New level up system experiences

New level up system experiences

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, my opinion about the new experience system, decided to try it, since I had already made 8 characters which are lvl 80 now, I got that test character to lvl 14 right now.
Another thing that affects the opinion is that I’m one of the “veteran players” or old players, who started at the Early Access release, and did my research on GW2 wiki when ever I wasn’t doing something.


It’s very clear about stuff, quite good system in my opinion, telling players about stuff at each lvl up. Although it’s quite limiting too, by locking some features until you reach the specific lvl.
It’s a “forced tutorial” so to say, although you can choose to go and use other methods to lvl up.
But it has given me some enjoyment, by directing me to next renown heart, event and personal story missions. Renown hearts also give quite good experience too.

Well, so far to lvl 14…


What are your experiences?

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

New level up system experiences

in Guild Wars 2 Discussion

Posted by: eyestrain.3056

eyestrain.3056

This was my experience: https://forum-en.gw2archive.eu/forum/game/gw2/I-rolled-a-new-character-and/first#post4395247

Playing my main now and on reflection, all of the restriction made it feel like a much different game than the one i’ve been playing for thousands of hours.
“Better to be overwhelmed than underwhelmed” is what keeps coming to mind. The new system is not unplayable. But it does feel like a quick fix to something I didn’t think was broken. If anet is sincerely trying to change directions I think much more time and energy will need to be set aside to change a lot about the low level world, rather than just a quick cosmetic update. I would rather see these resources put into the endgame, but it’s not my choice what they want from their game.