New Utilities in the Feat Patch?

New Utilities in the Feat Patch?

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Posted by: eleshazar.6902

eleshazar.6902

Title pretty much asks the question. We’ve gotten one new heal skill since launch, but it would be nice to get more utility skills to work with. Allows for a lot more builds to exist (in my opinion that will create more builds/shake up the meta more than new GM traits).

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New Utilities in the Feat Patch?

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Posted by: Electro.4173

Electro.4173

Nothing has been announced yet. I wouldn’t rule it out completely, but with the fairly major changes thus far (rework of the trait trees, new traits, rework of runes / sigils) I’m not really expecting new utilities to show up as well.

New Utilities in the Feat Patch?

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Posted by: SaltyDave.7346

SaltyDave.7346

I don’t feel the need for new utility skills, instead I’d like to see more weapon skills to open up new playstyles for each profession. Either an expanded weapon usage (means: existing weapons for existing classes in combinations that are not aviable now) or an alternative skillset for the already existing cominbations.

New Utilities in the Feat Patch?

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Posted by: Seras.5702

Seras.5702

I don’t see new utilities happening with the April feature patch. As it is, there’s quite a bit that’s dropping and will lead to subsequent balancing hot fixes. I’m hoping that Anet has some new utilities in their back pockets that they’re holding onto until May when they’ve got the trait changes balanced and de-bugged. Then they drop those on us and we’ll be squealing with happiness.

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