New hairstyles bring up old issue
Agreed! Or at least make it so when you use a hairstyle or makeover kit that you have access to all of the new (exclusive) colors as an option for accessories too. It’s part of the hair style after all, and the original hair accessory colors are really really lacking in options.
Adding in my support.
-Mike O’Brien
Because we can’t be angry about both?
It’s very annoying to find out you can only colour your hair using the limited small amount of accessory colours.
Anet needs to fix this issue.
Maybe it’s a coding problem. When you look at it, the dyes you get after character creation are for armor and costumes only. The hair accessories seem to be part of the hair itself but with their own subset of dyes. If the accessory is made to fit in an armor slot to use armor dyes then it might conflict with real helms.
What they might have to do is recode it so both the hair and accessories have access to all dyes, though that might cause conflicts with the part of coding where the hair has exclusive colors from the makeover kits. It might be hard to keep those exclusive dyes separate from the dyes currently used to dye armor.
ANet may give it to you.
There is one good thing about it. The green accessory colour is far darker and more natural hair dye looking colour then the two greens in exclusive hair colour section.
Most of the exclusive hair colours don’t look like hair colours. They are WAY too bright or look like a massive block of colour with no definition.
I wish the developers would add a far bigger variety of darker exclusive colours that don’t look like a BLOB of colour on a persons head rather then dyed hair.
Maybe it’s a coding problem. When you look at it, the dyes you get after character creation are for armor and costumes only. The hair accessories seem to be part of the hair itself but with their own subset of dyes. If the accessory is made to fit in an armor slot to use armor dyes then it might conflict with real helms.
What they might have to do is recode it so both the hair and accessories have access to all dyes, though that might cause conflicts with the part of coding where the hair has exclusive colors from the makeover kits. It might be hard to keep those exclusive dyes separate from the dyes currently used to dye armor.
One Idea is that instead of having a gigantic helmet cover your entire head (or only part of your head, making the rest of you bald), Anet could have added hair where it made sense and allow us to dye that, since nearly all helmets only have 2 dye channels anyways. They could then add more unique head gear that is mostly just hair and only have a few pieces adorn it. This would work because most Helmets replace the hair model anyways to prevent clipping. If the helmet was hair, it wouldn’t be a problem because it would replace your regular hair anyways.
Using a system like this, you could change your hairstyle and hair ornament just by equipping a new helmet that was specifically made for that purpose, and you would still have all your other heavy helmets, and the ones that should have hair under them would have hair under them again.
No re-coding necessary (though they should try to get the hell out of 2005 by actually animating the hair properly, that’s not really an issue for this subject)
((A great example of character hair done right is the character creator in Dynasty Warriors 8 : Empires. No matter what head gear you equip, the headgear only replaces small parts of the hair model, and rarely does it change it from the hair choice by shortening the hair or changing it to a different style. They also have several pieces of headgear that just replaces your hair model all together into a unique style that is supported around the helmet/accessory itself.))
(edited by Chrispy.5641)
I am reminded every time we get new hairstyles that hair accessory colors are still an issue. Some of the new styles have very noticeable accessories.
It would be a great qol update to be able to access our dye banks for accessories. It just seems this should have been added long long ago.
I agree that I would like to be able to change the color of accessories without using up a kit each time.
I wouldn’t even mind having to use a kit if there were more color options.
I am reminded every time we get new hairstyles that hair accessory colors are still an issue. Some of the new styles have very noticeable accessories.
It would be a great qol update to be able to access our dye banks for accessories. It just seems this should have been added long long ago.
No thank you.
Instead I’d like to see them do a full one-over on ALL HELMS in the game currently (as well as in the future) to make sure that they allow for Asuran ears and Charr ears & horns. Not only that, but the most important armors in the game -racial- have major flaws in them by making hair disappear entirely. This is even true for the Light Armor type of T3 that is more or less a pair of goggle on top of the head. Having spent the gold to get nearly all T3 Light very early on the game for my Asura, it is disheartening to never be able to wear the helm because it completely hides the hair change done through the Total Makeover Kit.
This just in: we have a hijacking in progress
This just in: we have a hijacking in progress
What are you talking about?
ANet may give it to you.
The guy going off about helms when the thread is specifically dealing with the inability to fully dye hair accessories. Separate issue, for which many threads already exist.
I’ve been suggesting this for a while now. Good to see people agree with it.
Even if the system stays as is, with accessories only able to be changed by using a kit, I would like to see a much wider range of colours for them. Too often I have to abandon the colour scheme I’m using on the character and make something else entirely because of the accessory colours.
So long Treeface.
“…Kormir? I know not of whom you speak.”
Seems to me that it would be easiest to simply allow all hair colors for accessories as well. With the newer color there’s enough there that would be usable, and it seems doable to implement that, since those colors are already a part of the dye kit.
Might be completely wrong on the latter, I’m no Anet dev.