire for challenging content. That can realistically only be provided to organized groups with communicated strategies (leadership), voice communication, and something akin to an interrupt list. If you are truly hardcore you know this is necessary. And it should be provided in instances. What you get in the open world is anything but and what you therefore have is something more akin to a cluster when you attempt ‘challenge’ in open world PvE.

(edited by Raine.1394)

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Posted by: khani.4786

khani.4786

Two words:

MINI TEQUATL

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Sorry, search feature is not good, so I decided to post it here.

Tequatl Revamp, looks like we got a challenge on our hands.
https://www.youtube.com/watch?v=7AVuhltsBoM

I prefer to call it a failure-fest. It better captures the essence of the experience. Challenge is a completely different experience in my vocabulary.

Teq will follow in the mold of Grenth and the Karka Queen. There will be some initial interest if the reward is high enough, then it will simply empty that part of open world PvE. Humans are not built for continual, near-assured failure—we tend to want to avoid failure on anything near an epic scale.

Yeah, the problem here is:
- If the reward is good, this is going to be a zerg party without the challange ruined by the zerg.
- If the reward is not good, It’s going to be ruined by the fact that no one does it.

That’s a big problem of Gw2: There are challanges, but are just ignored because the reward is less than farming events.
On the other hand, I hope the reward will be bad, so we can use the event as a sort of guild raid.

The problem is with the players themselves, literally the only reward they can see is attached to money or itemization. It’s their end goal not a bonus for them, it should be “Yes we slayed the dragon we are heroes!, oh and I also got this cool loot bag” not “I need to get the loots so I must slay the dragon”

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Posted by: Hawkian.6580

Hawkian.6580

I can predict the outcome of the new Teq based upon experience with all other attempts to satisfy the ‘hardcore’ player in open world PvE.

First off, I sort of loathe the phrases “hardcore” and “casual” in these conversations in general. Far from evoking a meaningful set of operating definitions they just sort of foster a bunch of preconceptions on both sides based on which of two distinct groups- neither of which actually exist- you are supposed to belong to. You go so far as to say “if you’re truly hardcore” you’ll tick all the boxes on a certain list which is a fairly basic No True Scotsman fallacy. It paints me into the position of saying something along the lines of “no really, I am hardcore, here’s how I can be without matching your description” when really I’d much rather say “I don’t care at all if you think I’m hardcore or not.”

Players are not merely “casual or hardcore: pick one.” Some players play for a zillion hours in the open world and hate dungeons. Some players are fanatically about WvW and don’t give a crap about PvE being challenging. Some players only play for a few hours on weekends but spend all in difficult dungeon paths, guild challenges, and Orr temples. Some have more skill, some less, some have a deep understanding of all of the game’s mechanics and some don’t care that they have none at all as long as they’re able to have fun.

The proposition that ArenaNet has inordinately attempted to cater to a certain category of “hardcore player in open world PvE” is ludicrous. What they have done is created a large number of daily events that span the spectrum of difficulty to complete, but all have nearly identical rewards. The fact that the most difficult ones are less popular in this scenario is not a symptom of an aversion to challenge but a simple instinct to seek the path of least resistance.

Second of all, I don’t see any reason to believe you can predict anything of the sort.

The Karka Queen was introduced (i.e. added to the game for the first time) while the Southsun MF buff was in place. Furthermore, because there are not a significant number of adds during that fight, the MF was not particularly revelant to it. It was popular then because it was new. The two rares it gave (equivalent to, say, Fire Elemental + Jungle Wurm) were not notable and it was abandoned as soon as the Living Story left Southsun Cove. These rewards were highly inappropriate for the effort required and the rewards remained the same in the months to follow. Before this patch, when my guild ran it the last time it had reached over 1000 hours of downtime since being defeated. Her rewards were buffed, and without any extenuating magic find buff or trip to Southsun with the LS… she was last defeated under 9 hours ago. This flies directly in the face of your claims; it was the most cogent piece of evidence I brought up, and you did not even provide a token argument against it.

Finally, I also mentioned the threshold completion rewards that provide a return on time invested even in cases of failure. This is a direct counter to your claim about the "failure fest nature of activities offsetting rewards. " You also did not address this factor, which has made the Scarlet invasions very popular despite the constant threat of failure and will be employed in the new Tequatl fight.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Anet, Tequatl needs a lesser lost reward! So players don’t give up halfway through the fight.

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Posted by: Namu.5712

Namu.5712

huh our server does grenth and balth on a daily basis…. sometimes not balth just because the setup takes like an hour “aint nobody got time for that!”

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Posted by: Nuka Cola.8520

Nuka Cola.8520

I guess this is better than nothing but i won’t say im excited to spam some more on stationary target

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.