(edited by Lord Kuru.3685)
New fractals -- removal of old?
The day swamp and water are removed, is the day fotm dies.
Wait, what?
What is ANet’s fetish with cutting bits off of their own game?
They never said anything about removing fractals. If they did, it would probably be the long ones, like Dredge.
But they talked about reworking the long ones and also adding a logarithm so that you don’t get 3 long fractals in a row. Can’t remember the thread it was in, but it was a red post.
They never said anything about removing fractals. If they did, it would probably be the long ones, like Dredge.
But they talked about reworking the long ones and also adding a logarithm so that you don’t get 3 long fractals in a row. Can’t remember the thread it was in, but it was a red post.
They are just being silly and spamming the forums because of the fact that the new TA path will replace the old F-U.
Krall Peterson – Warrior
Piken Square
Wait, what?
What is ANet’s fetish with cutting bits off of their own game?
I haven’t heard of removal of fractals but apparently the game is more alive when you keep taking out content, at least according to ANet.
They never said anything about removing fractals. If they did, it would probably be the long ones, like Dredge.
But they talked about reworking the long ones and also adding a logarithm so that you don’t get 3 long fractals in a row. Can’t remember the thread it was in, but it was a red post.
Indeed it was an official post that mentioned something along these lines, don’t remember where either.
Didn’t realize the new TA would replace F/U, thought it was just a Path 4 being added.
smack..Wut?…smack…smack…
Wait, what?
What is ANet’s fetish with cutting bits off of their own game?
An interesting fetish to be sure.
I don’t understand why they would remove a path just to add a new one(or fractals if they would ever do something so stupid). This game needs more end-game/dungeon content, so removing what it has just add new paths doesn’t make any sense to me.
hopefully dredge (which they won’t cuz from what i’ve heard they’re reworking it), cliffside and water cuz its THAT bad
If they are to remove fractals and add new ones, I think Uncategorized and Aquatic Ruins are on the top of the list.
The former is a bit buggy, harpies going invulnerable, or you get knocked to death and goes back to where you shouldn’t be, or wiping at Old Tom and it creates a barrier that won’t let you go inside until… idk, until it want to open lol
Underwater is just idiot. There’s no love for underwater combat, and that makes it not good
If they are to remove fractals and add new ones, I think Uncategorized and Aquatic Ruins are on the top of the list.
The former is a bit buggy, harpies going invulnerable, or you get knocked to death and goes back to where you shouldn’t be, or wiping at Old Tom and it creates a barrier that won’t let you go inside until… idk, until it want to open lol
Underwater is just idiot. There’s no love for underwater combat, and that makes it not good
When the barrier goes up, there’s a small device you can interact with right outside that teleports you in.
I thought the whole point of fractals is to have as many as possible.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I thought the whole point of fractals is to have as many as possible.
Whole point of fractals is the clown car.
The day swamp and water are removed, is the day fotm dies.
Water is the worst fractal. Boring, horrible underwater combat mechanics/weapons, and not even all that much faster than some of the others.
The day swamp and water are removed, is the day fotm dies.
Water is the worst fractal. Boring, horrible underwater combat mechanics/weapons, and not even all that much faster than some of the others.
It is still NEEDED. If they remove it, it’s like Anet accepting their underwater combat being crap.
This is just a speculation, sure, but what made you think they would remove swamp, water and the ascalon fractal? What’s so bad about them, especially the Ascalon Fractal?
I don’t understand why Anet removed Tequatl from the game and replaced it with a new boss (even if with the same name, the same skin, and in the same location).
Irony aside, Anet’s intention is probably to remove content that people don’t play much and replace it with something (that they plan/ hope to be) much better. So instead of adding new content alongside old, average content, they hope to replace anything less-than-great with something better. This way, the game’s quality is going up, and new content is being made, without splitting the userbase too much, nor without forcing new players to play through content that the community learned to ignore for a reason.
Of course, reality isn’t as simple as that, but I believe that’s the logic behind content replacement.
Well with the removal of a path to be able to add a new path to TA, I wouldn’t doubt this. In the beginning when fractals were released they said they’d add to it, but anythings fair game now, since they’ve started just replacing content instead of adding content.
Please give us a keyring…