New Weapons (2haxe and polearms?)
No one else wants 2h axes here? I’m sorta surprised really.
I know polearms and fist weapons aren’t as alluring..but I was sure someone else out there would get excited about the idea of 2h axes.
2H axes, ball n chain, crossbow, chakrams all would be great, but I can’t see any new weapons being implented soon.
Like we have longbow, shortbow but just skipped the technological advancement to crossbow straight to pistol and rifle?
This game def needs 2 hand axe, and also spears should be used, we already have a ton of skins for them.
2H axes, ball n chain, crossbow, chakrams all would be great, but I can’t see any new weapons being implented soon.
2H axes/ crossbow would be cool, but it think that might be next Xpac maybe when they introduce a new race? OR could be added when they introduce a new story line and npcs in that story have them.
but yeah best thing/ way to implement these probably would be unique weapon skin designs in the gem store or one of a set of unique skins that come out montlhy/bi monthly? Crossbow could be for shortbow or pistols. Ball and chain could be and new weapon skin for a sword. yada yada yada…
just an idea
Yo, Ho, thieves and beggars, never shall we die
Weapons i want to see gettign added either through new Elite Specializations or added as new Core Class Weapons later are:
- Greataxes
- Polearms (Halberds, Glaives, Lances, Naginatas ect. as a question of the skins)
- Gauntlets (Bigger Melee Fist Weapons – )
- Brass Knuckles/Claws/Gloves (again a matter of the skins)
- Chakrams/ Fuuma Shurikens/ Boomerangs (simple Throwing Weapons/matter of skins again)
- Crossbows
- Whips
- Chain Sickles (Kusarigamas – see Toukiden)
- Katanas (1 1/2 handers, Straight long blades that can be either wielded with 1 or two hands, providing different skills based on it if you wield them with one or two hands – see Toukiden, there they count as “Swords”, but simple Swords and Katanas are two different pairs of shoes essentially)
- Tonfas (A mix between Mace and Dagger practically, see Soul Caliburs Talim)
- Clubs (different form of Hammers with a different fighting style, see againToukiden)
- Orbs/Tomes is more somethign for the Scholar Classes only. See Viola from Soul Calibur
With these weapons would be GW2 by far then the MMORPG with the biggest weapon setting ever on the market and Elite Specialization can just provide the options to add them all into the game with a simply way of usign them as part of the Eite Specializations to introduce this way the new weapons into the game.
Greataxes with a Warrior/Revenant Spec
Polearms with a Guardian/Ranger Spec
Gauntlets with a Warrior Spec
Brass Knuckles/Claws/Gloves with a Thief or any Scholar Class Spec
Any kind of Throwign Weapon for a Thief or Ranger Spec
Crossbows for a Warrior, ranger, Thief, Engineer/Elementalist Spec
Whips for any kind of Scholar Class Spec, Thief, Ranger Spec
Clubs added to Warrior/Guardian Spec or simply added to core
Chain Sickle for a Thief Spec
Katanas for a Warrior/Thief Spec or simply added to Core
Tonfas for a Thief spec or simply added to core
Orbs/tomes for any Scholar Class spec or simply added to core.
so much unused potential here
Heres what I think they should do:
Rather than adding new weapons yet, which id like to see eventually, id rather have overland abilities added to the underwater weapons, basically give underwater weapons the same general abilities the same way you get skills with underwater versions, except have them have overland weapon versions too.
So anyone that can use a spear underwater, can now use a spear overland too.
Other than seeing spears being able to be used on land, i am hoping for a great axe, a cross bow, and magic tomes(2 handed).
I dont think that we will be getting a 2h axe because you can obtain a greatsword skin called the mordrem battleaxe from the Axemaster in HoT
I dont think that we will be getting a 2h axe because you can obtain a greatsword skin called the mordrem battleaxe from the Axemaster in HoT
yes and it’s one handed.
As true as Odin’s spear flies,
There is nowhere to hide.
First of all, this is NOT gonna happen. It would require too much work… Also, they should focus on fixing stuff, instead of adding new things..
I will say what I say to many people who give ideas for new weapons: Consider the style of use. Two-handed axes have no place because they do not cover any combat motion that is not covered well enough by greatsword and/or 2H Hammer. Crossbow use is not much different from rifles or pistols, but is slightly more possible than 2H-axe. If I never hear anyone suggest scythes as a standalone weapon type ever again, it will be too soon. More throwing weapons, possibly, but they would need to be grouped somehow as one. Fist weapons, maybe. Polearms, yes please. Clubs and katanas, no, no, no, no; we have those, they are called maces and swords and are not wielded in any way nearly distinct enough to count as separate weapon types.
Much more likely, and perhaps better, might be more reimagining of what can be done with the current weapons.
I want land spears. c.c
@OP people do want 2h axes, among many other weapons.. Just google “GW2 forums 2h axes”.
Battle Fans X1000000
They would be a perfect fit for mesmer, thief, ele, necro, rev, and maybe even guardian.
Plus I could see them providing some interesting abilities and cone-effect attacks.
PLEASE anet.. You started it with the original mesmer with a fan. And don’t tell me it’s a “focus.” I want battlefans. They are so stylish, and I be the design teams would have a great time trying to create skills. Also, mesmer needs a new main hand. BATTLE FANS.
The ones I miss the most are additional two-handed (and mostly warrior) options:
Greataxes
Spears
Polearms/Glaives
Crossbows
and
Tomes/Books
The ones I miss the most are additional two-handed (and mostly warrior) options:
Greataxes
Spears
Polearms/Glaives
Crossbowsand
Tomes/Books
You could also make battle fans a 2-handed weapon (2-fans) if that would get you to endorse them. :B
Look how COOL they are!
https://s-media-cache-ak0.pinimg.com/564x/a1/9a/56/a19a5628df075c4d9d2aee9dd8c622e1.jpg
http://www.supersentai.com/database/2007_gekiranger/images/geki-ar-gekifan.jpg
Most of the weapons you are asking aren’t truly new weapons but more like skins.
True new weapons should imply a change in basic animation and style of play. Examples:
Throwing hovering weapon:
Any weapon that detach from you and fly around in arcs rather than just going straight. The style of play should involve effective control over the trajectory of the weapon. Skins: Boomerangs, Chakram, Kpingas, Shuriken, Discs, etc.
Chain weapon:
Any weapon that maintain a thether link to your character. The style of play should involve pulls, entagles and the control of the thether by positioning. Skins: Ball and Chain, Kusarigama, Whip, Flail, Multi-Sectioned Nunchaku, etc.
Two Handed Magical Object.
Any magical weapons that require you to keep it in front of you and gesture over it for it to act. The style of play should involve heavy and overlapping CDs requiring good timing and planification. Skins: floating orbs, skulls, big books, mechanical boxes, jewels, etc.
that it makes every other class in the game boring to play.”
Hawks
I’d like to see more traditional mage weapons for the caster classes- tomes, crystal balls, wands and the like. The problem is that focus is literally comprised of any freaking object you can hold in one hand. What were they thinking with that weapon type? It not only negates any new mage weapon but several new martial weapons
Not to mention focus is often the lamest and most unused weapon type on many classes where it’s found. Most builds which use a focus do so only because it tends to provide utility found nowhere else in the class’ repertoire of skills.
EDIT: For emphasis, list of things which count as a focus
Chains
Skulls
Gears
Cattle Prods
Cups
Steins
Chalices
Books
Scrolls
Ulus (skinning knives, why don’t these count as daggers?)
Knuckles (really should be its own weapon)
Crystals
Crystal Balls
Bottles (with one bottle counting as a dagger)
Shells
Votive Statues
Bells
Plants
Clocks
Hourglasses
Fans
Feathers
Flowers
Rocks! Bloody rocks for kittens sake!
Tentacles
Starfish
Thuribles
Lanterns
Asuran technical instruments
Charr technical instruments
Machines
A mechanical bird
Energy forms
Holograms
Keys
Candelabras
Dolls
Wheels
Bags
Bugs
Harps
Flutes
and a Snowglobe
(edited by Conncept.7638)
I’d like to see more traditional mage weapons for the caster classes- tomes, crystal balls, wands and the like. The problem is that focus is literally comprised of any freaking object you can hold in one hand. What were they thinking with that weapon type?
EDIT: Not to mention focus is often the lamest and most unused weapon type on many classes where it’s found. Most builds which use a focus do so only because it tends to provide utility found nowhere else in the class’ repertoire of skills.
Idk, Focus is used pretty well on Mesmer in PvE and on Elementalist and Guardian in PvP. Only profession that doesnt really use it is Necro.
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
I’d like to see more traditional mage weapons for the caster classes- tomes, crystal balls, wands and the like. The problem is that focus is literally comprised of any freaking object you can hold in one hand. What were they thinking with that weapon type?
EDIT: Not to mention focus is often the lamest and most unused weapon type on many classes where it’s found. Most builds which use a focus do so only because it tends to provide utility found nowhere else in the class’ repertoire of skills.
Idk, Focus is used pretty well on Mesmer in PvE and on Elementalist and Guardian in PvP. Only profession that doesnt really use it is Necro.
I like focus for certain skills on my ele and guard, but that’s kind of what I’m talking about. It provides utility that you take a gamble to bring, because it just isn’t always as useful as bringing something that flat out deals or prevents damage in a simpler way on a smaller cooldown.
@ Taglor:
I can’t tell you how absolutely wrong you are…
Just someone with complete lack of creativity and imagination, or rather lack of information could write just something like you did there.
Especially the part about Maces/Swords was in no way correct… a Mace is not only a Club. A Club can be also a big twohanded weapon thats differently used, than a Hammer. A Mace is always a onehanded weapon.
Katanas are no simple swords, they dont have two edges like swords, they are longer than normal swords usually and can be wielded due to this reason either by 1 OR BY BOTH HANDS, giving them this way also mechanically a different twist making them a weapon, where you can decided if you want to use it as 1h or 2h weapon giving you this way different skill sets, what would be another simple way to differentiate them from mere swordsbthta are static 1h weapons which cant be wielded with both hands.
Quote:
Historically katana (??) were one of the traditionally made Japanese swords (??? nihont??) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
^ to make it possible to fight with them either single hadedly or if you wanted bi-handedly to give your attacks more focus and power that way, than with wielding them only with one hand. Somethign thats not possible with simple swords, due to the grips from them being too small for that
—
However, naturally its sure that alot of weapons exist , which could theoretically be used simply as reskins of other Weapon Types, so that ANet can save themself time. Not absolutely every weapon has to be turned into an own weapon category with its very own skills.
But there are simply some weapons, which would make sense to be turned into very own unique weapon categories with completely different weapon skills, simple due to it making visually more sense, due to providing this way more build diversity to the game and making the game itself alot more interesting. Just Weapon Reskins is boring as hell, really new weapons with own unique skills, thats interestign, thats what could improve in so many ways this game and make it MORE FUN.
A Crossbow could be used in so many different way, than Shortbows/Longbows/Rifles/Pistols, because it are the Weapon Skill which define the gameplay of a weapon category. Theres gameplay wise enough yet unused gameplay concepts that ANet could grab up and use for the Crossbow, to make the Crossbow a unique gamepaly experience, that differs from the other ranged weapons, when beign used as a weapon that comes together with an elite specialization, os that the specializations mechanics could get integrated into the overall combat with the crossbow, like a kind of “Ammonition” System where you use special bolts for the Crossbow to change this way your skills or amplify them with various effects based on the type of bolts you use making this way the crossbow a perfect weapon for either a Thief, Ranger or Engineer E-Spec.
People should be more open minded and stop being so biased over other weapons that they prefer to want to see over others, like Scythes (which are a possibility as polearm Weapon reskin, and already exist as Staff Reskins) or neglecting the possibility of new interesting weapons, because of being biased towards wanting to rather see only more of the already existing weapons.
Anet will surely make also more usage of the already existing weapons, but this shouldnt mean that we should totalyl rule out the option of ever addign new weapon types that woul make sense and could be a good addition to the game to increase its build diversity and the overall fun factor of the game through new nice gameplay mechanics that E-Specs could deliver through them to implement the new weapons as trustworthy and as much fun as as possible.
—-
About the Focus. :
I’d personally also like it when that weapon category would get removed in favor of adding therefore more classical mage “weapon types”, like Orbs/ Gloves, Tomes, Fans (Gunsen/Tessen/Gunbai) for future Scholar E-Specs (and in regard of gloves/fans also Thief) and turn the current Focus simply into Offhand-Scepter.
But that step would mean, that many of the current focus item skins would also have to be removed, as they wouldnt be able to convert absolutely everything over. But I think this could be solved by implementign “Cosmetical Weapons”, so practically turnign the Weapon Skins that cant be converted into “Weapon Outfits” to enable you to still use the skins of those items further somehow, and be it simply for cosmetical use of roleplaying for the moments of when you want to wield a glass of Ambrosia in your hands roleplaying, that you drink some beer xD
Greataxes can be completely different than Greatswords and Hammers in regard of gameplay.
Clubs can be completely different than Greataxes and Hammers in regard of gameplay.
Katanas can be completely different than Swords in regard of gameplay
Example how the Weapons could work differently: (just comparing melee weapons for now)
Warrior
Swords = Condition Pressure Melee Weapon with little Range, Mobility and Counterattack
Axes = Power Burst Small AoE Melee Weapon.
Maces = Power Hard CC Melee Weapon with Counterattack and long range Knockdown
Hammer = Power Soft/ Hard CC Weapon for Control mainly
Greatsword = Power Burst/ Mobility Weapon
now add to this this here, and the Warrior would greatly receive more build diversity while receiving also nice interestign gameplay options-
Greataxe = AoE Condition Spreader/ Control as alternative over the hammer, which is purely a power weapon for the Warrior.
Club = Boon Removal/ Group Support (So weapon skill effects, that essentially help allies in your near due to weakening foes or buffing nearby allies when you hit foes
with the Club)
Katana = Hybrid Weapon that can change with integrated weapon change fucntion between 1h and 2h combat to change between a more fast mobility based (1h)or a slower more stronger condition based combat style (2h) on demand, using different conditions than the swords, which causes not bleedings and torments, but rather poison and weakness with the unique twist, that the e-spec that uses the Katana as a way to make Weakness cause also damage over time so more conditions are on the enemy.
Only limitation: Katanas can’t be dual wielded as two 1h weapons due to Katanas counting also when wielded as 1h weapon technically for the game as 2h weapon.
It’s always just a matter of what kind of skills you add to the weapon and which kind of “role” you assign to it and how it should make the gameplay of a class different over that of what already existign weapons provide for the class.
Warrior is here absolutely the prime example, because Warriors basicalyl can already use practicalyl all weapons of the game.
Anet NEEDS to add practically with then next wave of Elite Specializations some new Weapon Types, unless they bring out next for the Warrior somethign so incredibly unfitting and silly as like either a Scepter, Staff, Focus, Dagger or Pistol-E Spec for Warriors, because that are essentially now all weapons, that aren’t fittign at all to Warriors, the first there are either mage Weapons, and the melee Staff is now already given to Thief and Revenant. No need for Staff Warriors as next E-Spec, it would be somewhat of lame and uncreative, if Anet would bring that now next …
Much better would it be, if they add now with the next wave of E-Specs with the next Expansions like 3-4 new Weapon Types, like Greataxes, Polearms, Clubs and Katanas, or somethign else in between like Throwing Weapons and Chain Weapons to increase just also the otions for possible later Warrior Elite Specializations…
like secnd Warrior Elite Spec comes with Greataxe
Third then with Polearms
Fourth then maybe with Staff
And theretically last one, the fifth then with either Club or Katana.
@ Orpheus:
Allow me to clarify. I do know that there are differences between swords and katanas; in fact, I have a black belt in the use of a katana so I certainly don’t disagree that they are wielded differently. The issue is that it is near-impossible to implement those differences practically and efficiently within the game. There is no incentive or reason for creating a new weapon type built around said differences. They will just introduce new skins for swords (which arguably would be pretty sweet). A similar example is the existence of Bonetti’s Rapier, which isn’t used anything like a rapier. So, from a weapon standpoint, you’re right, but from a game design standpoint, not so much. The hand-switching mechanic might sound interesting, but would be too complex to be worth implementing. Technically, I suppose they could fake it by having near-identical skins of a greatsword and a sword that both look like a katana, allowing people to make use of weapon-switch. But that’s not really what you were saying, I know.
My expertise in wielding other weapons in RL is admittedly not as extensive, although still much more than average.
I don’t really disagree with you about the crossbow, I just don’t think it’s likely.
I do stand by my point on 2h axes, with one major clarification: I still support polearms, and among those, halberds and greataxes could be included as skins. If they did do so, -then- there would be nothing left that wasn’t covered by GS, Hammer, and Polearm.
I am somewhat curious as far as your insistence that a two-handed club can be wielded much different from a hammer. They are both two-handed bludgeoning weapons with weight concentrated at the top. The only difference is the shape. (http://wiki.guildwars2.com/wiki/The_Ugly_Stick)
@ Taglor
As I have described abive, the difference comes with the skills and the role of the weapon.
Compare the Warrior Hammer Skills for example with my 5 Example Club Skills here and you should see, that despite both weapons being bludgeoning weapons, they can be wielded and used differently.
Warriro Hammer:
Hammer Swing > Hammer Bash > Hammer Smash = Typical 3 section AA that cleaves
Fierce Blow = Cleaving Weakness
Hammer Shock = Cone AoE Criple/ Soft CC
Staggering Blow = Whirl Finisher/ Launch Hard CC
Backbreaker = Single Target Knockdown Hard CC
Earthshaker = Gap Closing AoE Hard CC
Just by looking on those effects and the animations of the Hammer its very clear, that the role of that weapon when wielded by a Warrior is for pure Control on the battlefields, due due half of all their skilsl being Hard CCs, have 1 Soft CC and everythign alese is cleaving point blank attacks and with Weakness a passive support
A two handed Club, like seeable in games like Toukiden Kiwami could be used completely different than a hammer, so that they could be more than just only different looking skins – they cans be also mechanically and gameplay wise differnt, if Anet just gives that weapon the right skills and differentiates their core mechanics from the hammer good enough.
Here my 6 Example Skills for a Warrior 2H Club that would be completely different, than how a Warrior would be played with a Hammer, despite both weapons beign bludgeoning weapons, because the club has not a focus on control like the hammer, the club would have a completely different focus far more on combat support, like how you would expect it from an “Ascetic”, a Warmonk (S?hei) like the famous Musashib? Benkei
http://static.giantbomb.com/uploads/original/10/101958/2195251-benn2.jpg
Club Thrust > Momentum Slash > Overstrike Unlike the Hammer, it doesnt cleave, its a much stronger AA focused against Single Targets,
A quick brief dazing thrust of your clubs tip towards the enemy chest, causing Vulnerability, follwed by a powerful Momentum Slash, which deals increased damage so lesser your Health is and removes a Boon, while ignoring Blocks, finishing the attack string with a mighty overstrike of your Club over your shoulder to cause on impact of the ground a small circular aoe shockwave that knocks nearby foes down.
Templar Strike
Hits your target with a Templar Strike, causing Confusion Stacks per active Boon that the foe had at the moment when Templar Strike hitted. You gain Retaliation and Fury
Refreshing Swing
Swing the Club to cause damage to your nearby foes, leeching health from the hit targets, while causing with this attack also a refreshing wind blow, that removes from you and nearby allies also Conditions and that works also as Stunbreaker for allies.
Titan’s Finger
Overcharge Attack, that deals more damage andcauses more pillars to rise up, so longer you charge up your power for this devastatign strike, until you release it, while being rooted at the place and gainign Protection.
The impact strike on the ground causes big eruptions leading to magma pillars to arise all around you for some time, which cause damage and burnign to foes that get in touch with them and which work as combo fields each.
The Charge Up Process can be fastened, by Quickness, Swiftness and Alacrity
Inner Balance
Focus yourself and your nearby allies to gain Stability, Swiftness and Vigor together. While the Effect of Inner Balance is active do you suffer on 20% lesser Condition Durations and Class Mechanics from you and your allies are 20% more effective/recharge faster, like Warriors getting 20% more Adrenaline than usual, Necros getting 20% more life Force than usual, Thieves recharging their Steal 20% faster than usual and so on …
Devastation
Burst Attack.
Use up all of your Adrenaline, to cause massive devastation with your Club going on rampage with your weapon, beign for a short moment one with your weapon causing your next 5 unblockable attacks to turn hit foes into projectiles that go flying, receive significant Vulnerability, while loosing two boons.
Into projectile turned hit foes will cause damage to all their allies in line of sight that are standing in the way. Basically the Berserkers Wild Blow as temporary Burst Skill to perform it multiple times quickly in a row with up to 5 attacks/skills.
Mechanically this would be completely different from the Hammer, with lesser Hard CC and no Mobility fro mthe Burst, but therefore with Boon Removals that are helpful as group support for PvP/WvW andm maybe one day also PvP when we get to see finalyl also enemies that make usage of boons more oftenly.
Group Support through a Skill ,with that you can remove Conditions from allies and free them from Hard CCs due to the refreshign wind you cause with your heavy weapon working as Stun Breaker for allies
No Soft CC, but therefore more damaging Conditions, making it more of also an interestign weapon for Hybrid Builds, than the hammer, which is 100% power only due to having skilsl that can cause Confusion and Burning.
Plus with Club 5 a Support Skill with that you can speed up your Charge process for Club 4, while supporting nearby allies with Swiftness, Stability and Vigor too and a significant boost to the class mechanic, what would be a valuable group support effect for why you#d want to play with a Club over any other weapon, just to give your group that support, that only the Club could provide, while all other weapons of the Wearrior so fsar provide no real group support at all. See above the descriptions for what the weapons currently are good for.
That are skills that I’d espect from a 2h Club wielding “Ascetic” (Warmonk) as a Warrior E-Spec
If we would ever see Warriors turning into a kind of Warmonk (Ascetics), I kind of expect from an E-Spec like this then also, that it would be by its design alot more focused on an aspec,t that the warrior is perse completely lacking at when loking at their weapons and that lack is group support, because currently the warrior has no single weapon, that is effectively any good for group support, makign the only group support you can get as warrior dependent from the utility skills you use (Banners/Shouts), but a support option that comes via the Weapon Skilsl is so far completely missing. Thats where I see the Club for the Warrior with the Ascetic.
And as said, the Warrior is from all Classes in the most dire situation, that they need the most from all classe,s that Naet should add soon some new weapon type,s as the warriors are basically already running out of weapon options, as they practically can use already everythign, that would fit more or less to them.
Stuff like Scepter, Focus, Dagge,r Pistol all don#t fit to warriors, Staff would work, but I can’t think of Anet making a Staff Warriro E-Spec, that will be seriously alot of different, than Daredevils and Revenants
But a club wielding group supporter e-spec for the warrior, that woudl be uniquze and new, while giving the warrior at the same time a complete new weapon type, which also other classes like Rangers could receive
All of the example skills you gave could be used just as believably with a hammer as with a club. That’s not to say they’re bad skills, actually I could really see them being used (with the exception of Refreshing Swing being a stunbreaker; that’d probably be too much). But they’d work better as another class’ hammer skills. Like Ranger, actually. Lots of people want Bunny Thumper Rangers, and with a slight thematic tweak, the skills you came up wit would fit really well there, I think. Maybe.
An ascetic/warrior-monk Espec would work better with polearms, I’d say. Very eastern feel, with some naginata/monk-spade/etc skins and plenty of spinning. Heck, their new skill type could even be Mantra or something.
The problem is not Anet couldn’t make Dotanuki, Sabers, Flexible Chinese Swords, Nagamakis, Laser Sabers, Rapiers, Scimitars, Machetes and Gladius into whole different weapons. They COULD do it.
The problem is there is no point in doing that, because all of them are still too close.
Actual skills in GW2 barely recognize the real differences between weapons, and certainly don’t even try to remain close to their actual general purposes (In the name of whatever is holy, Mesmer GS is a RANGED weapon!!).
With this approuch to weapon + skill design, new weapons need not to be specific varieties of actually present broader types, but completely different things. That is why chains, “flying” weapons, fists and “two handed magical devices” come to mind first and as more relevant solutions than big axes or small hammers.
that it makes every other class in the game boring to play.”
Hawks